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Forums > CSDb Discussions > How many years does the C64 have remaining?
2007-11-28 22:22
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
How many years does the C64 have remaining?

With activity down, combined with appearances of sceneres releasing old stuff created years back, I wonder how much the C64 scene can continue?

2007-11-28 23:07
Twoflower

Registered: Jan 2002
Posts: 434
Hard to say. Looking at the statistics of CSDb, the lowest point of activity was around 1999-2001. After that activity seem to have risen. I might be biased, but I really like the way things are moving right now.

Nice hardware is developed, demos are becoming very personal, graphics and sid-music have entered a completely new era, stylewise. I believe this old machine have quite some years left.
2007-11-28 23:11
Mermaid

Registered: Jan 2002
Posts: 338
I give it 3 more months! :P

Longer than this thread for sure.
2007-11-28 23:38
Laxity

Registered: Aug 2005
Posts: 459
We'd have a paradox if it did.
2007-11-28 23:54
Conrad

Registered: Nov 2006
Posts: 847
Quote: I give it 3 more months! :P

Longer than this thread for sure.


vanja: I need a hug cos i've only been here exactly a year :(

More forums = less "activity"... FACT!
2007-11-28 23:56
Mermaid

Registered: Jan 2002
Posts: 338
*gives mr. Crowley a hug*
2007-11-29 06:13
chatGPZ

Registered: Dec 2001
Posts: 11351
i think c64 scene will last exactly 175 more days, counting from today, 3pm.
2007-11-29 08:27
Radiant

Registered: Sep 2004
Posts: 639
I think the scene'll be around as long as there are working C64's. That said, it'd be nice to see some new stuff released, particularly some proper demos. Oh well, there are parties ahead... With luck, people will take the time to sit down and actually create something. I know I've been bad at it recently - no excuses!
2007-11-29 11:56
Oswald

Registered: Apr 2002
Posts: 5086
look at the plus4 or atari2600 'scene' if you want to see the future...
2007-11-29 11:58
chatGPZ

Registered: Dec 2001
Posts: 11351
both never really had a scene to start with though :)
2007-11-29 12:32
elkmoose

Registered: Jan 2002
Posts: 45
lol, what a question :D
as long as any real hardware still works it lives...
and after that, someone finally will make a clone with all the real abilities of the original hardware...
and if not, welcome to the emuscene ;)
2007-11-29 12:40
Oswald

Registered: Apr 2002
Posts: 5086
Groepaz, define "really had a scene". kthxbye.
2007-11-29 12:45
chatGPZ

Registered: Dec 2001
Posts: 11351
you know what i mean. the vcs and plus/4 (and vic-20 too) scenes always were supersmall compared to the mainstream scenes (such as c64).

if you want to mention a scene that once was reasonably big and is almost non existant today, you gotta say spectrum, or amiga =)
2007-11-29 12:53
Oswald

Registered: Apr 2002
Posts: 5086
but I dont want to mention such a scene. the current plus4 scene shows pretty much what will happen to the c64 scene. 1-2 demo per year mostly 0, and some forum activities.
2007-11-29 12:55
The Overkiller
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Registered: Mar 2002
Posts: 342
Well, let's give it a long time more :)
2007-11-29 13:03
chatGPZ

Registered: Dec 2001
Posts: 11351
so every group in the plus4 scene releases a demo each year? if only that were true for the c64 scene =D
2007-11-29 13:07
Frantic

Registered: Mar 2003
Posts: 1646
Rumours say there are at least two cool Swedish parties coming up next year. Start working on your cool demos NOW fukkers!!! :)
2007-11-29 13:56
CreaMD

Registered: Dec 2001
Posts:
Quote: but I dont want to mention such a scene. the current plus4 scene shows pretty much what will happen to the c64 scene. 1-2 demo per year mostly 0, and some forum activities.

<Post edited by CreaMD on 29/11-2007 15:01>

C64 gives far better combination of AUDIO-VIDEO pleasures than any other machine. There are many outer scenes around C64 scene and also many inner scenes in C64 scene and it even reacehd the biggest producers ;-)) (I R Timboon). It surely won't die so soon as other scenes. We are reaching the half-life period (many (if not majority) of the sceners are over 30) some ex-sceners return back and enjoy it and (to my surprise) even the new ones appear from time to time (e.g. Uneksija, Knoeki, Lordnikon to name few that I know about). Of course the scene is currently in it's decadent period but I'm quite sure that it still haven't reached it's aural+visual limits ;-))

It's also important to know the history of other scenes. E.g. speccy never had so large scaled demo-scene as C64 (based mostly in UK and later in Russia, according to my experience Czech speccy scene was more into user-meetings, and power user stuff than to demo production). 8 bit Atari (the strognest base in Poland) is also quite small in comparison to c64 scene. I think that the sort of revival times for those scenes started only lately with all those crossplattform parties around the world. Including Forever Party which is currently having bigger visits from Atari and Speccy scene than from C64 (which is a bit stupid when I compare how big our scene is ;-).

p.s.:thanx god, the music is a linear experience.. that way SID never goes out of fashion ;-)) And actually anything that is displayed around good music is getting a new value itself. ;-)
2007-11-29 13:58
TDJ

Registered: Dec 2001
Posts: 1879
Quote: Rumours say there are at least two cool Swedish parties coming up next year. Start working on your cool demos NOW fukkers!!! :)

I heard of an even cooler party taking place in Holland. If I was part of this so-called scene, I would probably make a demo for that event ..
2007-11-29 13:59
Rough
Account closed

Registered: Feb 2002
Posts: 1829
I'm optimistic as well, the C64 will continue for decades, I bet on that.

