Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Pinball Dreams discussion forum
2003-02-13 19:16
WVL

Registered: Mar 2002
Posts: 902
Pinball Dreams discussion forum

Hey guys/girls,

instead of updating my homepage all the time, I though I could open a new thread here instead. This will also allow other ppl to comment on the development.

okay, so whassup at the moment?

Well, Last month I completely restarted from scratch on the code. Why? Well, first I wanted to concentrate more on getting the game to run in less memory, also I wanted to focus more on accurate simulation of the ball and some small other things...

What I have done till now :

1 - spawned the ball ;-)
2 - added gravity to the surroundings, the gravity data is now RLE encoded, so it doesn't take up much memory anymore. Used to eat 20 blocks of memory, now I think a map would use 3-4 blocks..
3 - I changed the gravity routine to use polar-based vectors instead of cartesean, much more accurate!
4 - added a debug mode to the movement routines, you're able to pick up the ball with the firebutton and move it around. Let go of the button and you drop it on the table again.
5 - Worked on an accurate (within 1 'bradian' degree) direction calculation routine. This routine will be used for both friction calculations and calculating new directions after collisions. So it needs to be
6 - added a (simple) friction routine.
7 - I put a small preview on the web ;-)

get it at http://www.interstyles.nl/pinball.rar

okay, what am I up to now?

1 - increase the speed accuracy to 24 bit, I need this because the friction only affects speed in the last 3 bits or so, so it's not accurate at all..
2 - add spin to the ball, so it is allowed to roll.. (also gives effect to the ball like top-spin and such)
3 - dunno yet, I'll see what is the next logical step after that.. probably the new method of collision detection, dunno..

I'm thinking of putting the sourcecode online as ascii file, so everyone can check it out...

Suggestions? Questions? other stuff?

greets, Werner
 
... 163 posts hidden. Click here to view all posts....
 
2011-12-20 12:09
Zyron

Registered: Jan 2002
Posts: 2381
But in 2056 it will be 64 years!
2011-12-20 16:10
Skate

Registered: Jul 2003
Posts: 494
@Zyron: Wouldn't it be amazing if 10% of us could met in 2046, celebrating the 64th year of our beloved 64, talking about the 1000+ passed away sceners and playing Pinball Dreams which was just released! :) And of course 2% of us can have another meeting in 2056 to celebrate the 64th year of P.D. as well. :)
2011-12-20 16:48
Danzig

Registered: Jun 2002
Posts: 440
Quote: @Zyron: Wouldn't it be amazing if 10% of us could met in 2046, celebrating the 64th year of our beloved 64, talking about the 1000+ passed away sceners and playing Pinball Dreams which was just released! :) And of course 2% of us can have another meeting in 2056 to celebrate the 64th year of P.D. as well. :)

In 2056 it will be a Knoeki one-man-show I guess..
2011-12-20 17:46
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Its been ages since the last update. The game seems almost there.
I know they were attempting to shave of bytes here an there, presumably to make room for the finishing code.
2011-12-21 21:56
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
The game seems almost there.

not quite... the engine is almost there. everything that makes it into an actual game (ie the boring parts) is still missing :)
2011-12-22 09:11
WVL

Registered: Mar 2002
Posts: 902
what groepaz said :)
2011-12-22 12:10
Cruzer

Registered: Dec 2001
Posts: 1048
Quote:
the engine is almost there. everything that makes it into an actual game (ie the boring parts) is still missing
A common problem in games and other big projects. Also getting from "almost there" to "actually there" can be quite a long way.
2011-12-22 12:10
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: what groepaz said :)

We're a bit lazy unfortunatly. It's really my fault I think because WVL requested modifications to the editor, which I so far have failed to deliver. (Please PM me again regarding the specs). I could fix that AND and article for someone else during my daily train rides...
2011-12-22 12:28
WVL

Registered: Mar 2002
Posts: 902
Relax, I'm just as lazy as you are :D

Will pm you again with the correct specs (if i can still remember it :D)
2012-10-22 14:36
AmiDog

Registered: Mar 2003
Posts: 97
Someone just wrote "Pinball Dreams" in another thread, so I just had to ping this one... *runs and hides*
Previous - 1 | ... | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
haschpipan
anonym/padua
Alakran_64
Flashback
Krill/Plush
Mason/Unicess
Mibri/ATL^MSL^PRX
iAN CooG/HVSC
sln.pixelrat
Guests online: 123
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.048 sec.