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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
What platforms/screen sizes are we pixelling on these days?
I've an editor in the works, currently cross compiling for OS X, 64bit windows, linux & bsd, though I've only tested the OS X build so far.
Just wondering what y'all's preferred OS and screen resolution is at the moment? It affects my testing and default layout
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Bubis Account closed
Registered: Oct 2012 Posts: 10 |
Add Plus/4 support, please. |
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Carrion
Registered: Feb 2009 Posts: 317 |
Mac 1920x1080
And I support Bubis in +4 version request. |
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Isildur
Registered: Sep 2006 Posts: 275 |
Win10 x64,
1920x1200 (main),
1920x1080. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Linux Mint
1920x1080 |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
- OS X 64bit
- 13" retina on "looks like 1680x1050"
(ie, rendered to 3360x2100, downsampled to 2560x1600..) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Plus/4 might have to wait until LLVM adds 6510 as a first class target architecture, though I've seen promising work using x86 as an intermediate representation.
You can get 32MB ram expansions for the Plus/4, right? |
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Deev
Registered: Feb 2002 Posts: 206 |
Mac OS at 2560 x 1440 (although I rarely go full screen).
Most of my pixelling is currently done in a Windows VM though! |
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Compyx
Registered: Jan 2005 Posts: 631 |
Debian Stretch 64bit, 1920x1080 |
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Slajerek
Registered: May 2015 Posts: 63 |
MacOS 2880x1800
3840x2160 for viewing demos :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Plus4? bah. if it doesnt run on VIC20 i dont want it! |
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