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grennouille
Registered: Jul 2008 Posts: 222 |
A Koala to .PRG converter?
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tlr
Registered: Sep 2003 Posts: 1790 |
There's a nice simple example included with KickAssembler.
http://www.theweb.dk/KickAssembler/ |
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grennouille
Registered: Jul 2008 Posts: 222 |
I'm not a coder. Any tools already created? |
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tlr
Registered: Sep 2003 Posts: 1790 |
You don't need to code to make that work, but one of these programs might do the trick:
http://noname.c64.org/csdb/search/?seinsel=releases&search=koal.. |
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Scout
Registered: Dec 2002 Posts: 1570 |
Here you go:
KoalaLinker V0.1 [win/dos/linux/macosx] |
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grennouille
Registered: Jul 2008 Posts: 222 |
Thanks a lot Scout ! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Beh...
If you cant code, then rip a koala setup from a 1986 compunet-demo! |
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Archmage
Registered: Aug 2006 Posts: 185 |
And if you can't do that then what? You shouldn't pixel? ;) |
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Mace
Registered: May 2002 Posts: 1799 |
Leave coding to the coders and pixeling to the graphicians.
Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-) |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
some basic coding skills can gain you an advantage- for ex. you can use sprites in the borders to extend your drawing area. im surprised that so few people make any use of it,its no rocket science. |
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enthusi
Registered: May 2004 Posts: 677 |
sprites in the SIDEborder however are slightly less BASIC than a koalaviewer.
Aside from that I totally agree..
(little is worse (from a coders point of view) than a graphician with no clue whatsoever about code constrains).
But I guess this goes vice versa :o) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Leave coding to the coders and pixeling to the graphicians.
Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-)
Dane's abilities just prove that you are wrong :) |
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Mace
Registered: May 2002 Posts: 1799 |
Yeah, and HCL, but hey... they're not from this planet! |
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Archmage
Registered: Aug 2006 Posts: 185 |
@assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)
The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.
That much said, I would love to know more coding, but there are only so many hours in a day.
And, yup, Dane and HCL are indeed not human. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: @assidous: This might sound strange to some, but some of the challenge that lies in pixelling for this machine is actually enhanced by the borders being there. Even if I had the opportunity of opening the borders I am not sure that I would do it on every occasion. Besides, I think the borders make a nice passepartout. ;)
The same reason lies behind my preferred choice of graphics mode really. Everybody knows what the Koala mode consists in and what its limitations are, and it is also very readable. So instead of focusing on the technical aspect - as in "whoaaa, graphics in the border" or trying to make out the image through the eye scorching interlace - the picture or the logo itself is allowed to come across.
That much said, I would love to know more coding, but there are only so many hours in a day.
And, yup, Dane and HCL are indeed not human.
Maybe a bit nerdy, but "inhuman"? no... :) |
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Archmage
Registered: Aug 2006 Posts: 185 |
Edit: "nerdy beyond all that is humanly possible". ;P |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Props to Archmage and everybody pixeling in Koala format. The only true c64 GFX mode.
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enthusi
Registered: May 2004 Posts: 677 |
Archmage:
and that sure shows in your art!
Damn those TRUE COLOR interlace works...
Its obviously the style and skill rather than the limitations - well, why even mention this. Sorry ;-) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i second that... koala wins :) |
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algorithm
Registered: May 2002 Posts: 705 |
Many images originally drawn in FLI can (with some tweaking) be drawn in Mcol with not too much reduction in quality provided that the original FLI pic does not make too much use of color bars. Mermaid's Multicolor pictures for example would have quite a few people thinking they were drawn in FLI.
Furthermore the 10k memory usage in comparison to 17k for FLI as well as having to create a badline for the whole height of the screen using up all the processortime does not really justify FLI at all.
HiresFLI is another ballgame however. having only two colors per 8x8 is way too much of a limitation in comparison to having individual ink/paper cols per 8x1 area
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i'd rather see some handmade true hires goodnes than some converted afli stuff, really. ptoing and others proved it more than once that amazing things can be done in simple hires. |
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A Life in Hell Account closed
Registered: May 2002 Posts: 204 |
Quote: Many images originally drawn in FLI can (with some tweaking) be drawn in Mcol with not too much reduction in quality provided that the original FLI pic does not make too much use of color bars. Mermaid's Multicolor pictures for example would have quite a few people thinking they were drawn in FLI.
Furthermore the 10k memory usage in comparison to 17k for FLI as well as having to create a badline for the whole height of the screen using up all the processortime does not really justify FLI at all.
HiresFLI is another ballgame however. having only two colors per 8x8 is way too much of a limitation in comparison to having individual ink/paper cols per 8x1 area
I have to respectfully disagree - it's just a case of writing the editor correctly. I admit that this is hard to do in 64k, but hey, that's why it's a challenge, right? |
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algorithm
Registered: May 2002 Posts: 705 |
Quote: i'd rather see some handmade true hires goodnes than some converted afli stuff, really. ptoing and others proved it more than once that amazing things can be done in simple hires.
Yes, The advantage that a graphician has is that he/she can place pixels colors, adjust size etc to minimize attribute clash while a converter will try to map a group of pixels to the attribute area directly which is of no hope in comparison even when using brute force for minimal errors in a converter. |
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enthusi
Registered: May 2004 Posts: 677 |
mere bitmnap hires with 2 col per 8x8 is true Art at its best.
I tried myself in it and its more limiting even than all those that whine about it ("could have been done in hires...") without trying seem to think ;-)
Yet there were awesome accomplishments. Not only ptoing with his awesome style-approach but also mermaid (yet again). I loved my own black widow hires but HER hires is among the best there is Under the Red Tree
I rest my case ;-) |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Executable Image Release 1 |
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Nuckhead
Registered: Aug 2012 Posts: 5 |
Hey, I need to make a executable koala shower to. I can't get the programs here to work. I took a piece of my old code in this one : BBS Logo
But the koala picture I'm using now has grey as background color, I managed to change that but then a charset appears in the top of the screen ... |
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Nuckhead
Registered: Aug 2012 Posts: 5 |
Quote: Hey, I need to make a executable koala shower to. I can't get the programs here to work. I took a piece of my old code in this one : BBS Logo
But the koala picture I'm using now has grey as background color, I managed to change that but then a charset appears in the top of the screen ...
Fixed:)
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TheRyk
Registered: Mar 2009 Posts: 2246 |
Before wasting time by coding a foolproof tool (which no coder and very few gfxians will ever use), I took a look at the existing ones. I liked this one best due to crunching function and wrote a little HowTo ("summary") which might help some none-coding graphicians dealing with it
http://csdb.dk/release/?id=96381&show=summary#summary |
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Nuckhead
Registered: Aug 2012 Posts: 5 |
Thanxs TheRyk, now there's hope for us lamers :) |