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Forums > C64 Pixeling > How to convert parts of Koala/Windows Bitmap (BMP) file to a C64 Sprite image object
2012-09-07 08:49
Magnar

Registered: Aug 2009
Posts: 60
How to convert parts of Koala/Windows Bitmap (BMP) file to a C64 Sprite image object

Hi,
Is there a tool that would allow for boxing a part from a koala picture and turn it into sprite image objects of 3x byte horizontal and 21 lines vertical per sprite object?

Maybe even a tool that would be able to turn many boxed areas into a sprite animation?

Or is there a PC tool that would do the same as described with the koala picture above, just instead maybe from a jpg or bmp file as input format?
2012-09-07 09:52
Magnar

Registered: Aug 2009
Posts: 60
And yes, this is needed for multicolor sprites - not hires. :)
2012-09-07 12:04
ready.

Registered: Feb 2003
Posts: 441
for Koala to sprite my tool is BASIC V2.
But you will most probably need also a color fixer tool, since the resulting sprites will be a 3 colors + background image, so you need to convert the Koala to 3 colors + background format, so that you have only 1 color for $d800 RAM color, 1 color for high part of screen colors and 1 color for low part of screen colors. I use this: Convert-Studio
2012-09-07 16:48
Conrad

Registered: Nov 2006
Posts: 833
GFX Transformer 1.0
has a sprite exporter for pictures, of most formats.
2012-09-09 07:43
Zaz

Registered: Mar 2004
Posts: 33
It seems every production I make requires conversion to some new formats, so I typically hack up a python script.
I have one on file that may do what you want, http://dl.dropbox.com/u/100285676/sprconv.py
2012-09-09 08:37
QuasaR

Registered: Dec 2001
Posts: 145
Or try this one: bmp2sprite
2012-09-09 08:37
QuasaR

Registered: Dec 2001
Posts: 145
Oops, Double Post...
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