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Forums > CSDb Entries > Release id #43873 : Subhunter Preview
2007-05-09 21:20
Richard

Registered: Dec 2001
Posts: 621
Release id #43873 : Subhunter Preview

You'll probably wonder about the status of this project. So far it is looking good for me and hopefully before the end of this year (Depending on time I spend on it) the full game should be released :)

I am intending to keep going with this game. So far I have worked hard on 11 levels. Still loads more to go, but completion status (Since 2005) has risen to 62% :)

I hope you all will be looking forward to the full game, when I release it :)

My diary lies here:
http://www.redesign.sk/tnd64/sub_hunter.html
2007-05-09 23:00
Fanta
Account closed

Registered: Jan 2002
Posts: 26
no. i don't wonder about the status of this project, really! these days the main question in my life is whether mc donalds will launch milka chocolate muffins again or not. damn, i DO miss 'em!
2007-05-10 07:36
Stainless Steel

Registered: Mar 2003
Posts: 966
Actually, i was wondering about the status of the game.

Thanks for the update Richard.


2007-05-10 09:35
Merman

Registered: Dec 2002
Posts: 140
Excellent news Richard, keep at it!
2007-05-10 09:46
Richard

Registered: Dec 2001
Posts: 621
Heh, heh. That is what I'm doing right now :)
2007-06-02 20:55
Richard

Registered: Dec 2001
Posts: 621
Yeah I know. A second post :P

Just to amaze some of you, here is a video I done of the game in action so far. Still more work to do, but some of these levels should show you what is in store.

Sub Hunter video footage:
http://www.youtube.com/watch?v=P_0PTKGS3M4

Yes, I know still visible bugs in the game but of course I'll be doing more work on it. :D
2007-06-03 01:42
FMan
Account closed

Registered: Dec 2003
Posts: 66
Nice. Actually I had more fun with your other video!

I expect a new update at the magical 64 % completion stage! I've been wondering about the progress on this game too.

Keep it up.
2007-10-08 18:39
Richard

Registered: Dec 2001
Posts: 621
The game is now 96/97% complete. Just some tweaking and bug fixing to be done. I'm aiming to release the game at a very late date, but it wont be 2008. It'll be before then :)I'm squeezing as much as I can into the game as possible :)
2009-11-04 10:30
ready.

Registered: Feb 2003
Posts: 441
I tried the game and I like: good playability and it's not the kind of game kill-all-moving-randomly-up&down.

I was wondering why it is not in CSDb, only a preview is available. After all it's a scene production.

By the way, Fanta, did Mc Donalds launch milka chocolate muffins again?
2009-11-04 12:47
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Quote:
I was wondering why it is not in CSDb, only a preview is available. After all it's a scene production.
Sub Hunter ?
2009-11-04 13:12
Skate

Registered: Jul 2003
Posts: 494
there are 15 entries including 6 SIDs for this product.

http://noname.c64.org/csdb/search/?seinsel=all&search=Sub+Hunte..

of course you've searched like a single word "subhunter" :)
2009-11-04 13:24
ready.

Registered: Feb 2003
Posts: 441
ah, fool of me!! sub hunter, 2 words, of course! thanx.
2009-11-04 18:43
Richard

Registered: Dec 2001
Posts: 621
Hope you like it :)

The game was originally planned to be a free release from my web site, but there was some general interest with the game project. It was suggested that I should release it to Psytronik Software. So that, I did. However, I asked if it would be alright to release the game Christmas time as a free game in 2008 and we were okay with that. I gave www.c64.com exclusive free download on Christmas eve, then I uploaded it on to the TND website to celebrate my 30th birthday. The game was not meant to have been uploaded on to CSDB, but I welcome it.

Sub Hunter was meant to have been a scene release, because at the end of the day we thought "Sub Hunt" by Mastertronic on the C64 was absolutely crap and the VIC20 version rocked. I tried to make it play bit like the original VIC20 version, but Frank and I got very carried away with the title and turned it into something really special, which commercial markets would have loved if it was released in the late 1980's.

For all of those who have been supporting this game or who has bought this game, I would like to say a big thank you to you all. I shall continue the venture into creating new C64 games and also composing music to share with you all. I'm still working on a game already :o)
2009-11-05 08:35
ready.

Registered: Feb 2003
Posts: 441
very interesting story, Richard. Nice to see you are still active on the C64. I also respect your effort very much, as I have seen a lot of improvemnts over the past decade. Furthermore, I really enjoy some of your tunes.

Gotta buy the game one of those days.
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