Too many people have the machine in their heart. 8)
2007-11-29 14:10
ready.

Registered: Feb 2003
Posts: 441
In my opinion the scene will continue for a long time, but it will be more and more spread in time. I mean that the number of releases per year will be less, not less and less but it will bias on a certain level. My thought is based on the fact that most of the today's sceners started their activity during their school days when they had lots of spare time. Now that we are growing older, some are also getting married, some make a good career, some have kids, .... and time for C64 scene is less and less.

At least I'm talking about me. Top priorities change in life, but I hope I'll always be working on something on the C64, maybe 1 hour per week or month, but something, at least.
2007-11-29 14:21
Stainless Steel

Registered: Mar 2003
Posts: 966
Same here. Got a job and a wife and tons of bills to pay.
Nevertheless, i cant resist tweaking on a new tune or a new musicdemo. Though my time is limited.
2007-11-29 14:30
chatGPZ

Registered: Dec 2001
Posts: 11351
get divorced, quit your job. it's so easy! no excuses! :o)
2007-11-29 14:32
Conrad

Registered: Nov 2006
Posts: 847
ready: That's quite a true statement really. I remember when I was at school 6 years ago I had way more time to play and code with my c64 - but due to having no internet at the time because of low income, I never knew the scene still existed, hense why i didn't release anything.

Now being a student in higher education with tonnes of non stop work at very tight deadlines, it is harder to keep up with coding new things for the c64. Making music is not as bad as you are using already coded tools, but coding new ideas for new demos can consume a lot of time, especially if it's a unique demo effect.
2007-11-29 14:38
Oswald

Registered: Apr 2002
Posts: 5086
so much whining instead of making. I have made 2 parts lately, it didnt took more than a few hrs for a few days each.
2007-11-29 15:14
pernod
Account closed

Registered: Nov 2004
Posts: 25
I will retire in 29 years, then I will have a lot of time to make new demos.
2007-11-29 15:40
JackAsser

Registered: Jun 2002
Posts: 2014
@oswald: Agreed about whining... :D

My message is: Just code for fuck sake! We're all busy but one can choose between 1) Watching TV 2) Wank 3) Forum-dwell 4) Facebook-dwell 5) Play computer games or 6) Do demos.
2007-11-29 15:43
TDJ

Registered: Dec 2001
Posts: 1879
Quote: @oswald: Agreed about whining... :D

My message is: Just code for fuck sake! We're all busy but one can choose between 1) Watching TV 2) Wank 3) Forum-dwell 4) Facebook-dwell 5) Play computer games or 6) Do demos.


Gimme a number (1), a number (3) and half a portion of number (2) please, to go.
2007-11-29 15:53
ready.

Registered: Feb 2003
Posts: 441
I don't even have a TV. I don't care about wanking. I seldom play computer games. I hang on forums very little. I work on demos on spare time, but I'm too slow for being productive. The rest is work at my work place (average 9-10 hours/day), do stuff at home like cleaning and other routine stuff, stay with my wife, see friends.

That's basically it.
2007-11-29 17:06
Dane
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Registered: May 2002
Posts: 421
I hope it survives 2008 at least. Wouldn't want to release our next demo at a funeral.
2007-11-29 17:19
Jammer

Registered: Nov 2002
Posts: 1335
no, scene cannot die! - i still haven't squeezed every weird sound out of 8580, give me more time for that, please :D
2007-11-29 19:40
CreaMD

Registered: Dec 2001
Posts:
Quote: no, scene cannot die! - i still haven't squeezed every weird sound out of 8580, give me more time for that, please :D

Squeezing all weird sounds from SID? That job will never be finished.
2007-11-29 20:50
dalezy

Registered: Apr 2002
Posts:
i'll gladly support jammer on his mission, so give him some more time :D
2007-11-29 23:54
Stan
Account closed

Registered: Apr 2004
Posts: 187
I remember that we had the discussion ever since I am a member of this scene - and before. So, I don't see any reason why this should be over one day. The C64 is an evergreen, so are the games, all the good memories, and thus also the scene.
2007-11-30 01:47
Graham
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Registered: Dec 2002
Posts: 990
Even in 1986 people declared the scene "dead" when they left for Amiga/ST. And 1001 Crew was calling the C64 a "rotten old machine" that year too :)
2007-11-30 06:05
macx

Registered: Mar 2002
Posts: 253
I have said this before, and it seems like JA also has reached that conclusion: When we all get old and retire from our nice careers, we will get more time and thus more time for data. The scene lives by itself.
2007-11-30 14:39
Conrad

Registered: Nov 2006
Posts: 847
Quote: I have said this before, and it seems like JA also has reached that conclusion: When we all get old and retire from our nice careers, we will get more time and thus more time for data. The scene lives by itself.

haha! O.A.P's dancing to SID music at X'2040!! That would be interesting. :)
2007-11-30 16:56
Ymgve

Registered: May 2002
Posts: 84
The scene will last until December 21, 2012.

