Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Sinus rasters - How many ?
2011-09-08 15:38
Monte Carlos

Registered: Jun 2004
Posts: 359
Sinus rasters - How many ?

Does anybody know about how many eight pixel high sine like moving rasters have been done in one frame util yet? I mean just normal boring d020/d021 rasters without splitting. Are there examples of demos containing such?
2011-09-08 16:14
Clarence

Registered: Mar 2004
Posts: 121
Since you can animate the raster table similar to unlimited bobs method, there could be unlimited amount of rasters like in: Origin of Nuts
2011-09-08 19:37
Monte Carlos

Registered: Jun 2004
Posts: 359
Ok, thats also a way i didn't think of. Should be also possible to do the rasters in a way the unlimited bobs in pimp my snail were done. Good practice before trying unlimited bobs. Thankx
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Neon Vincent
Endurion
Chrx/Design/Chaos
Guests online: 139
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Lft  (9.8)
4 Crossbow  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.044 sec.