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Forums > C64 Coding > Stupid Routines ....
2006-11-27 22:55
General Zoff
Account closed

Registered: Dec 2004
Posts: 7
Stupid Routines ....

Found this one on one of my old work disks ...
Let's collect the most stupid routines you have written on your old C64 ... ;-)

.C:6000 78 SEI
.C:6001 A2 00 LDX #$00
.C:6003 BD 11 60 LDA $6011,X
.C:6006 9D 00 00 STA $0000,X
.C:6009 E8 INX
.C:600a E0 40 CPX #$40
.C:600c D0 F5 BNE $6003
.C:600e 4C 00 00 JMP $0000
.C:6011 2F 34 A9 RLA $A934
.C:6014 A9 EA LDA #$EA
.C:6016 8D 34 A9 STA $A934
.C:6019 F0 24 BEQ $603F
.C:601b A2 00 LDX #$00
.C:601d A9 EA LDA #$EA
.C:601f 9D 40 00 STA $0040,X
.C:6022 E8 INX
.C:6023 D0 F8 BNE $601D
.C:6025 EE 10 00 INC $0010
.C:6028 AD 10 00 LDA $0010
.C:602b C9 00 CMP #$00
.C:602d F0 0B BEQ $603A
.C:602f C9 FF CMP #$FF
.C:6031 D0 E8 BNE $601B
.C:6033 A9 00 LDA #$00
.C:6035 8D 0F 00 STA $000F
.C:6038 F0 E1 BEQ $601B
.C:603a A9 D0 LDA #$D0
.C:603c 8D 08 00 STA $0008
.C:603f A9 37 LDA #$37
.C:6041 85 01 STA $01
.C:6043 EE 20 D0 INC $D020
.C:6046 A9 34 LDA #$34
.C:6048 85 01 STA $01
.C:604a EA NOP
.C:604b EA NOP
.C:604c EA NOP
.C:604d EA NOP
.C:604e EA NOP
.C:604f EA NOP
.C:6050 EA NOP




 
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2006-11-29 12:39
Cruzer

Registered: Dec 2001
Posts: 1048
//Set up a 16x16 charset..

	ldy #$0f
!loop:
	clc
	tya
	ldx #0
ss:	sta screen+$0354,x
	inx
	adc #$10
	bcc ss
	lda ss+1
	sbc #40
	sta ss+1
	bcs !+
	dec ss+2
!:	dey
	bpl !loop-

2006-11-29 13:50
Devia

Registered: Oct 2004
Posts: 401
my SX64+RR+RRNet Radio Reciever with Full Screen Spectrograph:

start: 
sei 
lda #$01 
sta $de01 
lda #$00 
sta $d011 

loop: 
lda $de08 
lda $de09 
sta $d418 
sta $d020 
jmp loop 


:-P
2006-11-30 10:34
j0x

Registered: Mar 2004
Posts: 215
Oswald has given the crucial hint :)
2006-11-30 10:56
Mace

Registered: May 2002
Posts: 1799
I get it... :-)
Interestingly cryptic (not related to the group).
2006-11-30 14:26
Quetzal

Registered: Jul 2002
Posts: 71
;Diagonal "rasters" in $12 bytes:

SEI
ROR $D011
LOOP: DEC $D020
INC $D020
LDX #$03
LOOP2: DEX
BNE LOOP2
JMP LOOP

Other values for X like 01, 02 and 04 are fun to try too!


2007-03-30 13:23
Cruzer

Registered: Dec 2001
Posts: 1048
;Example of code with way too many comments...

	lda #$00	;load the CPU's "accumulator" register with the value 0
	sta $d020	;store it to the VIC-II chip's border color register,
			;thus making the border color black
	sta $d021	;also store the same value (0) to the VIC-II chip's background
			;color register, thus having the same effect as before, namely
			;to produce black color, except that this time it's for the
			;screen's background color

2007-03-30 14:03
WVL

Registered: Mar 2002
Posts: 896
Quote:
;Example of code with way too many comments...

	lda #$00	;load the CPU's "accumulator" register with the value 0
	sta $d020	;store it to the VIC-II chip's border color register,
			;thus making the border color black
	sta $d021	;also store the same value (0) to the VIC-II chip's background
			;color register, thus having the same effect as before, namely
			;to produce black color, except that this time it's for the
			;screen's background color



I think you should add some more comments. It's completely unreadable IMHO.
2007-03-30 14:08
Steppe

Registered: Jan 2002
Posts: 1510
Quote:
;Example of code with way too many comments...

	lda #$00	;load the CPU's "accumulator" register with the value 0
	sta $d020	;store it to the VIC-II chip's border color register,
			;thus making the border color black
	sta $d021	;also store the same value (0) to the VIC-II chip's background
			;color register, thus having the same effect as before, namely
			;to produce black color, except that this time it's for the
			;screen's background color



Cruzer, it doesn't work. I get a black screen every time. Maybe I should read the comments one day to see what it does... %)
2007-03-30 15:18
Compyx

Registered: Jan 2005
Posts: 631
Quote: ;Diagonal "rasters" in $12 bytes:

SEI
ROR $D011
LOOP: DEC $D020
INC $D020
LDX #$03
LOOP2: DEX
BNE LOOP2
JMP LOOP

Other values for X like 01, 02 and 04 are fun to try too!




The same in $0f bytes:

sei
ror $d011
loop: dec $d020
inc $d020
jsr $b123
bne loop


--
To alcohol! The cause of -- and solution to -- all of life's problems!

-- Homer Simpson
2007-03-30 15:58
Scout

Registered: Dec 2002
Posts: 1570
I was trying to make some nice effect for the limiTED C16/Plus4 64 byte compo.

I failed... back to the drawing board because this stinks! :D

It's exactly 64 bytes big and I altered to make it work on the c64.

This is just terrible =)

*=$1000
			lda #$3b
			sta $d011
			lda #$18
			sta $d018
			lda #<$2000
			ldy #>$2000
			sta $f0
			sty $f1
			lda #%01010101
			sta $f2
			ldx #31
fillhires
			ldy #$00
loop1
			sta ($f0),y
			eor #%10101010
			iny
			bne loop1
			inc $f1
			dex
			bpl fillhires

mainloop
			lda #>$0400
			sta $f1

			ldx #3
fillscreen

			ldy #$00
loop2

			tya
			eor $f2
			sta ($f0),y
			iny
			bne loop2

			inc $f2

			inc $f1
			dex
			bpl fillscreen


			jmp mainloop

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