Then it will die, along with everything else on the planet. Or so they say.
2007-11-30 17:06
Oswald

Registered: Apr 2002
Posts: 5086
the vogons are coming.
2007-12-01 09:46
null
Account closed

Registered: Jun 2006
Posts: 645
something deep inside tells me that I might be the last scener one day..


...a scary thought, innit?


------------------------------------
         ___                        ___
        /  /\                      /  /\
       /  /_/_____________________/  /_/
      /  /  /     /     /     /  /  /__/\
     /  /  /  /  /  /  /  /  /  /  /  /\/
    /   __/  /  /  /  /  ___/   __/  / /
   /  /  /  /  /  /  /  /  /  /  /  / /
  /__/  /__/__/_____/_____/  /__/__/ /
  \_/  /\__\__\_____\____/  /\__\__\/
   /__/ /  KNOEKi <DSS> /__/ /
   \__\/                \__\/

[[url=http://zomgwtfbbq.info]#zomgwtfbbq[/url]][url=http://www.last.fm/user/Knoeki/]last.fm[/url]]
2007-12-01 09:48
Oswald

Registered: Apr 2002
Posts: 5086
that sig is annoying :)
2007-12-01 14:23
Radiant

Registered: Sep 2004
Posts: 639
All sigs are annoying on a level directly proportional to their vertical size on the screen.
2007-12-01 14:54
Yazoo

Registered: Nov 2006
Posts: 227
@ Knoeki... you are going to win all the competitions in the year 2040+ :D
2007-12-01 15:42
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
IF he EVER learns to code an IRQ!!
2007-12-01 16:52
Scout

Registered: Dec 2002
Posts: 1570
Quote: IF he EVER learns to code an IRQ!!

LOL!
2 souls, 1 thought.
2007-12-02 02:52
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
the c64 will forever be in our hearts, someone will always make demos as long as humans have emotion to express. that's why nearly all music is about love,desire,pain. the same is true with c64.
2007-12-02 09:43
yago

Registered: May 2002
Posts: 333
How many years does acoustic guitar have remaining?
2007-12-02 10:07
chatGPZ

Registered: Dec 2001
Posts: 11351
3 and a half
2007-12-02 12:49
Sledge

Registered: Sep 2003
Posts: 102
But but.. how many years do I still have???? Please tell me... otherwise I cannot do anything... I'm scared! Are you my mother?
2007-12-02 12:56
Scout

Registered: Dec 2002
Posts: 1570
When I die, the scene dies with me.
2007-12-02 15:29
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Some good replys.

I guess the anwser is:

A) The moment people stop creating C64 wares ;)
B) The moment all C64 hardware dies.
The emu scene could continue continue, but emu will never be true C64

My 2 C64's are stuffed. So any future C64 graphics from me will be created on a PC, and in some ways that in itself destroys a little more of the C64, as there's no point in pixel pushing on an emu when Photoshop is so much more friendly to use. I have already created a Cosine (MC bitmap) logo using Photoshop and designed 2 demo parts and an intro using Photoshop.

I wonder if we'll ever see the big demos that used to appear on the C64m the demos that used 1 or 2 disk sides :D








2007-12-02 16:15
chatGPZ

Registered: Dec 2001
Posts: 11351
B will take a long long time. remember, c64 was the most sold computer ever. there are millions and millions of them out there. (and most sceners i know have 10, or 20, or more =P).

and uh, those "big" demos come out more or regulary still :)
2007-12-02 16:39
Dane
Account closed

Registered: May 2002
Posts: 421
Is that a big demo in your pocket or are you just happy to see me?
2007-12-02 18:22
d0c

Registered: Apr 2006
Posts: 186
try the death clock if you dare.....

http://www.deathclock.com/index.cfm
2007-12-02 19:29
Mermaid

Registered: Jan 2002
Posts: 338
Quote:
Some good replys.

I guess the anwser is:

A) The moment people stop creating C64 wares ;)
B) The moment all C64 hardware dies.

I am curious, sir, did you really have to start a thread and ask people's opinions before you were able to reach that conclusion, or did you know the anwser all the time?

Do you remember what your original question was? If your anwser is indeed correct, then #$0a+#$0b = #$15 = 21 years, the C64 will die 21 years from now!

Quote:
My 2 C64's are stuffed. So any future C64 graphics from me will be created on a PC, and in some ways that in itself destroys a little more of the C64, as there's no point in pixel pushing on an emu when Photoshop is so much more friendly to use.

This is really shocking news, you mean we destroy the C64 by using PC tools? :(

Quote:
I have already created a Cosine (MC bitmap) logo using Photoshop and designed 2 demo parts and an intro using Photoshop.

OMG! U SIR R KILLNIG TEH C64! WHYYYY!!??!?!1

I think I need a hug now :/
2007-12-02 19:34
Scout

Registered: Dec 2002
Posts: 1570
/me hugs vanja
2007-12-02 19:36
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
big hug from a 6foot 4 fatty.

i have spare c64 if wec wants one (or two.

anyone want to mod my dtv? i give you a dtv
ntsc as payment!!
2007-12-02 20:14
null
Account closed

Registered: Jun 2006
Posts: 645
I'm working on that IRQ learning thing :_)

------------------------------------
[[url=http://zomgwtfbbq.info]#zomgwtfbbq[/url]]last.fm]
2007-12-02 20:23
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: Quote:
Some good replys.

I guess the anwser is:

A) The moment people stop creating C64 wares ;)
B) The moment all C64 hardware dies.

