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Forums > C64 Pixeling > Hires
2006-07-25 09:02
ptoing

Registered: Sep 2005
Posts: 271
Hires

Some time ago I started dabbling in standard Hires mode and i find it quite enjoyable. Also people seem to like the stuff i put up on CSDB in hires mode.

This makes me wonder why not more graphicians try to use it. Imo it is pretty easy to get a hang of and quite enjoyable.

Opinions?
 
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2006-08-08 15:05
Scout

Registered: Dec 2002
Posts: 1568
Quote: That only goes for you, Roland.. ;)

Huu... ;(

---
8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2006-08-08 15:07
Jetboy

Registered: Jul 2006
Posts: 213
Helm: I feel the difference between watching demos on PC and watching them on real thing. But conceptualy c64 is not giving you any extra psoibilities you wouldnt have on PC, or other modern machine. Opposite, it gives you restrictions.

You can aply all those restrictions on PC. Ha! You can invent any kind of restriction on PC and impose them on your art, or rather draw with those restrictions in mind. Not only you can create in c64 imposed aestetics, you can create your own aestetics - isnt that worth more for an artist? Being able to create their own aestetics, own style? Being original? It seems that it is what you pursue. You disregard people who draw "copies". Isnt using c64 aestetics instead of inventing your own the same as drawing Boris pictures on c64?

Technical hint: As for flicering in Vice - if you set your refresh to multiple of 50Hz it is bearable, with 50Hz it's almost the same as on c64. 100 and 150 Hz looks even beter as it seems to flicker less - but its less c64ish.
2006-08-08 15:30
Helm
Account closed

Registered: Jul 2006
Posts: 25
I am a comic artist by trade. I do stuff like this:

www.locustleaves.com/cinemabig.png
www.locustleaves.com/robotboy.png

When I make comics, I don't try to draw stuff that looks ultra-realistic, nor do I try to make comics that read like tv-shows or movies. I try to make comics that could only be comics, nothing else. To play up the individual strengths of the medium, so to speak.


So similarily, when I try to do Pixel Art, I try to find what the aesthetics that are inherent to it are, and play those up too. I don't want to do Computer Art that looks like oil on canvas. I should do that with oil... on a canvas (a point to consider is that nobody should be above translating an oil-technique effect to say, digital art. Cross-polination breeds innovation). So from this line of thinking I started to ponder on the inherent characteristics of the medium, and realized that they are borne of technical restrictions. Bit restrictions, tile restrictions, character restrictions. These were not, originally arbiterate, but rather imposed by technology. The semiotic significance therefore of Pixel Art, that which for me places is it as a disparate form of art than the generic 'Digitalized Art', is that which arises out of, but also seemingly transcends restrictions, while still being respectful of them. The absolute CONTROL of the artist over the atom (read: pixel) of his artistic universe (read: picture he's working on). No other art has such fine control. The control is borne from the limitation! Isn't that magical?

I am sure coders, musicians, just as much as graphicians on the c64 can appreciate this point.
2006-08-08 15:51
Jetboy

Registered: Jul 2006
Posts: 213
So what was your problem with Boris copiers again?
2006-08-08 17:27
Oswald

Registered: Apr 2002
Posts: 5017
oh my god, you could also have asked "why do you code on c64 when a pc can do anything and more a c64 can do?"

When someone asked George Mallory that why he have climbed the Everest he simply answered: "Because it's there"

Hope this one is statisying. If still not then the final answer is 42.
2006-08-08 18:19
Wile Coyote

Registered: Mar 2004
Posts: 637
@Ptoing. Since you like hires, you should give the UFLI editor a go :)
2006-08-08 18:33
Ben
Account closed

Registered: Feb 2003
Posts: 163
Thanks for the split-pass, Oswald.

Many arguments revolve around the intricate answer on the questions: WHY create art? And why create ART?

(Thank God, not: WHAT IS art!)

The answer finds its roots in the very essence of human sapiens, probably in the socio-psychological ego fulfilment and social status?
2006-08-08 19:55
Jetboy

Registered: Jul 2006
Posts: 213
What bothers me is why people like Helm have a problem with other people creating whatever they create (boris copies in that case). And tell those people what is right and whats not.

ya, because "they know beter".

ya, 42.
2006-08-08 20:05
Tch
Account closed

Registered: Sep 2004
Posts: 512
Hell,I prefer Donald Duck issues to watching -and analyzing- `art´ in general. ;)
2006-08-08 20:06
Helm
Account closed

Registered: Jul 2006
Posts: 25
I'm sorry you feel that way. I am not telling anyone what to do nor what is right and wrong, yet I have my (strong) opinions on the matter and I stand by them. If you find my opinions, or my attitude that offensive, you'll have to deal.
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