You are not logged in -
nap
CSDb User Forums
Forums
>
C64 Coding
>
Edge of Disgrace
2008-12-27
10:26
Heaven
Account closed
Registered: Jul 2008
Posts: 102
Edge of Disgrace
ok. as some of you know I am coming from A8 scene but I have now watched several times EOD and have to admit not bad at all... but maybe some of you can explain me following things which I spotted:
- Fullscreen zoomer (Girlface)
is it true that this fx removes complete all borders? or fakes so with sprites? if so...cool.
- why are so many plasmas in the production?
I mean... what is the reason?
- Flip disc pic
that is a damned good one... ;) I guess highres?
- dots/vectors
alright... As due to the Berzerk project I know that the bitmap mode is not the fastest one in terms of screen layout... so kudos to this part.
but imho the dot part is very oldschoolish... ;) it lacks little bit of colours... ;)
the vectors are cool indead.
- Imho best part "farbrausch"-like dancefloor
that is the killer imho...
- transitions
The Atari scene lacks in transitions between fx...most of the time "we use" to flip to next fx. As coming from Atari ST and Amiga scene I always was a fan of nice transitions.
So...how do you code or design the transitions? I mean the rasterbars swinging or I would love to do the "colour ram" transitions where f.e. the flip disc pic is whiped off the screen...
is it a simple lookup table thing? or is there more magic "envolved"?
2008-12-27
10:50
Oswald
Registered: Apr 2002
Posts: 5022
- fullscreen zoomer: yes it does remove all borders. you can not fake border removing with sprites, as the borders are always higher priority, you remove border to be able to display sprites in the horder area in the first place.
- plasmas: a) because plasmas can be calculated at copyspeed. b) because enough to calculate just a few lines, and then you can display it as a 200 lines high plasma.
- flip disc: yes
- dots: no bitmap mode here. 32 char wide charset layouts. 3 charsets. main benefit: addy high byte is independent of X coord. main tricks: no perspective, calculated addy is also stored in clr speedcode with as many sta's as dots. pixels are NOT oraed. and the 3d calc is a longer story, but its a very cool idea :)
- agree with the dancefloor being one of the highlights.
- transitions: no recipe here. its up to your coding skills and ideas, and how much do you want to invest. the highres pic fader uses just tables I suppose, I see no need to make it more complicated.
2008-12-27
11:13
Heaven
Account closed
Registered: Jul 2008
Posts: 102
re transitions
what is the maths behind the "wavey" transitions esp. the colour ram ones?
I suppose some sin/cos stuff... but is there an example in terms of code?
I just need to get one working then I got it... ;)
2008-12-27
11:24
Oswald
Registered: Apr 2002
Posts: 5022
the flip disc transition looks like using a table generated with the "plasma algo" and another table (f=x+y) added to that, to get the / movement. then you do lda colortable+table(x,y),x sta screen(x,y).
Refresh
Subscribe to this thread:
You need to be logged in to post in the forum.
Search the forum:
Search
All forums
C64 Coding
C64 Composing
C64 Pixeling
C64 Productions
CSDb Bug Reports
CSDb Discussions
CSDb Entries
CSDb Feedback
CSDb Info
CSDb moderators
CSDb Questions
CSDb V2 development
Messages to moderators
Requests
for
in
Writer & text
Text
Writer
All times are CET.
Search CSDb
All
Releases
Groups
Sceners
Events
BBS
SIDs
-------
Forum
Comments
Advanced
Users Online
Unlock/Padua/Albion
Francesco Sblendorio
zzarko
t0m3000/ibex-crew
Kakka/Extend, Damone..
Alakran_64
Krill/Plush
Knut Clausen/SHAPE/F..
Airwolf/F4CG
mutetus/Ald ^ Ons
Guests online: 124
Top Demos
1
Next Level
(9.8)
2
Mojo
(9.7)
3
Coma Light 13
(9.7)
4
Edge of Disgrace
(9.6)
5
Comaland 100%
(9.6)
6
No Bounds
(9.6)
7
Uncensored
(9.6)
8
Wonderland XIV
(9.6)
9
Memento Mori
(9.6)
10
Bromance
(9.5)
Top onefile Demos
1
It's More Fun to Com..
(9.7)
2
Party Elk 2
(9.7)
3
Cubic Dream
(9.6)
4
Copper Booze
(9.5)
5
TRSAC, Gabber & Pebe..
(9.5)
6
Rainbow Connection
(9.5)
7
Wafer Demo
(9.5)
8
Dawnfall V1.1
(9.5)
9
Quadrants
(9.5)
10
Daah, Those Acid Pil..
(9.5)
Top Groups
1
Nostalgia
(9.3)
2
Oxyron
(9.3)
3
Booze Design
(9.3)
4
Censor Design
(9.3)
5
Crest
(9.3)
Top Graphicians
1
Sulevi
(10)
2
Mirage
(9.8)
3
Lobo
(9.7)
4
Mikael
(9.7)
5
Archmage
(9.7)
Home
-
Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.063 sec.