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Testa Account closed
Registered: Oct 2004 Posts: 197 |
sprite quesion
high,
i have coded a overlayed mega sideborder dycp (48 chars wide) over a sideborder logo (48 chars wide) by using the antibad line trick (open sideborders, 7 sprites and normal grafix) .. it would be nice to do this trick with 8 instead of 7 sprites... who knows how to do this... is it possible anyway?? and whats the thing with 0 sprite...
greetings mcd... |
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Oswald
Registered: Apr 2002 Posts: 5094 |
the issue with sprite 0 is (iirc) that the vic is fetching its data while it is being displayed. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: the issue with sprite 0 is (iirc) that the vic is fetching its data while it is being displayed.
erm no, the issue with sprite 0 is that the VIC uses the whole bus to fetch it just on those cycles you need to do the $d011-anit-bad-line-trick. |
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HCL
Registered: Feb 2003 Posts: 728 |
Yupp, 7 sprites is maximum if you want open sideborder + gfx at the same time. Also consider making your scroller 52 chars wide plz. It's still the real machine that should be the target, rite? |
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Testa Account closed
Registered: Oct 2004 Posts: 197 |
ok.. i gues i have to do it with 7 sprites... too bad...
and yes hcl you are right.. the real machine is the real thing after all... the problem is that i dont own a real c64... i know it is a shame ... but i am working on it..
thanks for the reply's guys... realy great |