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Forums > C64 Coding > Money is not the motivator
2015-03-08 08:38
CreaMD

Registered: Dec 2001
Posts: 3057
Money is not the motivator

I didn't want to hijack the other thread, but I would like to state the obvious. In our scene the money is not the major motivator* so we aren't that compatible with the concept of "1000 fans" and "kickstarting". Of course, we would like to "win" some pocket money here or there, but the reason we do is not motivated by money earning*.

I admit that concept of kickstarter works very well, but I always had mixed feelings about it it for it's potential to exploit naive nostalgia and for giving reward before actual hard work. Getting paid before work can paradoxically end in demotivation, unfulfilled expectations or even not delivering the products at all. Not everyone is able to handle the payments in advance. Anyway, I don't say there aren't great examples of ks working very well (e.g. the latest Elite Dangerous), so it's not point of my debate to doubt or discuss ks.

Point is, that money is not the motivator. It's just us. The value of the things what we do, cannot be caluclated in money. Maybe by money/time wasted, but we don't want to think about it that way. Maybe someone equipped with better vocabulary will define it more precisely, but I would say, that in the scene we still keep that thing we experienced in past. That traction which led us to take our "scene jobs" which can be named coolness factor. Unexplainable dimension, which can't be easily transformed to mainstream values.


sidenote:
*In history, there were of course few exceptions, but they usually move to other plattforms as they grow up),
2015-03-08 09:22
Trap

Registered: Jul 2010
Posts: 223
... another way of explaining why I always score all the beautiful chicks when I wear my Bonzai t-shirt.

Je suis C64 <3

/Trap
2015-03-08 09:25
Burglar

Registered: Dec 2004
Posts: 1101
that only works if ur more than just a tree
2015-03-08 09:48
Slator

Registered: Jan 2002
Posts: 274
or if you have more than just a tree hanging :-D

if money was the motivator, scene would have died a long time ago :-D

how "expensive" all in all are huge demo projects?

Every moneykeeper would hang you for that bad outcome :-D

Making money out of scene is so much Amiga :D
2015-03-08 11:10
DKT

Registered: Aug 2004
Posts: 99
If someone will offer me 2000€ per month for coding demos I give up my current job and choose the new one ;)
2015-03-08 11:21
Flavioweb

Registered: Nov 2011
Posts: 463
What about the deadline?
How much time would be available to the coder (or, rather, to the development team) to deliver the code?
I suppose here, very few, can live together with "short" deadlines ...
Money is really the least of the problems, I guess.
2015-03-08 11:34
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting DKT
If someone will offer me 2000€ per month for coding demos I give up my current job and choose the new one ;)


To be honest, most of us probably would... hell, i might even be tempted to consider going back to demo coding for a weekly wage... although probably not. =-)

But i agree with CreaMD; there might be a few folks about who'd consider a paid game coding gig from something like a Kickstarter campaign, but it's always going to be for the challenge rather than whatever money is being offered and that challenge has to be realistic.
2015-03-08 12:03
DKT

Registered: Aug 2004
Posts: 99
TMR: it's always going to be for the challenge

Agree in 100%. Fun and fantasy first, money are for loosers :). I'm just complaining for the lack of time for C64 :(
2015-03-08 12:37
PopMilo

Registered: Mar 2004
Posts: 146
Agreed... Fun and coolness first.

As it is not likely that someone will offer c64 coder enough money to quit daily job, one reason to take paid-retro related work is to use it as excuse to wife for spending so much time with Commodore and not with her :)
2015-03-08 15:09
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
anti kickstarter people have the misconception what it actually is for.

its for funding creation or productions, that would otherwise requre a massive bank loan.

its private banking.

the project takes a loan from mostly private investors, who are then sure to get various versions and extras, of the final product.
2015-03-08 15:17
chatGPZ

Registered: Dec 2001
Posts: 11386
actually thats not true. its not a loan, its an investment and you have NO guarantee to not lose all your money (or get anything at all)

besides that, whoever comes up with the idea of paying ppl for c64 games has _no_ idea how much that would actually cost whatsoever.
 
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