Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > 4k intro compo?
2019-10-28 13:53
Didi

Registered: Nov 2011
Posts: 486
4k intro compo?

I found myself coding quite a lot of small intros lately because many current releases to link them are rather small and we do not want to bloat them too much with a giant intro.

Anyone interested to join a challenge creating mini-intros? Different to the 4k category at demo parties 4k would not be the limit for the executable but for memory usage overall at one block. Rules would be similar to Event id #2757 : Intro Creation Competition 2018 just with a lower memory limit and without the requirement for music.
 
... 17 posts hidden. Click here to view all posts....
 
2019-11-01 22:37
Pitcher

Registered: Aug 2006
Posts: 61
Yeah, why not, count me in
2019-11-01 23:01
Jammer

Registered: Nov 2002
Posts: 1335
If I use bank 0 and want to modify ghostbyte, do I have to place everything at $3000-$3fff?
2019-11-01 23:09
Compyx

Registered: Jan 2005
Posts: 631
Nope, just store the ghostbyte and restore on 'exit'. At least that is how I read the rules.

Quote:
This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
2019-11-01 23:13
Digger

Registered: Mar 2005
Posts: 427
Sounds like a fun challenge! But then not possible to use bitmaps? ...since there's no way to restore them xD @Compyx @Jammer
2019-11-01 23:15
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting Jammer
If I use bank 0 and want to modify ghostbyte, do I have to place everything at $3000-$3fff?


The rules cover that RAM outside your chosen area "has to be the same before and after running the intro. What happens during runtime is up to you."
2019-11-01 23:16
Jammer

Registered: Nov 2002
Posts: 1335
@Digger: I didn't even dare to think about bitmap xD
2019-11-02 00:44
Compyx

Registered: Jan 2005
Posts: 631
Restoring bitmaps shouldn't be too hard. The rules state anything outside the $1000 bytes should be restored. Which means you can include the $1000 bytes in the store/restore function, which should only be a few bytes of self-modifying code.


Edit: oh wait, whatever you store/read to/from also needs to be back to normal. Naybe write to disk/read back? Is that allowed?
2019-11-02 03:55
ChristopherJam

Registered: Aug 2004
Posts: 1408
Well, there's space for a third of a bitmap if your code and music are quite small...
2019-11-02 10:44
Skate

Registered: Jul 2003
Posts: 494
At least i have my own tiny sid player written for an unfinished 4k game. :)
2019-11-04 18:04
Didi

Registered: Nov 2011
Posts: 486
The heat is on:
Intro Creation Competition 2019

Go go go... :D
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Harry/Alivers
Retroluzzer/Quantum
Barfly/Extend
Peacemaker/CENSOR/Hi..
algorithm
iceout/Avatar/HF
The Syndrom/TIA/Pret..
Magic/Nah-Kolor
Guests online: 115
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Christmas Megademo  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 Tim  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.046 sec.