| |
jcompton
Registered: Feb 2006 Posts: 70 |
Release id #187773 : Alternate Reality - The City +11D
With a dramatically improved saver and a trainer, it is now much much easier to live long enough to stumble into the original game's bugs!
Notably:
- Certain potion effects (Potions of Protection +1/+2) modify the wrong area of memory and may not actually provide any benefit whatsoever.
- These potion-related memory trashes can affect playfield graphics like door labels and mountain backdrops.
- Too many potion effects will crash the game!
- Banks may exhibit erratic behavior at times.
- Upon transitioning from a building back to the game map, the game sometimes "forgets" whether you are outdoors or in an "enclosed area."
- The game mostly hides the mirroring of door labels, but forgets to do so in certain types of Enclosed Areas, so words like "SHOP" and "TAVERN" will appear reversed on the bottom of the door.
- In silent interiors there's a horrible buzzing sound when the SID should probably just be turned off. |
|
... 92 posts hidden. Click here to view all posts.... |
| |
sailor
Registered: Jan 2002 Posts: 90 |
FWIW a sd2iec(and ide64) iffl release, Into Hinterland World +4
I did some tests, and since it will be of no use on my HD only, perhaps some SD2IEC users will be happy over it..
Proof of concept, but as mentioned before, no surprise it works, only downside is probably to revert to kernal calls and everything that comes with it. Native support would be better...... |
| |
Fix
Registered: Feb 2003 Posts: 54 |
Why not supporting all the other drives too?
1541, 1571 and 1581...
Like a .D64 on a SD2iec/IDE64 with IFFL support? |
| |
Fungus
Registered: Sep 2002 Posts: 680 |
I think it was just more to prove that its possible to do without much effort, and also file saving outside the iffl. So kudos sailor.
I foresee sd2iec support being added to n0sd0s in the future when GRG is free to do so. However it will have the drawbacks of being slow as balls even with jiffy/jaffy and no real IRQ-loading/saving support. Native support would indeed be great. |
| |
sailor
Registered: Jan 2002 Posts: 90 |
@fix. The loader was late to the party, we released the game with support for most of the drives (n0sd0s) some time ago.
This version uses the same iffl-file as the previous release, thus adding even more compatibility.
In a normal case, it'd be one release with all the loaders in one.. |
| |
Krill
Registered: Apr 2002 Posts: 2969 |
Quoting FungusI foresee sd2iec support being added to n0sd0s in the future when GRG is free to do so. However it will have the drawbacks of being slow as balls even with jiffy/jaffy and no real IRQ-loading/saving support. Native support would indeed be great. Why slow and no IRQ? SD2IEC's native ELOAD protocol provides both fast and interruptible transfers, as cadaver has pointed out, at least in the drive->computer direction. |
| |
Fix
Registered: Feb 2003 Posts: 54 |
SD2IEC/IDE64 IFFL support has been around for over ~2 years with support for 15x1 drives + save inside IFFL.
You will get automatic support for IDE64 since it use same code as SD2IEC.
Saving outside IFFL is also quite easy if you have enough free memory.
The challenge is have support for 15x1 drives with save outside IFFL due to limited memory in drive and at the same time have that function with SD2IEC/IDE64.
@Sailor: Good work if you managed to add this at an party!!! |
| |
Bacchus
Registered: Jan 2002 Posts: 156 |
My contribution to the discussion:
Alternate Reality - The City +11D
/Bacchus |
| |
Fungus
Registered: Sep 2002 Posts: 680 |
Quote: SD2IEC/IDE64 IFFL support has been around for over ~2 years with support for 15x1 drives + save inside IFFL.
You will get automatic support for IDE64 since it use same code as SD2IEC.
Saving outside IFFL is also quite easy if you have enough free memory.
The challenge is have support for 15x1 drives with save outside IFFL due to limited memory in drive and at the same time have that function with SD2IEC/IDE64.
@Sailor: Good work if you managed to add this at an party!!!
We've had IDE64 support for getting on 2 decades. Save outside IFFL has been a thing since I used Zagon's IFFL, this is not a challenge. As I said, sailor's work was just a proof of concept. |
| |
Fungus
Registered: Sep 2002 Posts: 680 |
Quote: My contribution to the discussion:
Alternate Reality - The City +11D
/Bacchus
A buggy broken crack is your contribution? OK. Weird Flex. |
| |
Bacchus
Registered: Jan 2002 Posts: 156 |
@fungus It's a fully working crack of a game that has some bugs. What's your problem?
/Bacchus |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 - Next |