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Forums > C64 Coding > How does linecrunch work ?
2003-02-17 11:49
Majikeyric

Registered: Sep 2002
Posts: 83
How does linecrunch work ?

Hi everybody !!!!

Can someone explain or point me to a web site where I could find information about linecrunch ???
I think it allows to scroll bitmaps but I don't know how ???

thanks.
 
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2003-02-28 19:47
Cybernator

Registered: Jun 2002
Posts: 154
Yago wrote:
"To recognize the both CIAs (6526 & 8???), try the Program "diag" which might be found here..."

Wait a minute, I've never seen 85xx CIA. New C64s are based on 85xx chips, except for the CIA. It still 6526 with "A" after the number. Or maybe there're some 85xx based CIAs which are unknown to me? If possible, please check the number of the CIAs in your C64.

Btw, please explain something more about the "shiftlock detection" you mentioned (or send me a link if there's any).
2003-02-28 23:26
Stryyker

Registered: Dec 2001
Posts: 465
My newer C64 had red LED.
2003-03-10 13:18
yago

Registered: May 2002
Posts: 332
Quote: Yago wrote:
"To recognize the both CIAs (6526 & 8???), try the Program "diag" which might be found here..."

Wait a minute, I've never seen 85xx CIA. New C64s are based on 85xx chips, except for the CIA. It still 6526 with "A" after the number. Or maybe there're some 85xx based CIAs which are unknown to me? If possible, please check the number of the CIAs in your C64.

Btw, please explain something more about the "shiftlock detection" you mentioned (or send me a link if there's any).


Concerning differences between left shift and shiftlock:

This is an excerpt from C=Hacking #7:

You can use this feature to distinquish between the left
shift and the shift lock keys, although they are connected
to same hardware lines. The shift lock key has smaller
resistance than the left shift. If you make both CIA 1
ports to outputs (write $FF to $DC03 and $DC01) prior
reading the left shift key, only shift lock can change the
values you read from CIA 1 port B ($DC01).)

Have Fun,
Zed Yago
2013-10-26 08:25
ChristopherJam

Registered: Aug 2004
Posts: 1378
So I've been playing with line crunch a little, but if I try to do it within the display area, I've only managed to crunch every second row of characters.

(eg, I can get VIC to display 8 lines of row 3, then 1 line of row 4, then 8 lines of row 5, then 1 line of row 6)

Within row 3, I tell VIC to delay row 4 by a line, then trigger row 4 at the time I would for FLI (ie with the three char bug area visible). I can then start row 5 in any of the next 7 lines.

Is crunching multiple adjacent rows down to single adjacent lines only possible if you start in the upper border, before the first char row has been displayed?
2013-10-26 15:43
ChristopherJam

Registered: Aug 2004
Posts: 1378
Never mind, got it working now :D
2022-06-15 08:58
Raistlin

Registered: Mar 2007
Posts: 552
I'm starting to code my first linecruncher (!) .. and hitting some snags. I can only get it to scroll 0-14px (!) instead of the 0-15px that I of course want...

Across 16 frames, I'm doing these D011 writes (VSYNC, HSYNC):-

Frame0: V01, H15 (D011 = $30) and V48, H09 (D011 = $31)
Frame1: V01, H15 (D011 = $31) and V49, H09 (D011 = $32)
...
Frame6: V01, H15 (D011 = $36) and V54, H09 (D011 = $37)
Frame7: V01, H15 (D011 = $37) and V54, H09 (D011 = $30)
Frame8: V01, H15 (D011 = $30)
Frame9: V01, H15 (D011 = $31)
..
Frame15: V01, H15 (D011 = $37)

These are the only $d011 writes that I do...

Frame7 and Frame8 end up the same .. so it seems that I have something out of step somehow - both frame 7 and 8 of course have a final $d011 value of $30... so I assume I'm doing -something- wrong here..?

Any help/advice at all would be great............
2022-06-15 10:40
Raistlin

Registered: Mar 2007
Posts: 552
One more small note with what I'm trying to do here ... I'm -hoping- that I can do 0-15px linecrunch-based scrolling without losing any of the vertical height of the screen .. ie. retaining all 24chars (192px).
2022-06-15 11:06
Krill

Registered: Apr 2002
Posts: 2839
Still not quite sure what you want to achieve, tbh. :)

Linecrunching does not lose you any char rows, but the wrapping point (screen offset $03ff->0 mid-row) and shifted screen contents below that become a bit cumbersome to handle.

One crunched char row equals upscrolling by 7 rasterlines, and you'd normally combine linecrunching with FLD (empty lines filled with $3fff idle pattern) for pixel-wise hardware Y-scrolling.
2022-06-15 12:00
Raistlin

Registered: Mar 2007
Posts: 552
Ahhh, thanks Krill! That was the last piece of the puzzle - and explains why I could only get 0-14px working instead of 0-15px (0-7px coming from the smooth scroll of D011 plus 0px or 7px depending on whether I crunched a line).

I have it working in my test function now... tomorrow I'll see whether I can get it working in a more useful way :-)
2022-06-15 12:37
Krill

Registered: Apr 2002
Posts: 2839
Glad i could help!

So the missing piece of the puzzle was that you'd set YSCROLL again after the crunched line, so you'd have 0..7 pixels of scroll-range above plus another 0..7 pixels of scroll-range below the crunched rows?
Or that you'd need to crunch 3 char rows (not just 2) in order to scroll up by 15 pixels? =)
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