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2006-12-13 10:57
Cruzer

Registered: Dec 2001
Posts: 1048
"Advanced" FLI

Argh, can't take this term. It's the least advanced of all FLI modes. Only 2 colors per byte, and nothing else to worry about. In multicolor FLI you also have the background color and char colors, so that is definitely more advanced.

I always called it "Hires FLI". What's wrong with that?
 
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2006-12-15 10:45
Graham
Account closed

Registered: Dec 2002
Posts: 990
To make things clear we should apply more fitting terms. AFLI should become MFLI (Mega FLI) while UFLI should finally become AFLI (because it is really advanced FLI). Normal multicolor FLI without any kind of sprites should be called NMCFLIWU and FLI every second line with only 4 sprites should be called FLIESLWO4S.
2006-12-15 10:53
enthusi

Registered: May 2004
Posts: 675
as always, *I* have the mastersolution:
lets enumerate. This makes it easier to implement new stuff.
FLI001 should suffice for plain FLI.

Also this should be ordered in some hierachy:
GFXMODE0e7 = FLI001

DEMOEFFECT008 = use of GFXMODE0e7 = FLI001

How wonderful that would be.
This would finally show the speccys!!
2006-12-15 11:21
HCL

Registered: Feb 2003
Posts: 716
There are so many productive people in the scene. Together we could do *unbelievable* things! Like.. whatever.
2006-12-16 09:58
MagerValp

Registered: Dec 2001
Posts: 1055
Mmm, this discussion is yummy. Next up: sprite splitting vs sprite multiplexing!
2006-12-16 10:20
Twoflower

Registered: Jan 2002
Posts: 434
It's actually more advanced to get a good result in AFLI than it is to get a good result in FLI. Anybody who tried it should know that. :-) Make sure to check out the AFLI-picture in the intro to the game Clystron, btw. I still remember how shocked I was when I first saw it (btw, thanks for the disk, Ed).
2006-12-16 10:36
hollowman

Registered: Dec 2001
Posts: 474
Quote: Mmm, this discussion is yummy. Next up: sprite splitting vs sprite multiplexing!


I'll toss in another contender:

"By using simple raster cuts (sometimes also called Multiplexers) you can stack sprites, to increase the size, with little loss in speed."



2006-12-16 11:07
Style

Registered: Jun 2004
Posts: 498
2fl, you mean this one?

2006-12-16 12:02
Twoflower

Registered: Jan 2002
Posts: 434
Yeah, that's the one!
2009-09-19 19:15
Viktor
Account closed

Registered: Apr 2002
Posts: 78
It was a funny thread.
But what about some kind of "dictionary" of these types.
For example with examples. :P

Viktor
2009-09-19 19:50
Deev

Registered: Feb 2002
Posts: 206
Viktor: if you use the advanced search (and in this case, it really is more advanced!) you can search by graphics type, which is useful for examples of the various modes. Of course it won't give you the technical specs behind them, if that's what you want.

Going back to the theme of this thread, when I first heard of "Advanced FLI" and saw a logo pixelled in it, I assumed it was some hot new mode that had similar restrictions to multicolour fli, but in hires! (I was perhaps a bit young and naive at the time, thought those demo coders could do anything! ;) ). When I got my hands on an editor and realised there were only 2 colours per 8x1, I was pretty disappointed (also a little naive as it can be used for some pretty good stuff!)
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