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Forums > C64 Pixeling > drawing logos and than split to char+screen
2008-08-19 17:09
Dr.j

Registered: Feb 2003
Posts: 276
drawing logos and than split to char+screen

Hello there. i am new here. i am using "Project one" Editor
and i want to draw a logo for using in my little intro so i need to split it after i draw to charset and Screen .
my question:
1. which size do i need to draw for logos (common size?)
( i want to use in the "shake it" application to make
swinging logo)
2008-08-19 17:19
Oswald

Registered: Apr 2002
Posts: 5017
this is not a trivial task for a beginner, and I dont know of a converter which makes this a breeze. if there will be no usable suggestions pm me and I will convert it for you. Size doesnt matters as long you dont want a bigger logo than 320x200 and you keep the nr of different chars under 256 :) Make sure the letters are char aligned, and that they share the same characters here and there. if there are no absolutely no characters reused you will be restricted to 256 chars, which means 32x8 chars max size for example.
2008-08-19 18:03
WVL

Registered: Mar 2002
Posts: 885
1) Timanthes can save a bitmap as chars.

2) I also have a bmp2char program available that works from the commandline, you can pm me if you would want it, but I only used it once :)

3) There are some other converters available that work on the c64.

4) I know that Scout made a program to convert bmp to char+screen -> PicChar PicChar V0.12
2008-08-19 18:24
Oswald

Registered: Apr 2002
Posts: 5017
p1 will mix up the colors, and I only know of heigh ho conv which can take care of that, and it is not too easy to use:) then comes a 2nd step to convert the char map into "swinging" format..
2008-08-19 18:53
Tao

Registered: Aug 2002
Posts: 115
I've got tools to do bitmap->char, char->bitmap, joining of multiple char+screen images into a single charset, converting to "logo move format", etc. No UIs for most of them though =)
2008-08-19 18:55
Frantic

Registered: Mar 2003
Posts: 1627
@Tao: where? :)
2008-08-19 19:32
Dane
Account closed

Registered: May 2002
Posts: 421
Code the logo-swing routine first, paint the gfx after. By then you will know what kind of data and graphics you need. :)
2008-08-20 06:28
HCL

Registered: Feb 2003
Posts: 716
My own Megha-Megha-converter does *any* size of picture to screen+chardata, and it even does it for multicolor.. But it's a lowzy PC-hack, so noone can have it :P. But it's simply meghhha!!
2008-08-20 09:00
algorithm

Registered: May 2002
Posts: 702
Try my CSAM Quantiser. It was meant to produce animations via its VQ routine, but can also be used to convert a full screen image to character set ensuring that it only uses at maximum one charset (2k)

CSAM Image Quantizer
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