Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user eightbitswide ! (Registered 2024-12-24) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > is there a putpixel example ?
2006-03-27 03:16
Trifox
Account closed

Registered: Mar 2006
Posts: 108
is there a putpixel example ?

Hi, i wonder if there is a easy to read example wich plots exactly one pixel in a particular gfx mode? on to a given coordinate?
 
... 10 posts hidden. Click here to view all posts....
 
2006-03-28 17:02
Trifox
Account closed

Registered: Mar 2006
Posts: 108
i made another sprite multiplexer routine :

this one 16x8 Sprites are moved independently on x axis :)

source:
http://www.digitalgott.de/c64/sprites_double.asm

bin:
http://www.digitalgott.de/c64/sprites_double.prg
2006-03-29 06:37
Oswald

Registered: Apr 2002
Posts: 5094
looks like some of those "experimental" flash stuffs :)
2006-03-29 08:38
Skate

Registered: Jul 2003
Posts: 494
@trifox: Not bad at all. I think you've a good coding background but now you are interested in c64 platform. Correct me if I'm wrong.
2006-03-29 16:13
Cruzer

Registered: Dec 2001
Posts: 1048
nice previews, reminds me of some of my first routines from 1989-90.
2006-03-31 23:29
Trifox
Account closed

Registered: Mar 2006
Posts: 108
hi, thanks for replys,

@skate yes i did all this stuff on the good old amiga, and now ( in my first week of c64 coding ... ;)) i try to reimplement most of the effects i know so far, nothing special at all, just sine/cosine playing, i just finished a nice text mode dotflag ... ;)

exe
http://www.digitalgott.com/c64/dotflag.prg
src
http://www.digitalgott.com/c64/dotflag.asm

most of my sample codes consists of exxcesive macro usage, this is mostly because of the ugly 256byte page jumping around, so if i want to fill a line of text i make a macro
and use this macro 25 times ... ;)

now i am ready to do some more interesting stuff, i will open a new thread for getting info about linedoubling ...


but here is just another piece of code, a big text scroller
src
http://www.digitalgott.com/c64/scrolltext_smooth.asm
exe
http://www.digitalgott.com/c64/scrolltext_smooth.prg

and i also started a little demo editing toolkit for windows, here is the sinus editor for the sprite multiplexer:
http://www.digitalgott.com/c64/c64_sineditor.exe

and due to the fact that i want to achieve a plasma effect on c64 i made also an opengl plasma editor ;)
http://www.digitalgott.com/c64/c64_plasma_editor.exe
2006-04-01 05:29
Oswald

Registered: Apr 2002
Posts: 5094
nice to see you're making fast progress ! :)

little advice for the dot flag: make the x and y movement about the same speed. Currently x speed is too high and its not so nice. Also if you use a bitmap plotter you could have a much bigger amplitude. As the fx looks now, it could be done with animated characters ;)

2006-04-01 07:38
Trifox
Account closed

Registered: Mar 2006
Posts: 108
... sorry, it actually IS DONE by animating charachters ... ;) 25*15 charachters, hehe, i have not implemented anything using bitmaps ... ;//
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Guests online: 86
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 X-Mas Demo 2024  (9.5)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.037 sec.