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Forums > C64 Pixeling > Double Screen Pixeling compo!
2011-03-22 12:32
enthusi

Registered: May 2004
Posts: 679
Double Screen Pixeling compo!

We remind you of the deadline
April 30th 2011.
of our double screen c64pixels.com competition!

Read about the rules further down.
First the compo-prizes!:

First three places win:
Either a T-shirt with the submitted entry printed vertically on it,
or in case of a horizontal arrangement, a cool and leet photo-mug.

The overall winner additionally will be the proud owner of a
personalized (handle printed on it) and unique lasered glas cube!

The coders of the 3 first entries get an original boxed C64 game, that we chose from our collection.

If you code the displayer (remember: double screen)
for your winning entry yourself, you get two prizes of course :)

DA RULEZ:
The theme is "double screen",
horizontally or vertically arranged.

The modes should be multicolor, hires or char picture
and displayable on real c64 with 'RUN'.

- softscroll is recommended

- no enhanced modes
(no interlace, no FLI, NUFLI, etc. - in general no 'CPU'-modes)

* exception: to make up for harsh restrictions on double screen charmode:
multiple charsets are allowed)

(So better grab some coder ;-)

- no previously released pics

So get pixeling people!

If you have remaining question feel free to ask veto or enthusi
2011-03-22 19:03
Carrion

Registered: Feb 2009
Posts: 317
char mode allows to use hires and multicolor at the same time. is it allowed?
what about a different $d021 color -lets say every line?
2011-03-23 01:01
Twoflower

Registered: Jan 2002
Posts: 436
Pretty much answers itself - D021 splits uses timing not connected to the mover and should thus be disallowed. Hires and multicolor is merely the result of the format and should be allowed.
2011-03-23 06:12
enthusi

Registered: May 2004
Posts: 679
Yes, like twoflower put it.
Except for charmode, only scroll-code is allowed.
And charmode contains hires/mc of course.
Since the latter is fun and underrated, no limits are set on the number of charsets used.
Have fune! :)
2011-03-24 11:19
Digger

Registered: Mar 2005
Posts: 446
I've got a char displayer nearly finished, 2 screens (400px high), hires+multi.
It uses variable raster splits for changing the charsets and screens, also rewrites color RAM.

Common colours:

$d021 (background)
$d022 (col 1)
$d023 (col 2)

Color RAM:

$d800 $0-$7 for hires
$d800 $7-$F for multicolor (but colours are $0-$7)

I will stick the code on github.com soon, just need to finish the converter (from popular image formats GIF/PNG) or...

Do you know any existing converters?
2011-03-24 13:52
Cresh

Registered: Jan 2004
Posts: 354
Mos def the easiest one out there:
XRay64 V0.1 beta 3
But I guess this is not what you are looking for. ;)
2011-03-24 15:43
Carrion

Registered: Feb 2009
Posts: 317
Digger:
plz do not unveil our plans - thank you!
2011-03-24 16:35
Digger

Registered: Mar 2005
Posts: 446
@Carrion: OK, shhhhhhhhhhh now ;-)
2011-03-24 16:38
Celtic
Administrator

Registered: Jan 2002
Posts: 807
I am making a horizontal 2-screen picture. All in bitmap multicolour, i am looking for a coder who would be interested in coding a shower for it... anyone?
2011-03-24 16:56
Cruzer

Registered: Dec 2001
Posts: 1049
I have promised Vic to make a horizontal scroller. Will make it public if I finish on time.
2011-03-24 16:58
Digger

Registered: Mar 2005
Posts: 446
How do you do multicolour bitmap horizontal scroller without VSP? Doublebuffering plus manual bitmap and color RAM copying?
2011-03-24 19:48
Archmage

Registered: Aug 2006
Posts: 186
I might be needing a coder as well.
2011-03-24 21:55
Zielok

Registered: Mar 2009
Posts: 6
Quote: I am making a horizontal 2-screen picture. All in bitmap multicolour, i am looking for a coder who would be interested in coding a shower for it... anyone?