I am curious, sir, did you really have to start a thread and ask people's opinions before you were able to reach that conclusion, or did you know the anwser all the time?

Do you remember what your original question was? If your anwser is indeed correct, then #$0a+#$0b = #$15 = 21 years, the C64 will die 21 years from now!

Quote:
My 2 C64's are stuffed. So any future C64 graphics from me will be created on a PC, and in some ways that in itself destroys a little more of the C64, as there's no point in pixel pushing on an emu when Photoshop is so much more friendly to use.

This is really shocking news, you mean we destroy the C64 by using PC tools? :(

Quote:
I have already created a Cosine (MC bitmap) logo using Photoshop and designed 2 demo parts and an intro using Photoshop.

OMG! U SIR R KILLNIG TEH C64! WHYYYY!!??!?!1

I think I need a hug now :/


Quote:
I am curious, sir, did you really have to start a thread and ask people's opinions before you were able to reach that conclusion, or did you know the anwser all the time?


I had my own ideas, and wanted to hear those of others first.

Quote:
OMG! U SIR R KILLNIG TEH C64! WHYYYY!!??!?!1


From a hardware perspective my C64's were dead anyway. From a wares perspective, the creation of graphics using a PC has helped bloat the C64's wares library further. The graphics still have the same feel to them, as they were pixel pushed. Although I have to confess, the powerful Photoshop font funtion can't be ignored.
Has any else noticed fonts in C64 improve over the past few years? as I have :)
2007-12-02 20:32
Oswald

Registered: Apr 2002
Posts: 5086
wec, wiring fonts is possible since 10+ years, we're glad you have noticed that :)
2007-12-02 20:43
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: wec, wiring fonts is possible since 10+ years, we're glad you have noticed that :)

(not including wired pictures) I think World of Code was one of the 1st demos to use fonts wired from a computer other than a C64.

2007-12-02 20:53
Oswald

Registered: Apr 2002
Posts: 5086
I dont know, but xfering stuff was possible since the very beginnings (82) imho. many games were written with cross tools, so why someone couldnt transfer anything. but we're getting offtopic. the c64 is going to die. I need a hug :(
2007-12-02 21:03
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
IT WONT DIE- ITS NOT A KREATURE!

If it was i would have eaten it by now! ;)

2007-12-02 21:04
Mermaid

Registered: Jan 2002
Posts: 338
wile coyote: lawl

/me hugs teh Oswaldbogár
2007-12-02 21:15
Oswald

Registered: Apr 2002
Posts: 5086
yay \o/ :)
2007-12-02 21:31
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
i dont get any hugs - :( no one likes a porker :(
2007-12-02 22:16
Danzig

Registered: Jun 2002
Posts: 440
i'm trying to retire from 64 scene for 18 years by now... so, multiplied by all sceners still around... that will result in smth like the beginning of time part 2 when this scene will die... like when our 64-hearts turn to stone... this will definately not happen in the next 30 years i guess... just think about veterans: the war is over but they still meet'n greet once in a while... we share the same behaviour :D
2007-12-03 01:38
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quote: (not including wired pictures) I think World of Code was one of the 1st demos to use fonts wired from a computer other than a C64.



I don't see what's so bad with those "wired fonts"? In 1986 people used the fonts from GeoWrite for their demos, that is the 1986 equivalent of font wiring.

Here is a good example of a demo using GeoWrite fonts:

Worldwide Letter
2007-12-03 18:36
Danzig

Registered: Jun 2002
Posts: 440
not to forget that crossdeving, emulating and wiring kept this scene alive for some more years ;)
2007-12-04 04:51
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Some people buy antique cars, some collect antique furniture and art. WE keep the C64 in our hearts, and this will never stop!
2007-12-04 07:30
HCL

Registered: Feb 2003
Posts: 727
You guys talk too much. The sceene will die while you're foruming. Disconnect and do some read shit instead.
2007-12-04 20:02
Danzig

Registered: Jun 2002
Posts: 440
@David: this thread is closed ;)
2007-12-04 20:31
TDJ

Registered: Dec 2001
Posts: 1879
No it's not!

Proud to be a forum scener ..
2007-12-04 21:07
Conrad

Registered: Nov 2006
Posts: 847
just a suggestion... spread the word "C-64" and it's marvellous productions to all your friends who have a challenging mind in computing, and the rope may remain strong.

<* snips his UTP cable *> ;)
2007-12-05 02:39
Oswald

Registered: Apr 2002
Posts: 5086
look, even the PET is still alive ;)

http://www.commodorepet.org/index.html
2007-12-05 09:31
Jazzcat

Registered: Feb 2002
Posts: 1044
It died a couple of minutes back in the 90s, but since getting back it has done all fine. Now everything is stable and sound. All values are normal.

//jazzmacxtas
2007-12-05 10:01
enthusi

Registered: May 2004
Posts: 677
...how many years does the 64 have....before you can call it a man...
2007-12-05 18:55
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Same here. Got a job and a wife and tons of bills to pay.
Nevertheless, i cant resist tweaking on a new tune or a new musicdemo. Though my time is limited.


