Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Anyone want their tune featured in a demo being released this weekend?
2019-06-07 03:50
ZIG

Registered: Feb 2004
Posts: 37
Anyone want their tune featured in a demo being released this weekend?

Hi there... I am wondering if anyone has a nice little tune they would like featured in our wild entry being released this weekend.

It has a fun world-first in it, I cannot talk too much about this yet, but I am hoping it gets featured quite a bit beyond just the demoscene...

So I would be eternally grateful if a composer would like to lend a tune for this!

Regards
Joe
 
... 4 posts hidden. Click here to view all posts....
 
2019-07-02 05:20
ZIG

Registered: Feb 2004
Posts: 37
Hi guys, just following up that thread... it's not dead - but we delayed releasing. I have some updates.

1. We have a release we are working on for a SIGGRAPH demoscene event invitro. I can share graphics now and over the next few days I can provide a working demo with placeholder music.

2. The release that we were hoping to do for Flashback has been postponed until the SIGGRAPH event in November. As soon as I have a working shell for you to play with I can share it...

Thanks for everyone's support!
2019-07-02 11:06
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting ZIG
Compo deadline is in 48 hours, that is like a lifetime.
True - at least in the old days, where you could ask a musician if they wanted to compose something at a party, and they would say "sure, just need to borrow your computer for 1-2 hours" and then they would sit with headphones in a noisy hall and compose something like Drudgery. But of course, that was in the same period where Oxyron would release a demo every two weeks, so I guess everyone were faster back then.
2019-07-02 14:48
ChristopherJam

Registered: Aug 2004
Posts: 1378
Quoting Cruzer
I guess everyone were faster back then.


We're all getting slow in our old age haha.
2019-07-02 18:41
spider-j

Registered: Oct 2004
Posts: 445
Quoting Cruzer
I guess everyone were faster back then.

I guess "composing" back then also usually didn't start with writing 1000 lines of filter and wave tables for every instrument just to keep up with your competitors ;-P
2019-07-02 19:01
Krill

Registered: Apr 2002
Posts: 2839
Quoting Cruzer
and then they would sit with headphones in a noisy hall and compose something like Drudgery.
Man, that tune immediately makes me want to code some never-seen-before colourful raster effect with ever-changing parameters, that one can watch for hours. =)
2019-07-03 00:41
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Quoting Cruzer
and then they would sit with headphones in a noisy hall and compose something like Drudgery.
Man, that tune immediately makes me want to code some never-seen-before colourful raster effect with ever-changing parameters, that one can watch for hours. =)


What keeps you from actually doing it Gunnar? Old age? ;)
2019-07-03 01:05
Jammer

Registered: Nov 2002
Posts: 1289
Quoting spider-j
back then also usually didn't start with writing 1000 lines of filter and wave tables for every instrument just to keep up with your competitors ;-P


I see what you did there :P
2019-07-03 06:49
Krill

Registered: Apr 2002
Posts: 2839
Quoting JackAsser
What keeps you from actually doing it Gunnar? Old age? ;)
Right now, my general tendency to one-track-minding the latest pending release, then a never-shrinking backlog of other projects postponed by a delay on said pending release, deadlines attached to said backlog projects... and actually not having any idea for an oldschoolish raster effect yet in the drafts folder (IIRC), yet-unseen or not. And maybe, indirectly, a little bit of old age, yeah. =)
2019-07-03 07:15
ZIG

Registered: Feb 2004
Posts: 37
@CreaMD if you're still interested, should I PM you links to gfx and D64 images?

@Scarzix are you interested in doing anything for the release in November? I can send you details on the project via PM as well if you're interested.
2019-07-06 22:32
Scarzix

Registered: Aug 2010
Posts: 143
Quote: @CreaMD if you're still interested, should I PM you links to gfx and D64 images?

@Scarzix are you interested in doing anything for the release in November? I can send you details on the project via PM as well if you're interested.


Sure, let me see what you have got. Maybe I can do something.
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
The Phantom
Weasel/Padua/Hitmen/..
Guests online: 134
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Logo Graphicians
1 Sander  (10)
2 Facet  (9.7)
3 Mermaid  (9.4)
4 Pal  (9.4)
5 Shine  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.