I have a routine of multicolorbitmap scroll (horizontal or vertical). If anyone interested - contact to me
2011-03-24 21:58
Cruzer

Registered: Dec 2001
Posts: 1049
Digger: Yeah, but why do it w/o VSP?
2011-03-24 22:06
Digger

Registered: Mar 2005
Posts: 446
@Cruzer: can you have all 25 char lines with VSP? Fine then :) But you definitely can't with line crunching?
2011-03-24 22:54
Cruzer

Registered: Dec 2001
Posts: 1049
@Digger: Not sure, but I guess so.
2011-04-05 20:00
Dane

Registered: May 2002
Posts: 423
Slowly getting there, but won't promise you a picture until it's done. What about "interlacing" the D021-color - allowed or not? I can't decide which one I like most.
2011-04-05 20:31
Celtic
Administrator

Registered: Jan 2002
Posts: 807
my entry is finished and completed. thanks to zielok for superfast coding. hopefully lotsa folks will compete!
2011-04-05 21:54
Digger

Registered: Mar 2005
Posts: 446
@Dane: nah, I don't think any $d021 switching is allowed. If you're using chars, you can legally switch $d018 though :)
2011-04-18 04:39
Cruzer

Registered: Dec 2001
Posts: 1049
Fade-in effects or music allowed?
2011-04-18 11:05
v3to

Registered: Feb 2005
Posts: 150
first of all: please keep in mind that this is still a graphics competition.

entries with background music and fade-in/-out will be accepted, but please take care of free sight. do not harm the pic by covering with effects.
2011-04-19 21:07
Cruzer

Registered: Dec 2001
Posts: 1049
Veto: I'll try! :)

Code done, scrolls a 80x25 chars pic with VSP, in either multicolor or hires bitmap. Get it here:

http://codebase64.org/doku.php?id=base:double_screen_horizontal..
2011-04-20 09:16
Digger

Registered: Mar 2005
Posts: 446
Wows! Cruzer – f**k me! – you did PNG to multicolour converter in KickAss! :) Awesome job. I actually had to (but wanted to) write a new graphics editor (in AS3) to make my competition pic. Coming out as opensoure – will also be available online (for lunch-time pixellers).
2011-04-21 12:51
Cruzer

Registered: Dec 2001
Posts: 1049
Digger: Makes it easier to rip gfx from screenshots. :)
Sounds good with your online pixeling editor! I have thought about doing one in Java as well, since all the common ones seem to be Windows-only.
2011-04-24 00:22
v3to

Registered: Feb 2005
Posts: 150
!!! one week till deadline !!!
2011-04-30 07:39
Yazoo

Registered: Nov 2006
Posts: 228
uh oh, deadline coming closer, and i am still not finished. damn me - i always start too late :D
2011-05-01 16:15
PAL

Registered: Mar 2009
Posts: 294
Where are all the doublescreen releases? werent there a deadline yesterday? Will be cool to see what all have created...
2011-05-01 16:26
Celtic
Administrator

Registered: Jan 2002
Posts: 807
yes, release them!
2011-05-01 17:53
Cruzer

Registered: Dec 2001
Posts: 1049
Can't wait to see them, in case anyone made it to the deadline :)
2011-05-02 10:38
v3to

Registered: Feb 2005
Posts: 150
OK - this is the current status:

Deadline has passed by and there are 4 submitted gfx. Yazoo contacted me because he could not finish his pic in time and because of the few entries we set an overtime for this week. So please be patient, it is worth the wait...


REMEMBER: COMPO OVERTIME DEADLINE IS MAY 07TH 2011 !!!


The compo entries will be public right after this date, but you can see the available submissions as logged in c64p-member:

http://c64pixels.com/compo/doublescreen


If you also like to use time and partitipate the compo, please contact us as fast as possible including a current workstage.
mailto: compo[at - spamsuxx]c64pixels[dot]com
2011-05-02 18:51
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
hmmm... i have a little time to put something together then.... should be fun.... now where's my coffee and 'blueberry'//o\\
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