The lack of time and other commitments, is a big factor. So in years to come, once many C64'ers have paid their debts, retired from work and all that 20's to 60's malarkey, then the C64 scene could see and massive revival and the return of the mega demo ;D


I'm also with HCL on the less talk more work issue.
If there's one scener who lives by this rule, it has to Crest's Crossbow. Getting a word out of him can be tough :)
2007-12-05 19:43
Dane
Account closed

Registered: May 2002
Posts: 421
So let's Meet Crest sometime this millenium! :D
2007-12-05 20:01
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
no ones bothered about meet crest anymore,i think we've had the best stuff already from crest.

how about a meet crest website, with conspiracy section on what happened to it, or a website called 'demos that weren't'

lol
2007-12-05 21:03
Wile Coyote
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Posts: 646
Quote: no ones bothered about meet crest anymore,i think we've had the best stuff already from crest.

how about a meet crest website, with conspiracy section on what happened to it, or a website called 'demos that weren't'

lol


I have wondered if Meet Crest exists or simply the stuff of fiction. If it did exist what could it possibly contain that hasn't been seen already?

2007-12-05 21:11
Testa
Account closed

Registered: Oct 2004
Posts: 197
come on... i am c64 scener for life!.. every day i am amazed that some many people are expressing themselves on a creative way. I hope that the c64 scene never dies .. by the way I learn finally how to program this mean machine.
Regards,
mcd/silicon
2007-12-05 21:13
chatGPZ

Registered: Dec 2001
Posts: 11351
Quote:

If there's one scener who lives by this rule, it has to Crest's Crossbow. Getting a word out of him can be tough :)


you'd be surprised how much he writes in a certain other forum :)
2007-12-05 21:23
Mermaid

Registered: Jan 2002
Posts: 338
Quote:
then the C64 scene could see and massive revival and the return of the mega demo ;D

Define mega demo...and what exactly was the last mega demo released in your opinion sir?

Quote:
I'm also with HCL on the less talk more work issue.

Does that mean you won't be starting any more of these wonderful topics? :( Please say it isn't so!!
2007-12-05 22:44
TDJ

Registered: Dec 2001
Posts: 1879
Y'all are figments of my imagination anyway, so when I die, you die, thus the scene dies.
2007-12-06 00:02
Sledge

Registered: Sep 2003
Posts: 102
When I was 17 years old I thought that I would be doing this scene stuff for two more years. Longer than that would seem wrong to me. Childish sort of... now I have been here for tooooo (read: tooooo x alot of more ooooo:s) long, and my mind tells me that I'm still a child.. so I guess I'll be around for a while longer :)

Oh, and my dream is to be like those american User Group guys. Being 70+ something, and the computer of choice is still the C64. Heck, I'm planning to go GEOS completely in a couple of years... really!


2007-12-06 19:01
Wile Coyote
Account closed

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Posts: 646
Quote: Quote:
then the C64 scene could see and massive revival and the return of the mega demo ;D

Define mega demo...and what exactly was the last mega demo released in your opinion sir?

Quote:
I'm also with HCL on the less talk more work issue.

Does that mean you won't be starting any more of these wonderful topics? :( Please say it isn't so!!


define Mega Demo? Oh. Er. Well...

I think size plays a part, and level's of awesomeness. Awesomeness comes in all formes, from graphics, sound, design, breaking records. I'm not sure what the last mega demo was (I'll get back to you on that one, later on during this post). Black Mail's Dutch Breeze is a Mega Demo, Booze Design's Royal Arte is a Mega demo, Crest's Ice Cream Castle is a Mega demo, Camelot's Tower Power is a Mega demo, Reflex's Mathmatica is a mega demo, Censor's Spasmolytic is a Mega demo. Krestology springs to mind, although at times it feels like the king of grahpic shows, rather than a Mega demo. As for the last mega demo (today being 6th December 2007 and only 19 days to santa arrvies - Yay!) Deus Ex Machina may well be the one :)

2007-12-06 22:20
Oswald

Registered: Apr 2002
Posts: 5086
you have a lot of trackmos in that list.
2007-12-06 23:06
chatGPZ

Registered: Dec 2001
Posts: 11351
indeed. "megademo" is a term that doesnt really apply to any of the demos you mention =)
2007-12-07 10:44
TDJ

Registered: Dec 2001
Posts: 1879
Also, DEM is older than Royal Arte, so even if the demos on your list would qualify, it wouldn't have been the last.

A mega-demo imho is mostly a (large) collection of parts, spacebar-pressing-enabled. It also needs a certain 'feeling', hence Visual Delight 2 isn't one, but Sex and Violence most certainly is ;)

I think it's a thing of the 80's, to be honest.
2007-12-07 11:12
chatGPZ

Registered: Dec 2001
Posts: 11351
what TDJ said :) a "megademo" typically equals an inconsistant collection of "parts" which are barely more than intros :=)
2007-12-07 12:06
Mermaid

Registered: Jan 2002
Posts: 338
So basically something along the lines of Singles Collection Volume 2 ;) An incoherent collection of random demo "pages" (hello to our NTSC friends <3) filling up a diskside or two...? :)

Yes...I can see why you'd want to see the "return" of that sort of stuff.
2007-12-07 12:17
chatGPZ

Registered: Dec 2001
Posts: 11351
yep, Sinapism 4 or even Pollution ... =D
2007-12-07 12:50
Cruzer

Registered: Dec 2001
Posts: 1048
When I got into the scene back in 1989-90, it seemed pretty much on its last breath, since most people seemed to be moving to Amiga. And I also remember reading an interview with someone in a disk mag in the early 90's predicting that the C64 scene would last until 2000, which I just lolled about. So I just pretty much consider whatever there's left as a bonus.
2007-12-07 12:54
chatGPZ

