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jmx64 Account closed
Registered: Dec 2006 Posts: 7 |
need some tricks to polish my 1st game
hello, I m a sid musician and have to finish a game that will be available with new album and online
my questions are:
-how to play sid in assembler, how to import my sid data that are from cybertracker, I have an exe version yet
-how to protect sprites datas when memory look full
-when I have ie sprites datas, like data in basic, I want to erase this basic lines to save memory, and save on disc the content of sprites memory location
-how to disable runstop/restore
-is it possible to have a stand alone pc/c64 application, I mean a c64 programme which work without running previously vice ?
-how to run my game on web jac64 ?
thanks a lot to help an old programmer..... chantal goret |
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Mace
Registered: May 2002 Posts: 1799 |
Quote:-how to play sid in assembler, how to import my sid data that are from cybertracker, I have an exe version yet You'll have to create an interrupt routine that first initialises the tune and then has an IRQ loop to poll the music routine to play the actual music.
Quote:-how to protect sprites datas when memory look full I don't understand what you mean.
Quote:-when I have ie sprites datas, like data in basic, I want to erase this basic lines to save memory, and save on disc the content of sprites memory location There's no question mark in this line :-)
Quote:-how to disable runstop/restore There are various ways of doing this. One can be very well combined with the aforementioned IRQ routine.
Quote:-is it possible to have a stand alone pc/c64 application, I mean a c64 programme which work without running previously vice ? Not that I know off, but with money you can achieve a lot ;-)
Quote:-how to run my game on web jac64 ? Don't know. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
quote:
-when I have ie sprites datas, like data in basic, I want to erase this basic lines to save memory, and save on disc the content of sprites memory location
then poke sprite data to ram, what is the used address now ? then enter action replay monitor, and type: N<address> to get hex address of sprite data, then end of data= startaddress+(nr of sprites*64). now save with S"sprites",8,start,end |
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jailbird
Registered: Dec 2001 Posts: 1578 |
Also have some questions. Maybe you could help.
How is babby formed?
Can i has cheeseburger?
No? Why? |
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jmx64 Account closed
Registered: Dec 2006 Posts: 7 |
yeah, don't know about that ...
but I finally drop the game like that with a lot of basic
a bit of gfx asm but no sid tracks
thanks for quick responding to my existentials questions
and shame on me to be so lazy maybee
SO here www.unrezt.be you can download
CHANTAL GORETS 's commodore 64 music MP3 8 bit album
and JAL the C64 game .PRG with
boomrangs and didgeridoo... |
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1BM
Registered: Nov 2002 Posts: 48 |
quite nice sprites. tough i was not able to find out which joystick port to use. |
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jmx64 Account closed
Registered: Dec 2006 Posts: 7 |
sorry about the user's doc, not enought memory space
USE the KEYBOARD to play
each key is throwing the boomerangs from a different place
about The boxing sequence, all the key are working too:
some for the right fist others for the left one
and the space to block but that's not usefull
my highest score is something like 1.200.000 |
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jailbird
Registered: Dec 2001 Posts: 1578 |
I was a bit confused on that site, took me some time to find the download link. So here it is, for the others:
http://www.unrezt.be/?p=1200
Oookay, I still don't get what is happening in the game, but it seems cute with the purple dragon jumping around and the sun shining and everything. \:D/
Have a hangover from yesterday night, so I couldn't listen to the music more than a few minutes, but I'm sure the Wrath guys will appreciate it. It has a certain ED-ish, chaotic charm.
Ok keep on with... well, whatever you do (still have to figure out)! :) |