Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > How to code triplet in trackers
2011-11-14 04:05
King Durin
Account closed

Registered: Oct 2007
Posts: 85
How to code triplet in trackers

I'm working from sheet music that has what my wife calls "triplets", which is essentially three quarter notes that play in 2 beats. Since 2 beats is four entries in the tracker, how do I play this? I'm currently using CyberTracker, but I'm willing to switch to another tracker if it makes life easier.

King Durin aka plbyrd
http://cbmcommand.codeplex.com
http://www.paytonbyrd.com
2011-11-14 06:01
JackAsser

Registered: Jun 2002
Posts: 2038
Ohh, making house music are we? :)
2011-11-14 06:20
King Durin
Account closed

Registered: Oct 2007
Posts: 85
Not original music. It's a cover of a popular TV Theme.

King Durin aka plbyrd
http://cbmcommand.codeplex.com
http://www.paytonbyrd.com
2011-11-14 09:41
Digger

Registered: Mar 2005
Posts: 447
Experiment with using note delay command for the 2nd note of the triplet (or for the 1st and 3rd) and offset it by half :)
2011-11-14 09:56
chatGPZ

Registered: Dec 2001
Posts: 11510
common ways are:
- increase pattern speed so you actually get 3 ticks between quarter notes
- abuse the arpeggio tables
- "groove tempo" hacks
- individual note delay

i think they all suck, pissed me off like hell last time i tried to do a tune =)
2011-11-14 12:09
Digger

Registered: Mar 2005
Posts: 447
DRAX uses them a lot, check the latest release of CheeseCutter 0.5.1 – there's plenty of his uncompressed tunes you can load and reverse engineer :)

http://koti.kapsi.fi/~ttaipalus/ccutter/Worktunes_v3.zip
2011-11-14 13:07
Conrad

Registered: Nov 2006
Posts: 856
I would do it via appreggio/wave table, with the note executed over two beats (rows)... only downside is that it would use more table memory if you're thinking of doing lots of triplets in one song. In goat-tracker format, just use command 8**, where ** is the wavetable position offset. This works well with single-speed tunes at least.

Or use a fast duration (bearing that duration is independent to one track) and insert a bunch of tie-notes after the first executed note. A bit tricky, but that would work.

I guess it all depends on what tempo you are basing it on as well. Fast-pased tunes may be more difficult, though that's what multi-speed is for. :)
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Gordian
Smasher/F4CG
Bitbreaker/Performers
Krill/Plush
astaroth/TRSI
Guests online: 263
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Uncensored  (9.5)
9 Wonderland XIV  (9.5)
10 No Bounds  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Sulevi  (9.6)
4 Pal  (9.6)
5 Hein  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.056 sec.