Registered: Dec 2001
Posts: 11351
Quote:
When I got into the scene back in 1989-90, it seemed pretty much on its last breath, since most people seemed to be moving to Amiga


that was when i left the scene alltogether because i considered it over and buried =P
2007-12-07 14:59
Mermaid

Registered: Jan 2002
Posts: 338
A friend of mine bought his C64 in 1985/1986 and was told by the guy at the store that he should buy an Amstrad CPC instead, because the C64 would be dead soon :)
2007-12-07 15:01
Yazoo

Registered: Nov 2006
Posts: 227
i would define this as a megademo: Empirion
2007-12-07 16:12
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quote: what TDJ said :) a "megademo" typically equals an inconsistant collection of "parts" which are barely more than intros :=)

Well back in 1986 nearly every demo consisted of just 1 part. But people started to produce more and more of these demos and at some point started to bundle them together and called that collection of demos a megademo.
2007-12-07 16:55
Mermaid

Registered: Jan 2002
Posts: 338
So do you think mr. Wile Coyote is correct? Will we indeed see C64 sceners return to this lost concept from the distant past...of having demos with MORE than one part?!??! o.O
2007-12-07 17:09
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
Quote: A friend of mine bought his C64 in 1985/1986 and was told by the guy at the store that he should buy an Amstrad CPC instead, because the C64 would be dead soon :)

Or let's say ... "Please, buy the Amstrad CPC because they're rotting in my store" ;-)
2007-12-07 19:18
DCMP
Account closed

Registered: May 2003
Posts: 59
http://hardware.slashdot.org/article.pl?sid=07/12/07/1736209
"For millions of kids who grew up in the 1980s, that first computer was the Commodore 64. Twenty-five years later, that first brush with computer addiction is as strong as ever."

There is your answer
!
2007-12-07 19:48
Oswald

Registered: Apr 2002
Posts: 5086
from that article:

"Often overshadowed by the Apple II and Atari 800, the Commodore 64 rose to great heights in the 1980s. From 1982-1993, 17 million C64s were sold. "

"a relatively parent-friendly price -- $595."

"graphics weak in comparison to the Apple II and Atari 800"

2007-12-08 10:25
chatGPZ

Registered: Dec 2001
Posts: 11351
Quote: from that article:

"Often overshadowed by the Apple II and Atari 800, the Commodore 64 rose to great heights in the 1980s. From 1982-1993, 17 million C64s were sold. "

"a relatively parent-friendly price -- $595."

"graphics weak in comparison to the Apple II and Atari 800"



ROFL
2007-12-08 10:35
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Fatfrost: i have spare c64 if wec wants one
Thanks for the offer. One day I will win from ebay

Oswald: you have a lot of trackmos in that list.
Groepaz: indeed. "megademo" is a term that doesnt really apply to any of the demos you mention =)

For me the demos in the list (which isn’t a defintive list btw) are mega. Trackmo or not, I don’t see how that has any affect on mega status.

Vanja: mr. Wile Coyote
mr? - better than misses I suppose.

TDJ: A mega-demo imho is mostly a (large) collection of parts, spacebar-pressing-enabled. It also needs a certain 'feeling'

I agree with large collection of parts, I do not see why spacebar pressing-enabled has any affect on weather a demo can be labelled a mega demo or not. As for certain ‘feeling’, I can agree with that also. Having a production that contains feeling, especially feeling from having many people worked on a single production, really makes a mega demo.

Large is one thing, Mega is another. I guess Large and boring, disqualifies a demo from being Mega :D
2007-12-08 10:48
chatGPZ

Registered: Dec 2001
Posts: 11351
oh boy ... o_O
2007-12-08 11:17
TDJ

Registered: Dec 2001
Posts: 1879
@WEC: the term megademo has had a certain meaning for quite a long time now, why the urge to redefine it? Why not just use it the same way all other people do?
2007-12-09 09:35
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: @WEC: the term megademo has had a certain meaning for quite a long time now, why the urge to redefine it? Why not just use it the same way all other people do?

yEAAH eye no

Pressing Space Bar to advance a part is one thing, but what about pressing a different key, the Return key for example :D


2007-12-09 10:00
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: yEAAH eye no

Pressing Space Bar to advance a part is one thing, but what about pressing a different key, the Return key for example :D




or fingering the joyport...

-----------------------------
http://zomgwtfbbq.info
2007-12-09 10:32
Mace

Registered: May 2002
Posts: 1799
In mega demos, let's say that user interaction is needed to advance to the next part.

Large demos that do that by themselves are called 'trackmo' when continuously loading and 'dentro' when all is in one file.

Or am I wrong?

I mean, we're digressing a bit here, but since the original discussion was rather uninteresting in the first place, let's make it a useful thread by defining a few things ;-)
2007-12-09 13:41
Mermaid

Registered: Jan 2002
Posts: 338
<oldskoolC64scener> Define what now?
<oldskoolC64scener> Dentro = retarded Amiga term, on the C64 we call everything a "demo"!
<oldskoolC64scener> I piss on your lame dentros/invitros/trackmos/cracktros/wtftros!
<randomNooblet> I think you need a hug
2007-12-09 15:47
Oswald

Registered: Apr 2002
Posts: 5086
"Having a production that contains feeling, especially feeling from having many people worked on a single production, really makes a mega demo.

