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Forums > C64 Coding > Converting GFX question
2023-03-09 08:56
CreaMD

Registered: Dec 2001
Posts: 3075
Converting GFX question

Asking for friend. Quote follows:
---
Morning! Does anyone of you please know a Window C64 converter that would not do any processing and just save data in C64 format?

What's my problem: I prepared a 4-color (so that I can convert to multicolor sprites) picture in Gimp and then ran it through a converter, which decided to just add a 5th color. 🤦‍♂️
---

Thank you for quick help everybody.
 
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2023-03-15 17:10
chatGPZ

Registered: Dec 2001
Posts: 11499
Quote:
just showing how complicated CLI can be.

LOL. Supposed coders and their fear of commandlines.
2023-03-15 18:13
Burglar

Registered: Dec 2004
Posts: 1129
Quoting Oswald
.. that it needs a precompiled tool and dependencies and learning make just proves my point..
You are mixing things up. png2prg 1.2 is the precompiled tool that will run an any OS, it has literally zero dependencies, it's static binary.
Just run "png2prg.exe bla.png" and you will get a bla.prg with the gfx data (koala, hires, chars or sprites).

For compiling Krilllloader, you need dependencies installed, not to be compared with a simple gfx converter.

jeugd 1 - burg 1 (hijacking thread succeeded;)
2023-03-15 19:44
Cruzer

Registered: Dec 2001
Posts: 1049
Quote:
Supposed coders and their fear of commandlines.
Using commandlines != coding though.
2023-03-15 19:45
Oswald

Registered: Apr 2002
Posts: 5118
I apologize for not reading through the thread just jumping on a post randomly.
2023-03-15 20:36
Burglar

Registered: Dec 2004
Posts: 1129
Quote: Quote:
Supposed coders and their fear of commandlines.
Using commandlines != coding though.


I disagree, bash is turing-complete :)
2023-03-15 23:07
Cruzer

Registered: Dec 2001
Posts: 1049
Quoting
I disagree, bash is turing-complete :)
Yeah, I know, but reading readme-files, typing "make", googling error messages and installing dependencies doesn't seem very much like coding to me.
2023-03-16 00:23
CreaMD

Registered: Dec 2001
Posts: 3075
The tool was found. Questions were answered.

I'm glad Wotnau doesn't waste his life here and does something creative on C64 instead.

Time to close.
2023-03-16 08:38
Burglar

Registered: Dec 2004
Posts: 1129
Quoting CreaMD
I'm glad Wotnau doesn't waste his life here and does something creative on C64 instead.
great, means we don't need to waste our lives anymore trying to help you \o/

really, I don't understand your passive aggressive attitude, it comes across as entitled and ungrateful. bah.
2023-03-16 09:42
CreaMD

Registered: Dec 2001
Posts: 3075
Quote: Quoting CreaMD
I'm glad Wotnau doesn't waste his life here and does something creative on C64 instead.
great, means we don't need to waste our lives anymore trying to help you \o/

really, I don't understand your passive aggressive attitude, it comes across as entitled and ungrateful. bah.


I wasn't asking for myself. And this was not aimed at you but at everyone not empathic enough to imagine, that there might be self-taught c64 coders that never actually were programmers for living and commandline is a "distant" concept to them. I think, in my honest opionion, that I was polite in that aspect, because if you look at this debate from distance, there is no real help in the rest of this thread. I admit, that I contributed to that too.

p.s.: And you are right. I forgot to thank everybody who helped. So. Thank you guys!
2023-03-16 12:19
Krill

Registered: Apr 2002
Posts: 3066
Quoting CreaMD
imagine, that there might be self-taught c64 coders that never actually were programmers for living and commandline is a "distant" concept to them.
I thought the usual process was to be a self-taught C-64 coder first (in teenage years) to eventually become a professional programmer later, building on that C-64 knowledge. Not the other way around. =)
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