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FORNDATA 2o21
Party Report


Submitted by hRAVNKEL on June 6 2021
Written by hRAVNKEL

Forndata Summer 2o21 summary - organizers perspective
It's now the day after Forndata, as always after organizing an event you're torn between different feelings. Most of all this year I feel like we took the event forward but I really need to get more details in place to be able to also be the host within the broadcast.

This year we were lucky enough to get four interesting guests to interview both before and during the event. That felt like a good addition to the programme and not unimportant - we really loved doing the interviews!

For the compos we received more entries in total than previous years, also a few ones for Commodore Plus 4 and Vic 20 that we tried to demonstrate both on original hardware through filming the screen and then on emulator to get a better understanding of how it really looked. I think that was a decent solution, we need to work on the technical part of it though.

Apart from that we had a few minor hickups and one major - one of the compo entries in the Amiga music category simply didn't work and we had for some reason just missed that in preparations and pre-checks. That took some time and energy to sort and unfortunately in the end that had to be disqualified. Maybe for the future we need to put the deadline earlier - although I'm reluctant to actually do that because I love the nerve of closing in on the compos even if it might result in those mistakes.

In general the compos ran extremely much smoother than during both last years Forndata Summer and X-mas, and even though we had almost 50% more entries this year we were done even a bit ahead of schedule. We had only four demos though, but quite fun that they were spread over ZX Spectrum, C64 and Amiga. I like that diversity.

One problem we faced is that the venue wasn't available until friday evening so the rigging was extremely forced and we're still not there 100% on getting the setup flexible and stable enough without quite a lot of tweaking. That set us back with things like tweaking the sound from the studio (equipment was set to work in my own home studio, not a much bigger hall) and more importantly - it's damn hard to go from 100% problemsolving and getting everything working to sitting down in front of the camera being a relaxed host. Need to get more things into routines for the future.

Anyway, all in all I'm quite happy about the outcome and really look forward to next years physical Forndata Summer!
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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