Large is one thing, Mega is another. I guess Large and boring, disqualifies a demo from being Mega :D"


you just make yourself look like an idiot. everyone knows whats a mega demo except you.
2007-12-09 16:05
chatGPZ

Registered: Dec 2001
Posts: 11351
what vanja said =)
2007-12-09 20:41
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
@Oswald ouch
when was the last you got any :P

/time get this topic back on the rails
2007-12-10 00:26
Krill

Registered: Apr 2002
Posts: 2968
Yes. You should start creating something worthwhile (maybe a C64 demo?) rather than pointless threads.
2007-12-10 03:11
Moloch

Registered: Jan 2002
Posts: 2924
Replying to "How many years does the C64 have remaining?"

6669 ... clearly
2007-12-10 11:18
Burglar

Registered: Dec 2004
Posts: 1085
Replying to "How many years does the C64 have remaining?"

not a whole lot if ppl keep on nagging about everything continuously...
2007-12-10 11:34
enthusi

Registered: May 2004
Posts: 677
The original question is kinda interessting.
Not beeing in this field I suspect that soon C64s will fail due to the mere age of the ICs (not just due to abuse).
However that may take some more years still. Also it would be nice to know about the rapidy of "decay". Will all chips die in a matter of 5 years or are the first ones failing now and the last ones in 20 years?
I think atm mostly PSUs fail due to age/use and take c64 with them as main cause. Well and all the power consuming extra hardware accelerates that process likely...
At first it might make sense to replace single components with new technology. CPLD/FPGA.
Except SID that should be no problem. SID will die as it is if people dint get a better grab on its interia.
In the end, maybe people design a 100% alternative on modern hardware components. Not like DTV or so. Rather like the minimig I think. Then again its not totally unlikely that c64 wil remain merely as EMU on host HW...

I like the c64-on-new components most and wouldnt even mind as long as potential and(!) restrictions match the c64 100%. All else would be "expensive" AND never be suffciently widespread to be fun. I think. Current efforts give reason to hope that all/most data will be secured before loss. Thats mostly an issue with tapes these days I think.
Well just my 2 cents...
2007-12-10 12:34
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: The original question is kinda interessting.
Not beeing in this field I suspect that soon C64s will fail due to the mere age of the ICs (not just due to abuse).
However that may take some more years still. Also it would be nice to know about the rapidy of "decay". Will all chips die in a matter of 5 years or are the first ones failing now and the last ones in 20 years?
I think atm mostly PSUs fail due to age/use and take c64 with them as main cause. Well and all the power consuming extra hardware accelerates that process likely...
At first it might make sense to replace single components with new technology. CPLD/FPGA.
Except SID that should be no problem. SID will die as it is if people dint get a better grab on its interia.
In the end, maybe people design a 100% alternative on modern hardware components. Not like DTV or so. Rather like the minimig I think. Then again its not totally unlikely that c64 wil remain merely as EMU on host HW...

I like the c64-on-new components most and wouldnt even mind as long as potential and(!) restrictions match the c64 100%. All else would be "expensive" AND never be suffciently widespread to be fun. I think. Current efforts give reason to hope that all/most data will be secured before loss. Thats mostly an issue with tapes these days I think.
Well just my 2 cents...


AFAIK IC:s can hold quite long if you keep them dry and of course do not abuse them when being ignorant to static electricity etc. The main problems are the capacitors, especially those in the PSUs and fortunately it's easy to change capacitors and even rebuild your own PSU.
2007-12-10 12:56
WVL

Registered: Mar 2002
Posts: 896
Actually I recently refurbished a c128 PSU with new capacitors and a different cable (for c64) just for this purpose : to keep my c64 alive.
2007-12-10 13:10
Mermaid

Registered: Jan 2002
Posts: 338
I predict the downfall of the C64 scene sometime within the next 2 weeks, when the majority of sceners will die from heart attacks after heated discussions about copyright and the use of reference material. Possibly.
2007-12-10 13:15
enthusi

Registered: May 2004
Posts: 677
I AM BORIS VALLEJO!

now suffer and die
2007-12-10 14:54
chatGPZ

Registered: Dec 2001
Posts: 11351
Quote:
Not like DTV or so. Rather like the minimig I think.


yuck, minimig is a horrible rendition of a "clone", it's in no way better than DTV =P
2007-12-10 16:11
uneksija

Registered: Jan 2002
Posts: 45
Millions after millions of C64s were made. You can still buy a 100% working Sixtyfour for very cheap from Ebay. Of course more and more C64s will stop working in the future, and it will become more difficult to find a good setup to enjoy demos etc. But it is far from too difficult so far to get a 100% working C64 I think, and I'm yet not very worried of the future. I'm sure there will be working C64s when we are all just dust (altough less of them).
2007-12-10 16:16
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Replying to "How many years does the C64 have remaining?"

not a whole lot if ppl keep on nagging about everything continuously...


the scene is full of nagging since the beginnings.
2007-12-10 16:18
Mermaid

Registered: Jan 2002
Posts: 338
Oswald: No it isn't!!!!!!1!

