| |
JackAsser
Registered: Jun 2002 Posts: 1989 |
Eye of the Beholder
Resumed. Easy Flash.
https://youtu.be/dvWrimZUk40 |
|
... 259 posts hidden. Click here to view all posts.... |
| |
v3to
Registered: Feb 2005 Posts: 150 |
So I have finished my graphic parts this week. For those who are interested, here are the gfx specs for the intro scenes:
https://lindau.name/media/pa/treasure/eotb |
| |
Oswald
Registered: Apr 2002 Posts: 5017 |
fantastic work, mr Veto. |
| |
anonym
Registered: Jan 2002 Posts: 247 |
Amazing, v3to (and the rest of the team as well, wow), can't wait to t see this in action. |
| |
JackAsser
Registered: Jun 2002 Posts: 1989 |
For you who missed the beta test performed last weekend.
https://www.youtube.com/watch?v=lzk3-Nd0VFQ
One bug found, and fixed.
Please also follow the YT-channel. <3 |
| |
Oswald
Registered: Apr 2002 Posts: 5017 |
susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :) |
| |
JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: susbcribed, but you really shouldnt test it, as normal users doesnt know what the program should be able to do / not do and find more bugs :)
Ofc. Others have tested and found many bugs, f.e. the current WR speed runner tested it and found ALOT, all fixed. He’ll do a re-run soon.
However I also find bugs everytime I run through the game. Each run with more seldom bugs. No known bugs atm => more testing needed. |
| |
TWW
Registered: Jul 2009 Posts: 541 |
Amazing efforts!
Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".
Again amazing work, and cudos! |
| |
JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Amazing efforts!
Subjective Polishing - constructive feedback:
- Pixel-fade the logo in the intro (everything else is so smooth)
- If you have enough sprites, SC the character names during character creation allowing a smaller charset to fit the names within the constraints of the "name-box".
Again amazing work, and cudos!
Thanks!!
Pixel fade, yes thought about it but it’s a bit tricky as yellow is bg color, not blue.
Character names. A tradeoff, all sprites are used to the right to display hires text. |
| |
WVL
Registered: Mar 2002 Posts: 886 |
How much storage left on the cartridge? |
| |
Frantic
Registered: Mar 2003 Posts: 1627 |
My guess: 3 bits |
Previous - 1 | ... | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | ... | 28 - Next |