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Forums > C64 Coding > any more breakthroughs?
2007-04-30 14:54
Oswald

Registered: Apr 2002
Posts: 5094
any more breakthroughs?

at DEM I wrote:

"We're so close to the limits, that there's no way to make any more breakthroughs."

Cruzer replied:

"So untrue. More like we have become so old and contend with what we have, that no one bothers to try making any more breakthroughs. Actually I think that's not even true. There has been several breakthroughs since DEM."


what do you think?
2007-04-30 15:31
Conrad

Registered: Nov 2006
Posts: 849
It is true that the majority of tricks behind the VIC/CIA chips are now discovered. It's just a matter of "presenting" these tricks in different ways (by graphical design). Noticed how a selection of demos today are more based on storyline nowadays?

At least there is still the passion for already discovered effects, otherwise the c64 scene would of been dead a long time ago.
2007-04-30 15:45
Cruzer

Registered: Dec 2001
Posts: 1048
Define breakthrough :)

Guess if you define it as something as revolutionary as Graham's picture distorter from Parts/Oxyron, which almost made me fell out the window from Raz's 6th floor dorm room, when I first saw it in 1995, then you might be right. There hasn't been anything that impressive since, or before for that matter. But there has been lots of smaller breakthroughs since then IMO, and they continue to this day.

Not just in presenting the same effects in a better way, but actually making them better, and coming up with new effects as well. Maybe not new VIC tricks - but there's a lot more to an actual effect than a VIC trick. There's no VIC chip in a PC, and it's still possible to make new effects there, with the same old gfx modes.

There is an upper limit to what's possible on any computer of course, but who knows how close we are to it? It's not like anyone has tried out every possible 2^$80000 bit combinations of the C64's memory.
2008-10-06 14:39
algorithm

Registered: May 2002
Posts: 705
There have been fairly recent breakthroughs in VIC trickery

41 Char mode
50 Pixel X expanded sprites
9 Sprites in one Line

Perhaps just creating a simple routine which writes random bytes (or read from kernal) and placing them into $d011, sprite registers etc quickly and looping may discover some additional tricks etc. Something such as

sei
ldx #$00
1 lda $e000,x
sta $d016
inx
jmp 1

This would result in some of the side borders opening, some lines fully blanked etc.

2008-10-06 14:50
JackAsser

Registered: Jun 2002
Posts: 2014
I think X'2008 will show us some breakthroughs...
2008-10-06 14:55
doynax
Account closed

Registered: Oct 2004
Posts: 212
There's a great deal of room left in applying well-known techniques to do impressive new things.
No one would seriously argue that game development has gone anywhere near the limits yet. So why not take some of those old hardware hacks and figure out how to apply them in useful ways for games?
2008-10-06 15:26
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: I think X'2008 will show us some breakthroughs...

I'm pretty sure about that actually. Just a feeling, but still...

------------------------------------
http://zomgwtfbbq.info
2008-10-06 16:29
The Human Code Machine

Registered: Sep 2005
Posts: 112
Quote: I think X'2008 will show us some breakthroughs...

Yep, we won't come empty handed...
2008-10-06 16:38
Sander

Registered: Jan 2002
Posts: 496
Quote: Yep, we won't come empty handed...

That is great news :)
2008-10-06 17:05
Archmage

Registered: Aug 2006
Posts: 185
I am confident that the c64 scene will experience a significant breakthrough on the upcoming party.
2008-10-06 17:13
Yazoo

Registered: Nov 2006
Posts: 227
Quote: Yep, we won't come empty handed...

as i expected... when mdg attends a party after so many years i guessed they dont come empty handed. thats really great news.
 
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