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Forums > C64 Pixeling > Screenshots of Interlace Pics
2024-11-29 10:53
Raistlin

Registered: Mar 2007
Posts: 671
Screenshots of Interlace Pics

I’m interested to know what people’s thoughts are on screenshotting interlace pics…

On C64GFX, we do things a bit differently to CSDb. Generally, we care more about the original art than how it’s presented - so we’ll host logos with all the “extras” removed (scrollers, textual information, etc). But of course CSDb screenshots are of how things are actually released.

With interlace pics, it’s more complicated. In theory we should be displaying animations at 50fps (usually) switching between 2 screenshots.. but I’m lead to believe that that could cause battery drain and other problems on devices - plus the FPS probably wouldn’t be 50.

Some sort of blending was suggested.. or simply choosing alternate pixels and merging to create a full-res pic.

The latter is what I’ve tried with some pics .. eg. Some of Leon’s. It looks good and it looks like it’s true to the original creation - I’d hazard a guess that he simply drew these pics at full 320x200px resolution on most of these, actually, rather than drawing on C64 in an interlace editor?

Eg. https://c64gfx.com/image/168046

I toyed with the idea of blending the 1px offset pictures (frame 0 and frame 1).. but I’m not sure that that’s correct either.

Others have suggested some fairly complex blending schemes that presumably show more like it would be on CRT - and I think this is where the 1,000s of colours problem comes in (evident on many CSDb screenshots). This seems unfair since regular MC/HI screenshots don’t get the same treatment.

Anyway, interested to know thoughts… both for CSDb and for C64GFX.com
 
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2024-11-29 19:25
Raistlin

Registered: Mar 2007
Posts: 671
Ok, I've updated the site now to use 50:50 blending for the interlace pics. I create the blended pics when I run my update-tool for the site - so if a better formula or method comes along that I can implement in C++ then it's easy to update all the pics at the same time.

Though... there're apparently currently 705 images tagged as interlace - and I've so far only setup approx 20 of them.. it's a very manual process to get these done right now. But, yeah, some samples:-

https://c64gfx.com/image/185980
https://c64gfx.com/image/46010
https://c64gfx.com/image/168046
https://c64gfx.com/image/179136

I reckon it's good enough. Filesizes are small, there's no flickering (I know... often there -should- be flickering... but .. meh ..), etc etc.
2024-11-29 20:23
CreaMD

Registered: Dec 2001
Posts: 3057
I did something similar (mixing of 2 pics) 24 years ago. manually in gfx editor (hence the cropping and different sizes). I made a gallery of party GFX compo pictures in PHP. Entries from every party that I could find were there filterable by year and maybe some other filters. All pics had wrong palette (I liked that one though). The gallery got scrapped by Noname guys for initial CSDB content in all wrong sizes etc ;-). Images got slowly replaced by the correct ones over the years (not sure if all of them, though).

the images are here :-)
http://www.c64.sk/gallery/bopc2/pic/
2024-11-29 21:04
Jetboy

Registered: Jul 2006
Posts: 329
Quoting chatGPZ
I don't think there is a good solution for this. Not an easy one anyway. You'll either get non synchronised flickering mess - or some super unrealistic blended image.


Could somebody please hold my beer?

http://brombra.net/hold%20my%20beer/index.html
2024-11-29 21:15
CreaMD

Registered: Dec 2001
Posts: 3057
🤌🤌🤌
2024-11-29 21:22
Jetboy

Registered: Jul 2006
Posts: 329
i used vice to make screenshots and i'm using those images,colors seems strangely oversaturated to me.

Anyone can experiment by saving index.html and placing 2 images in the same folder naming them s1.png and s2.png then opening the index.html in the browser.

Source is well documented, courtesy of chatgpt.

looks great on all my devices. On desktop it seems there is no flicker at all thanks to 144Hz refresh rate
2024-11-29 21:54
Jetboy

Registered: Jul 2006
Posts: 329
correction. it ocassionally stutters on my laptop showing the same frame a couple of times
2024-11-29 22:19
chatGPZ

Registered: Dec 2001
Posts: 11379
Goes into unrealistic blended drawer for me - no difference to static blended image here :)
2024-11-29 22:50
Raistlin

Registered: Mar 2007
Posts: 671
And again it doesn’t work on my iPhone :-( .. it only
Updates the screen if I scroll/zoom etc.
2024-11-30 00:54
Digger

Registered: Mar 2005
Posts: 433
It would be nice to offer the preview mode:

1.) Lace (by using GPU accelerated CSS or JS renderAnimationFrame, e.g. I do toggle a CSS class when you switch "dither" to "lace" https://og2t.github.io/retro-palette-explorer/)
2.) Overlay blending 50/50
2024-11-30 05:32
Raistlin

Registered: Mar 2007
Posts: 671
Quote: It would be nice to offer the preview mode:

1.) Lace (by using GPU accelerated CSS or JS renderAnimationFrame, e.g. I do toggle a CSS class when you switch "dither" to "lace" https://og2t.github.io/retro-palette-explorer/)
2.) Overlay blending 50/50


That looks good! The “preview”‘hover appears over the contain on the main window, though, so I can’t actually click the options underneath on mobile :-(

I’ll try on desktop tonight.
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