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fermhg Account closed
Registered: Oct 2002 Posts: 43 |
Who are the better programmers?
This is my question: Who are the better programmers? |
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... 35 posts hidden. Click here to view all posts.... |
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Laxity
Registered: Aug 2005 Posts: 459 |
Better than who? |
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pernod Account closed
Registered: Nov 2004 Posts: 25 |
I know over a thousand POKEs.
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: I know over a thousand POKEs.
Name them. I dare you! |
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Slartibartfast Account closed
Registered: Jul 2002 Posts: 230 |
Quote: Name them. I dare you!
:D |
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Monte Carlos
Registered: Jun 2004 Posts: 359 |
i've read 100 tips and tricks in 46er magazin |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: i've read 100 tips and tricks in 46er magazin
46er magazin? Is that like 'Dolce & Cabana' clothing, not quite like the original? |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: 46er magazin? Is that like 'Dolce & Cabana' clothing, not quite like the original?
I guess he read the fake label version of 64er. |
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_V_ Account closed
Registered: Jan 2002 Posts: 124 |
I guess for most of the scene coders, Xbow = God. He made such a truckload of cool, innovative routines which really pushed the old cpu to the limit. Impossible is a magic word for him - it makes him want to actually do it, and he always succeeds. However, his forte are rastertiming routines, which most people consider "oldskool" these days.
Enter Graham. He's my favourite because he was the first to realise "newskool" effects at big resolutions and speeds. The distorter in Parts still kills me =D, Dawnfall dropped several jaws upon its release (I'm still looking for mine), Oneder was a wonder and let's not forget all the Coma Lights he and TTS (another killer coder who went on to Amiga and beyond) created.
Those are the "arche-coders" as far as I'm concerned (I'm not talking about game coders, of which some were also really good). Which brings me to the "new generation":
Krill is extremely good at Graham's routines, and manages to take them a step further or come up with very interesting variations. Oswald has big, fast vectors through various optimisation tricks and made the most incredible Phong face ever seen in lots of colours. He's also not scared of the odd math effect. HCL is a great all-round coder - I've seen him do anything from oldskool to newskool and maths. Ninja, who I had the pleasure to meet at Breakpoint, made a few very nice pieces of code, no contest, and some sweet 256b routines. WVL, whose next demo is greatly anticipated. And, best of all - he's a physicist like me, so he actually is the very best coder out there ;) ;) ;). Cruzer, a very good coder from ways ago, comes back and keeps the goodness coming.
... those are some great coders I respect (and can come up with at the moment). Don't shoot me for forgetting a few (I left out the coders from my groups for the obvious reason, but I respect them all a lot as well). |
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Style
Registered: Jun 2004 Posts: 498 |
You forgot me. My 1x1 scroller is teh rular. Or at least it wouldve been had I not run out of rastertime halfway across the screen. |
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Quote: You forgot me. My 1x1 scroller is teh rular. Or at least it wouldve been had I not run out of rastertime halfway across the screen.
You're credited with four releases that were written thirteen years ago. What's your excuse for even being here? Oh yea, Chrome is a forum sceners group :)
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