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Krill
Registered: Apr 2002 Posts: 2993 |
Holy Grails
I've been wondering about them, with some having been finally discovered, others not yet, and some probably going to remain in the realm of the impossible forever.
I'm speaking of things like:
- 320x200x16 graphics without restrictions
- Crash-free all-direction hardware scrolling
- Digi replay of 8-bit samples at one register write per sample and without requiring cycle accuracy
on standard vanilla hardware, of course.
Some examples of discovered grails are:
- Cube rotating at 50 fps about 3 axes
- The 9th sprite (with some restrictions)
- On-the-fly standard GCR block read+decode+checksumming
As for definition, they all satisfy some measure of being perfect or optimal or being possible after all, with no further improvements required, possible or necessary. But i'm not so sure if that definition holds water with regard to some of the examples i listed. :D
The question is, what other Holy Grails are there, already discovered or still elusive?
What are your pet grails you've been chasing after for decades or have found eventually? :) |
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Compyx
Registered: Jan 2005 Posts: 631 |
Well, you're too late for that, somebody already did that in a recent demo, and it looked awesome :) |
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Oswald
Registered: Apr 2002 Posts: 5100 |
50 fps 160x200 plasma ? and not made of huge lego sized squares ? and more than 4 colors ?:P |
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Raistlin
Registered: Mar 2007 Posts: 694 |
The 160x200 plasma is definitely very nice - great job there :-) |
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Digger
Registered: Mar 2005 Posts: 442 |
Quote: I think Crossbow used something like that to have more than 320 pixels worth of char/bitmap graphics per rasterline.
Yeah, it was the 25 lines of multicolour bitmap plus extra hires scroll, not using sprites.
Does anyone remember which demo is was? Either Crest or Booze Designs...? |
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chatGPZ
Registered: Dec 2001 Posts: 11429 |
Wasnt that boooze design and royal arte? :) |
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Copyfault
Registered: Dec 2001 Posts: 479 |
Quoting chatGPZWasnt that boooze design and royal arte? :) Yes, that IFLI-part with 26 char lines! Though I'm not sure wether the 26th charline full of bitmap gfx was a world first in this demo or if it was done before, then most probably not as part of an IFLI piccy.
Now making all the rasterlines of the 26th charline fetch new VRam colours would *really* be a holy grail ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11429 |
I am sure i have seen this as a PoC in 64er in the 80s :) It is mentioned in the VIC article as well IIRC |
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Krill
Registered: Apr 2002 Posts: 2993 |
Quoting KrillI think Crossbow used something like that to have more than 320 pixels worth of char/bitmap graphics per rasterline. Pretty sure former self meant X not Y, though. =) |
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Jammer
Registered: Nov 2002 Posts: 1342 |
https://www.youtube.com/watch?v=F3UQ9P9S9oU
For those who aren't familiar yet - raycaster running at bearable speed but not that much bearable resolution. Smaller monitor recommended but other than that, game is fully playable and definitely beyond usual proof of contept stage ;) |
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algorithm
Registered: May 2002 Posts: 707 |
Quote: Quoting KrillI think Crossbow used something like that to have more than 320 pixels worth of char/bitmap graphics per rasterline. Pretty sure former self meant X not Y, though. =)
Could it be this one? (Tense years by sounddemon) - Tense Years |
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