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Forums > CSDb Discussions > Emu-Fuxx0r
2002-04-14 00:35
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Emu-Fuxx0r

Hello, CSDb denizens-

I would like to bring up this subject, in a constructive fashion, however!

I recently found out that certain demo authors and groups are now using Krill's code to disable their demo offerings under c64 or 128 emulators.

I find this practive to be very shortsighted and in fact, I would vote very negatively on such behavior in CSDb or on any related votesheet.

Why go to all of this trouble in emulator detection and disabling technology. IMHO, the time *wasted* on such efforts are far better spent on NTSC fixing it so that we North American sceners can view your demo releases. (And on the real machines, I might add!) Or just add a NTSC-fixer to your demo crews and share full source code for a proper NTSC fix.

As of now, I am unable, still, to view certain demos due to no NTSC-fix and an emulator is out of the question as they are emufuxx0red! Talk about severely limiting your audience.

An c64 emulator is a brilliant piece of software engineering. The original c64 was truly inspired piece of software/hardware engineering. Are they not equal in deserving consideration and respect? The c64 audience uses both kinds, the emulation and the real thing and all of them share the common c64 computing experience.

Also, emulators are perfect for one thing; they can easily take screenshots of demo screens, even if there's interlacing effects and sprites multiplexed all over. I plan on writing newsletter articles covering the demo scene and try to bring more awareness to the North American scene regarding fine demo offerings and screenshots are invaluable.

I know that demo coders, graphicians, musicians, etc. all work together in creating inspired art on our Commodore 64's. Let's not restrict the audience any necessarily further by implementing emulator detection and shutdown. Allow any Commdore (real or emulated) user worldwide to share in the demo experience in 2002 and onwards. :)

Enjoy.
-Todd Elliott
 
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2002-05-22 13:04
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Same as HCL did with the 100% version of "Royal Arte", it didn't compete at X2001 but was released there.
2002-05-22 16:09
Commander
Account closed

Registered: Jan 2002
Posts: 106
Quote: Yup. It wouldn't be good to compete again, but you could make it an exclusive party release somwehere shown on big-screen. I was dreaming about showing this demo at Forever3 but it didn't happen, we havet to wait for Forever4 ;-)

Raven,

Well, some groups didn't care about that. One of the groups who did in the past, is Padua with their demo Starburst (first time competed as a 10 % version and later on competed as a 100 % version, named Starburst 96)... I can not remember at the moment who also did rereleases, but I know more groups did this.
So, it's your own choice if you release the 100% version again in a compo or not... The 100% demo isn't completely the same as the unfinished one, or...
2002-05-22 17:03
TDJ

Registered: Dec 2001
Posts: 1879
Yeh, you know, be like a popstar and release your album again only this time with some bonus songs! And then, like, you know, your fans will buy it again and you will be double as rich!

Don't compete again.
2002-05-22 17:58
CreaMD

Registered: Dec 2001
Posts: 3035
Quote: hehe..

How about a c64.sk exclusive release? ;)


It would be really cool birthday present. (C64.sk currently celebrates it's first year in bizness ;-)
2002-05-22 18:04
Cupid

Registered: Jan 2002
Posts: 83
TDJ: agreed, the starburst thing was just too good not to be released. And we had a loooooong discussion about it internally if I remember correctly.

Although I am tempted to release all the old demos again after removing all the tags in the logos...
2002-05-23 08:13
raven
Account closed

Registered: Jan 2002
Posts: 137
I have no intention to compete with this demo again, once is
enough.

Time to move to the next project :)
2002-12-09 09:59
Richard

Registered: Dec 2001
Posts: 619
Does anyone have any Emulation-detection routines, which I could use on how to detect whether a real C64 is being used or an Emulator is being used? If so, how do I type the listing. This is because when I launch my next game, I want to add a bit of a surprise to the Emu users, but they still be able to play the game though :)
2002-12-10 01:26
Stryyker

Registered: Dec 2001
Posts: 465
Simple - look though various routines that are known to check for emulators and give credit. SID checks, decimal mode bugs, collision detections (noting when sprites should be updating), checking for ROM charset is properly shown (collisions) and the list goes on...
2002-12-10 09:33
cadaver

Registered: Feb 2002
Posts: 1153
Perhaps I'll label myself as an asshole when I post this reply -- but I just want to say, that this kind of reply isn't going to help. Rich would likely expect ready-made ASM routines, as he either refuses or is unable to understand quite simple programming concepts when written in text as you did.
2002-12-10 10:43
CyberBrain
Administrator

Posts: 392
@Richard: Didn't krill make a detector? Maybe you should ask him?

@cadaver: i don't know either. I don't have a clue about what emulators doesn't emulate properly, or how to fool emulators into making mistakes. (i guess it is only in some fairly complex cases due to several different circumstances it makes errors?)
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