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Kaizen
Registered: May 2009 Posts: 24 |
Sync video and sprites issue
Hi,
during the work I'm doing the last few weeks I came across a weird problem.
I had coded with care some video effects in raster interrupts, including classic colored raster barlines.
Everything was perfectly synchronized and worked fine, but when I added one sprite on video the synchro went fucked up.
I wonder if it could be an emulator problem or if the same happens even on real hardware.
Have you ever encountered such a case?
THX. ;-) |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Sprites take away CPU cycles, because the VIC needs to read the sprite data to display it. See the VIC article (http://www.zimmers.net/cbmpics/cbm/c64/vic-ii.txt) for details. Not an emulator bug. |
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TWW
Registered: Jul 2009 Posts: 545 |
0/10... Poor troll..
(in the off chance you actually are serious, read up with the VIC article...) |
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Kaizen
Registered: May 2009 Posts: 24 |
Thanks! :-) |