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Forums > C64 Coding > C64Debugger - As the output for Demo Effects (?!?)
2024-09-27 20:39
Druid

Registered: Jun 2017
Posts: 3
C64Debugger - As the output for Demo Effects (?!?)

I've been running alot of intros/demos in c64debugger.

After observing all the memory locations dancing as they are read/written in the memory display - it occurs to me that someone could code up something that would manipulate that screen where that is where the demo is displayed (!!)

I've seen some pretty magical stuff happening in there - sometimes more visually interesting than what's being rendered on the actual c64 screen..

Switching out kernel to open things up - gives you almost a canvas of 0xFF(W) x 0xFFFF(H) display..

Has anything like that ever been done? I'd like to see it if it has..
2024-09-27 20:58
Knight Rider

Registered: Mar 2005
Posts: 131
Why not open a compo ?
2024-09-27 22:38
Jetboy

Registered: Jul 2006
Posts: 269
Quote: I've been running alot of intros/demos in c64debugger.

After observing all the memory locations dancing as they are read/written in the memory display - it occurs to me that someone could code up something that would manipulate that screen where that is where the demo is displayed (!!)

I've seen some pretty magical stuff happening in there - sometimes more visually interesting than what's being rendered on the actual c64 screen..

Switching out kernel to open things up - gives you almost a canvas of 0xFF(W) x 0xFFFF(H) display..

Has anything like that ever been done? I'd like to see it if it has..


I did some lissajou plotting, but never released that. Was thinkinking about putting it as an easter egg in some upcoming production, but never did.

Also great minds think alike, as that was my first thought when i started playing with retro debugger :)
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