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Forums > C64 Coding > How to extract graphics
2007-07-16 12:56
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
How to extract graphics

Hello all,

I am working on a C64 game which will use the bitmap mode(as I will not need to scroll I am using this mode as it allows more colours). I have been using ProjectOne(thanks a bunch Oswald!) to paint the tiles. I have the file in koala format. I would like to know if there is a tool to get the graphics data(I am using 16x16 or better 8x16) tiles)and color and put them in a place in memory so I can save it to a file and later on use it to build up my levels in bitmap mode. Each (4x8) 'char' will take 10 bytes right? 8 for the char and 2 more for colou info? please correct me if I am wrong. If there is a easier way to do this instead of using Project one please tell me. Thank you.
2007-07-16 14:29
Burglar

Registered: Dec 2004
Posts: 1101
not sure if there are tools for it already, but it isnt hard to write your own... if you're working on a game, you know how to code, right? ;)
2007-07-16 16:01
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Yes I just dint' want to reinvent the wheel. If there was a tool it would mean I wouldn't waste time in programming one. Thank you for your reply.
2007-07-16 17:23
Oswald

Registered: Apr 2002
Posts: 5094
the game "Fred's Back" is a 2d platform game based on multicolor (koala) tile based graphics. the editor for it is free, however done on c64. sorry but I dont know the editor's name or how to find it, however with a bit of luck it will import koalas for you as tiles, or you can kovnert your gfx for it. then you can build multiscreen levels of the tiles. if it doesnt helps then its better to write some code to reorganize the koala pics for your needs. most probably you wont find anything that does exactly what you are asking for.
2007-07-16 18:16
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Thanks Oswald
2007-07-17 16:56
Twoflower

Registered: Jan 2002
Posts: 434
You can import multicolorbitmap graphics to use as tiles in that one. Multicolorbitmap saved in Advanced Art Studio format if I remember correctly.
2007-07-17 17:02
Oswald

Registered: Apr 2002
Posts: 5094
maybe you can give its name or an url?
2007-07-17 17:19
Twoflower

Registered: Jan 2002
Posts: 434
Leveleditor Deluxe, methinks. I know it was up at Jazzcat's page sometime back. It's quite easy to identify once you get your hands on it since it includes graphics by Nikaj Eijk from one of the Fred games.

Edit:

Ofcourse I was mixing them up - Level Development System, which you could find cracked by F4CG was the one I was thinking of. Both editors mentioned might be of interest though. Still baffled that noone have adapted any of the about a million existing tilebased leveleditors out there for usage with the C-64.
2007-07-17 18:20
Oswald

Registered: Apr 2002
Posts: 5094
Algarbi, there you go, thx Twoffie.
2007-07-22 21:38
Iapetus/Algarbi/Wood

Registered: Dec 2004
Posts: 71
Thank you guys :)
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