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Forums > C64 Coding > Holy Grails
2018-03-18 10:10
Krill

Registered: Apr 2002
Posts: 952
Holy Grails

I've been wondering about them, with some having been finally discovered, others not yet, and some probably going to remain in the realm of the impossible forever.

I'm speaking of things like:
- 320x200x16 graphics without restrictions
- Crash-free all-direction hardware scrolling
- Digi replay of 8-bit samples at one register write per sample and without requiring cycle accuracy

on standard vanilla hardware, of course.

Some examples of discovered grails are:
- Cube rotating at 50 fps about 3 axes
- The 9th sprite (with some restrictions)
- On-the-fly standard GCR block read+decode+checksumming

As for definition, they all satisfy some measure of being perfect or optimal or being possible after all, with no further improvements required, possible or necessary. But i'm not so sure if that definition holds water with regard to some of the examples i listed. :D

The question is, what other Holy Grails are there, already discovered or still elusive?
What are your pet grails you've been chasing after for decades or have found eventually? :)
 
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2018-03-28 16:04
JackAsser

Registered: Jun 2002
Posts: 1319
Quote: *** ChristopherJam invokes Godwin's Law
*** Topic closed


ROFL!
2018-03-28 16:10
ChristopherJam

Registered: Aug 2004
Posts: 796
HAHAHAHAHA

Dammit, I did think about swapping the last two lines (more of a diagonal stripe that way), but wanted to stay faithful to the allocation Reutastic actually used…
2018-03-28 16:15
CreaMD

Registered: Dec 2001
Posts: 2512
"rocket science", "easy as d021". Yeah "After wit is everybody's wit."
2018-03-28 17:38
Golara

Registered: Jan 2018
Posts: 61
I see every post of Christopher as <message ignored>. What does it mean ?
2018-03-28 18:55
algorithm

Registered: May 2002
Posts: 687
You accidently clicked on "ignore all posts from this user". You can revert back to previous somewhere in userpage I think
2018-03-28 20:14
Golara

Registered: Jan 2018
Posts: 61
Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze
2018-03-28 20:22
JackAsser

Registered: Jun 2002
Posts: 1319
Quote: Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze

Well, that’s not a holy grail, that is Amiga
2018-03-28 20:33
Golara

Registered: Jan 2018
Posts: 61
Quote: Well, that’s not a holy grail, that is Amiga

maybe to make it more reasonable I'd leave out the top and bottom and the crunch area blank, just add the graphics in the sideborders. I don't know how many sprites can you have on a bad line with sideborders open though. Actually, having a multicolor bitmap without badlines and sideborder sprites (like in last part of Time Machine) scrolling in all direction... has this been done before ?
2018-04-04 03:28
Cruzer

Registered: Dec 2001
Posts: 959
A demo where you can set it in warp mode, even if it runs on real hardware.
2018-04-04 07:16
Bob

Registered: Nov 2002
Posts: 65
I just did one ;)
Zooming Definer Ball ;) (Bouncy)

now I shall read up here and perhaps do some of them 8)=)
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