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Krill
Registered: Apr 2002 Posts: 2982 |
Release id #197710 : Transwarp v0.64
General Q&A thread, also report problems and error logs here. |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quoting sociInstead it had to be written out to a disk and loaded from there. Completely defeats the purpose of it's fast loading feature if it takes more time to get to the point where it actually starts to show something. That's true for single-consumption fire and forget stuff. For repeated playing on real original hardware, it makes sense to have it packaged like it is.
Quoting sociJust for fun I tried with my 1541U2 which failed of course. Not that it matters much as I have plenty of disks and drives. Yeah, sure, everyone should probably buy the latest version right? Pretty sure just upgrading the firmware to something recent should suffice.
Quoting sociI have no idea what the authors were smoking. If the release is targeted to emulators or 1541U and such then for single file stuff ram injection is the way to go anyway. But for real hardware these sort of "packaging" does not add any value at all! It does for multiple re-use, and on original hardware (plain vanilla stock 1541).
Quoting sociBut really, people should think before they release to make their stuff more accessible. E.g. how difficult is to upload a standalone prg version as well?! I guess they wouldn't be mad at anyone adding that to the entry. =) |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
Quote:Pretty sure just upgrading the firmware to something recent should suffice.
works fine with firmware 3.7 (116) here.
what a strange complaint this is :) |
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Digger
Registered: Mar 2005 Posts: 438 |
Could TransWarp technically work with C16 or Plus/4? |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quoting DiggerCould TransWarp technically work with C16 or Plus/4? On 1541, i think it should work*.
On 1551, single-revolution full-density fastloaders have been invented long ago, no?
Would there be interest in a 1541 port for C16?
* You do get the full 1.76 MHz anywhere on screen with display disabled, yeah? I've also just read that you can even get to 2.22 MHz with display disabled. |
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Krill
Registered: Apr 2002 Posts: 2982 |
A new caveat just rolled in, courtesy of Morphfrog:
If there is a "SYSTEM INCOMPATIBLE" message on install and/or a "?COMPATIBILITY ERROR." (v0.64)/"?COMPAT ERROR." (v0.68) on load, try removing anything connected to the user port. |
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Krill
Registered: Apr 2002 Posts: 2982 |
Won't get around finishing clean cc1541 Transwarp encoder integration for a while.
For the time being, anyone interested in playing around with it or even releasing something with it can drop me a mail to receive patched cc1541 binary with current transwarp.prg and an example shell script, like the Atlantis dudes did with Lovecats not long ago. =) |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quote:User Comment
Submitted by Zaphod [PM] on 15 August 2021
Is there some reason this can't be made into a kernal replacement for easyflash after you make the 30x fallback loader? The code would likely not fit in a KERNAL replacement without a counterpart replacement ROM in the drive itself (at which point there would be some more speed improvement options, but no "stock hardware" feature). And i guess the licenses will clash when basing this on the original KERNAL and drive ROMs. A cartridge fastloader would be the way to go.
Quote:Or make Transwarp Ocean Loader (laugh). You'd load the file it would kick in the fast loader, set up the screen, load the music, start the tune, load the color ram, load the picture, flash the borders while the main crunched proggy loads, then stop the border flashing and wait for you to press space in case you want to listen to more music. :) Keep in mind it's still a fastloader, so screen is disabled while loading. You can fastload a start screen, wait for a key press (while optionally playing music or animation), then fastload the main program, though. The showcase images for the upcoming next release will have at least 2 games demonstrating this kind of multiload. (It's also possible to fastload files from the main program, when leaving the resident code and things like the load vector untouched.) |
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Zaphod
Registered: Jun 2012 Posts: 63 |
Well i'm wondering what an IRQ loader could do. :)
But more useful would be making versions of Lucasfilm stuff that WORK FROM D64.
LOAD":*",8,1
SEARCHING FOR :*
(black screen)
load transwarp.
load Lucasfilm intro, and play it.
load main game.
start.
Requests.
Ballblazer
Koronis Rift NTSC (this might be tricky, dunno if there's enough space to fit transwarp in on the disk)
The Eidolon (with music patch to make it sound like the early version)
Rescue on Fractalus (based off of vorpal version, not off of wacked out Joe Loader version)
the goal is a .d64 version that loads at least as fast as the original disk after it's be parametered, and acts similar to the original. |
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Krill
Registered: Apr 2002 Posts: 2982 |
You can use Transwarp as a booter for games, which would then proceed using an IRQ loader and continue loading standard-encoding files in the background. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
Then again, in 2021 you can just make an EF version that "loads" even faster :) |
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