;)
2007-12-10 16:33
Oswald

Registered: Apr 2002
Posts: 5086
ahaha :D
2007-12-10 19:49
DeeKay

Registered: Nov 2002
Posts: 362
Haha, this is one funny thread! ;-D TDJ is having half a wank and GPZ pinpoints the exact death of everything! 8)

Yago's point of asking "how many years acoustic guitar has left" is completely valid though. As we all know it was to be killed by the electric guitar! 8) You could just as well ask how many years the radio (it was going to be made extinct by MTV, remember?), the newspaper (same thing - Internet!) or even freaking Vinyl (vinyl sales have risen a shitload last year, it might even outlive the CD!) have remaining!
The c64 has long reached absolute cult status. Anything that reaches cult status will NEVER EVER TRULY DIE!
Jesus, I know a guy, born in 1974, who's into old American cars bigtime. And _ALL_ of them were built almost two decades before he was even BORN!
And he's by far not the only one, there are hundreds of thousands of old car lovers out there! The same is already happening for Computers. And yes, these car guys also still drive these cars and work on them! ;-)
And ALL of these cars sold WAY less units than the c64!

The c64 will not die with us 30+ oldskool sceners. There will be new ones (besides Knoeki and his ilk! >;-), and there probably already are quite a few, we just haven't met them yet! ;-)

Guys, if I've learned something from past events and proclamations it is this: The c64 scene will NOT die when you quit it! And you will NOT be the last one to "switch off the lights", as much as each of us wants to be that very one! ;-) All the 80s oldskoolers returning who are so baffled there still is a scene today should teach us all a lesson!

Oh, and JC: "It died a couple of minutes back in the 90s, but since getting back it has done all fine. Now everything is stable and sound. All values are normal." - You're not talking about when your house burned down with all your stuff, are you? 8)

WEC: I'd say that this year's Breakpoint alone has seen atleast 4 c64-demos that would qualify as a "Megademo" (whatever THAT really is, never understood the concept - just like I never understood why 64k and 4k PC demos are called "Intros"! 8)

And as for Meet Crest: Yes, it does exist, a concept exists (which is HILARIOUSLY outdated by now!) and some parts of it have already been "raided" for Krestage 1&2... There's a few nice ones left though, also worldfirsts! 8) But beware, it's very much original 90s Crest style! ;-)
One day I will be able to motivate xbow (and myself) to finish it... Who is, btw, very vocal on german forums like c64forum.de, WEC! 8)

I don't know if that was the reason WEC started this thread, but just IN CASE it wasn't: HAPPY BIRTHDAY C64!!!!! He's 25 today, a quarter of a millenium! 8)
2007-12-10 20:15
TDJ

Registered: Dec 2001
Posts: 1879
Quote: I predict the downfall of the C64 scene sometime within the next 2 weeks, when the majority of sceners will die from heart attacks after heated discussions about copyright and the use of reference material. Possibly.

Yes, this means I will survive you all!

I have no heart, you see.
2007-12-11 18:34
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
*off topic*

And as for Meet Crest: Yes, it does exist, a concept exists (which is HILARIOUSLY outdated by now!)

Concepts are easy - Making them become reality is another matter (I should knowm I've been on that C64 road for 10+ years now - and yes 'Zeros & Ones' will one day become reality. With each passing year it gets better and better. In some ways, what with some of the parts looking old, the demo feels like a history lesson in C64 graphics, starting with Bitmap(MC) and progessing through many formats until it reachings the present time, where the power of a PC makes a small but necessary appearance. I guess we'll see more of Meet Krest in Krestage 4 :P

*topic on*

2007-12-11 21:55
_V_
Account closed

Registered: Jan 2002
Posts: 124
> Original question: I don't know, but I do know that I am going to quit as soon as my c64 (or 1541, whichever comes first) breaks down. It's something I promised myself back when I began pixeling/composing for demos and stuff. Little did I know that 13 years from that point, they're both still proverbially purring like kittens.

They're going to outlast me, mark my words ;).

> Meet Crest: I remember sending a postcard to Xbow to get a copy of Meet Crest. Still keeping my fingers crossed... not that I have much of a choice, since I can't seem to un-cross them anymore :)!
2007-12-11 22:10
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
V: do like the rest, buy more C64's so you always have a supply!
2007-12-11 22:15
Oswald

Registered: Apr 2002
Posts: 5086
"Concepts are easy - Making them become reality is hard."

this should be carved into stone .:) Learned this myself too several times...

2007-12-11 22:22
ptoing

Registered: Sep 2005
Posts: 271
Quote:
He's 25 today, a quarter of a millenium! 8)


A quarter of a century you mean, eh? :P
2007-12-11 23:08
null
Account closed

Registered: Jun 2006
Posts: 645
funny how my soldering iron isn't mentioned in a thread about how years c64 has left... ;_)

------------------------------------
http://zomgwtfbbq.info
2007-12-12 17:59
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: V: do like the rest, buy more C64's so you always have a supply!

I think It's Coming was a huge scam conjured by Crossbow to build up his disk collection ;D

Since 1995 I have moved address 6 times!
2007-12-12 19:02
_V_
Account closed

Registered: Jan 2002
Posts: 124
Quote: V: do like the rest, buy more C64's so you always have a supply!

I could, but that won't change the promise - if my first c64 and/or 1541 give(s) up, I'm done. But like said, I'm not seeing it happen any time soon. The only problem I ever had was a non-responsive right shift key. After a little cleanup, the keyboard was its old self again. :)
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