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Forums > C64 Productions > Loader ad banners
2022-07-03 03:21
Krill

Registered: Apr 2002
Posts: 2969
Loader ad banners

... seriously. WHY? =)
 
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2022-07-03 22:11
Krill

Registered: Apr 2002
Posts: 2969
Quoting Raistlin
Just to elaborate a little more: we actually -needed- the loader to load into shadow RAM, under the I/O registers, which Spindle and Sparkle can do but I believe others can’t …
As if this was somehow difficult to implement. :)

This option is more than 20 years old:
.define LOAD_UNDER_D000_DFFF      0 ; C-64/128: enable loading (and decompression) to the RAM at $D000..$DFFF,
                                    ; note that this does not slow down loading when not loading to RAM at $D000..$DFFF,
                                    ; as there are two separate routines to load data (one regular, the other to RAM at $D000..$DFFF).
[...]

Anyways, all i asked for was some explanation for those banners, and you provided one. Thanks again!

Still wondering about Bonzai's reasons. =)
2022-07-04 16:22
Walt

Registered: May 2004
Posts: 47
In Bonzai prods we use Spindle because we love it and it is easy to work with and I have integrated it very nicely in our demo framework (And yes, I know the choice was not the best for Bonzilloscope).

In the manual for Spindle this is stated:

"Go ahead and use this in your demos! You can include the spindle logo (examples/
pefchain/spindlelogo) if you like, but you don’t have to. I would appreciate some
credit, e.g. “Loader by lft”."

If we can include the original logo in a nice way we do that. Otherwise we include LFT in the credits. We might do both. In TWINE we did something completely different to fit the writer part style.

This is done to show our love for the product and the respect for LFT and his hard work (and also his great support when needed). I also made sure, in person, to acknowledge this after the demo compo at Gubbdata.

I will not get into the discussion of which loader is best. Spindle works great for us and the way we do things. I don't see loader banners as annoying :)
2022-07-04 16:37
Krill

Registered: Apr 2002
Posts: 2969
Alright, thanks for the insight. :)

Quoting Walt
I will not get into the discussion of which loader is best.
Wasn't the intention of this thread. =) (Actually it's the other way around, anybody claiming "loader X is best" (in general, not just their specific use-case) shall provide some very good proof. =D)

And those banners aren't really annoying, just... unnecessary? Tacky? Pretentious? But YMMV, of course.
2022-07-04 19:03
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Alright, thanks for the insight. :)

Quoting Walt
I will not get into the discussion of which loader is best.
Wasn't the intention of this thread. =) (Actually it's the other way around, anybody claiming "loader X is best" (in general, not just their specific use-case) shall provide some very good proof. =D)

And those banners aren't really annoying, just... unnecessary? Tacky? Pretentious? But YMMV, of course.


I wonder if we were first with Sphaeristerium when we included the Plush logo during credits. Hmmm. :D
2022-07-04 19:31
Burglar

Registered: Dec 2004
Posts: 1089
multi-platform loader ad banner linker tool incoming! :)
2022-07-04 20:55
Dano

Registered: Jul 2004
Posts: 231
I just hope there won't be any assembler, tracker, painttool banners all in all.

Apart from that.. I guess most guys would be fucked if there weren't those rad dudes who code all those amazing loaders and packers.

I don't want to resort back to the G.I. Joe loader again, haha. :)
2022-07-04 21:55
Krill

Registered: Apr 2002
Posts: 2969
Quoting JackAsser
I wonder if we were first with Sphaeristerium when we included the Plush logo during credits. Hmmm. :D
Hah, almost forgot about that! =)

One could argue it's a rather subtle, blink-and-you'll-miss-it thing (and no text).
I seem to remember having added some code/API to suit your needs, too. :)
2022-07-04 22:16
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Quoting JackAsser
I wonder if we were first with Sphaeristerium when we included the Plush logo during credits. Hmmm. :D
Hah, almost forgot about that! =)

One could argue it's a rather subtle, blink-and-you'll-miss-it thing (and no text).
I seem to remember having added some code/API to suit your needs, too. :)


Hehe indeed, just being annoying (as usual) here. :*
2022-07-05 21:35
VIC

Registered: Aug 2003
Posts: 73
I see it as kind of reasonable to give credit to the people and technologies that played an important part in a production. So I guess that would be a reason why.
2022-07-05 21:59
Krill

Registered: Apr 2002
Posts: 2969
Quoting VIC
I see it as kind of reasonable to give credit to the people and technologies that played an important part in a production.
Of course. Proper credit isn't the point, though. :)
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