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Six
Registered: Apr 2002 Posts: 293 |
Linux C64 Tools
Is there a current list of tools available for crossdev or working with disk images on Linux? |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
what exactly are you looking for? |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Funny you should ask that question, I'm considering putting linux on my old Sony Vaio laptop, and use that as a c64 dev machine. |
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QuasaR
Registered: Dec 2001 Posts: 145 |
I'm using Dreamass as an assembler, Geany as texteditor and Vice as emulator. And Exomizer is quite handy, too. For paintings you could use GIMP (with Taos C64 plugins) or mtPaint which is quite handy. |
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Radiant
Registered: Sep 2004 Posts: 639 |
I've used Cadaver's tool collection (available at http://covertbitops.c64.org/) with some success. And of course one must never forget the swiss army knife of development; Python. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Concerning graphics, none of the graphical tools available is even close to matching the combination of Paintshop Pro and Timanthes that I prefer to use. MTPaint is really nice for pixeling purposes (grid, pixel zoom, palettehandling), although it lacks good handling of the selectiontool (save, load, shrink, expand, move, etc). GIMP is still a somewhat bloated Photoshop-wannabe with flaws, just about barely usable for pixeling purposes. Best option would probably be to get a copy of PSP 3 and run it through WINE.
In all other instances (eg. music and coding) Linux works just like a charm. Goattracker 2 is available, aswell as many suitable editors and assemblers. I still lack diskhandlers like 64Copy, though. |
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wreg Account closed
Registered: Mar 2004 Posts: 679 |
if you dared to use wine anyway you can stick to nice windows for working with diskimages:
TotalCommander(with dircbm) and DirMaster V2.0 run quite nice here with ubuntu |
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Frantic
Registered: Mar 2003 Posts: 1647 |
Again this thread highlights the fact that "other platform tool" is not a very informative label in the database. |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
Quote: Again this thread highlights the fact that "other platform tool" is not a very informative label in the database.
i have put it on the todo list for perff (additional cathegorization for both "other platform tool" and "c64 tool").... indeed would be nice to be able to search for "all gfx tools that work on linux" or sth like that :) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: if you dared to use wine anyway you can stick to nice windows for working with diskimages:
TotalCommander(with dircbm) and DirMaster V2.0 run quite nice here with ubuntu
TotalCommander works in Ubuntu? How? |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
using wine, obviously :) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
KickAss is java, so works on Linux too. If only more tools were platform independent it would be a better world.
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yago
Registered: May 2002 Posts: 333 |
My Group uses only linux as development platform, we have written assembler, graphicconverters and disktools ourselves.
The Assembler is there: http://k2devel.sf.net
The Disktools have not been released yet, but are good and stable (e.g. copy2d64 has options for interleave), just pm me if you want em.
Have Fun,
Zed
--
If everything is worth money
money is worth nothing |
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enthusi
Registered: May 2004 Posts: 677 |
for gimp there is a plugin cbmplugs or something. It is in aptitude as well.
ACME assembler is simple but straight forward and compiles easyly.
So does vice obviously.
XA / DXA are assemblers/dissas. that work with each other pretty well and are my personal choice (still active development). (conditional assembly without the bloat of cc65)
Very useful is also c1541 which comes with vice.
Then there are tons of progs to work with TAP images (yeah, you forgot to ask about that :-)
tapclean is the nicest one.
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Six
Registered: Apr 2002 Posts: 293 |
You guys RULE! Thanks for all the info, this will get me started. (I'm making the leap to Linux as my primary OS) |
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null Account closed
Registered: Jun 2006 Posts: 645 |
Concerning gfx tools for linux:
it might be possible to have ProjectOne natively on Linux, as there appears to be an open source alternative for Visual BASIC... not sure what it's called though, but iirc it should be compatible with actual Visual BASIC code.
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http://zomgwtfbbq.info |
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enthusi
Registered: May 2004 Posts: 677 |
call me Manky, but Id rather do my gfx with VI than a API-port of Visual BASIC!... |
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jailbird
Registered: Dec 2001 Posts: 1578 |
Tried to run Project One under wine but there are serious problems considering the zoom mode and importing pictures. At the moment I only have a simplistic XP here without the user rights to install anything on the system, and a Debian Etch box.
In the last few days I had some free time and desperately wanted to pixel, but couldn't manage to set up anything useful on these platforms. Any ideas? And please don't tell me to try pixelling under the emu, that is unfortunately not working for me. |
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Burglar
Registered: Dec 2004 Posts: 1089 |
Quote: Tried to run Project One under wine but there are serious problems considering the zoom mode and importing pictures. At the moment I only have a simplistic XP here without the user rights to install anything on the system, and a Debian Etch box.
In the last few days I had some free time and desperately wanted to pixel, but couldn't manage to set up anything useful on these platforms. Any ideas? And please don't tell me to try pixelling under the emu, that is unfortunately not working for me.
1) install VirtualBox (from Sun, it's free)
2) install an XP virtual machine
3) install timanthes & projectone
4) pixel
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jailbird
Registered: Dec 2001 Posts: 1578 |
Quoting Burglar2) install an XP virtual machine
Unfortunately, any form of Windows is out of the question (except the one with basic user rights). At the moment, 101% legal boxes are overly important for us, and I wouldn't like to pay for another XP license just for pixelling. Or, to risk our business with a pirated OS. |
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Radiant
Registered: Sep 2004 Posts: 639 |
Jailbird: If you can stand being restricted to multicolor, a pretty silly UI, and coping with a bug or two, then PM me. I've got a very unfinished tool lying around that works well in Wine.
(It did also work well in Linux/X natively, but I lost the sources, and all that remains is a Windows binary...) |
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enthusi
Registered: May 2004 Posts: 677 |
gimp aint that bad for pixeling....
get the cbmplugs.
They come with a neat palette as well.
You can set up a grid of 8x8. Wait I will make a screendump (or so)
here:
http://enthusi.de/gimp.png
You can save as raw data or in c64-native formats even.
It will complain if you have color clashes, but you have to find them yourself. UH NOES!!! |
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jailbird
Registered: Dec 2001 Posts: 1578 |
Thanks a lot for the replies! I'll take a look on Gimp, looks very promising.
Radiantx, I'll keep in mind your offer in case Gimp won't work out. Thanks again! |
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tlr
Registered: Sep 2003 Posts: 1787 |
Made a release of a small hex dump tool I've been using: chd 0.5. (source + win32 binary)
Basically this is a 'hd' clone with added features for handling cbm style files.
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Six
Registered: Apr 2002 Posts: 293 |
Gravedigging my old post...
In the last few years, is there now a more suitable solution for c64 pixelling on Linux? I tried Project1, but it's b0rk under wine. |
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Moloch
Registered: Jan 2002 Posts: 2925 |
Have you tried ...
MultiColor V0.2.1
or
0xPaint 1.2 |