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TheRyk
Registered: Mar 2009 Posts: 2244 |
Event id #3244 : Intro Creation Competition 2022
<Post edited by TheRyk on 14/2-2023 23:59>
Now coders, warm your fingers, winter's coming :)
Quoting Didi in 2021 discussion...
@ThRyk: Feel free to organize something different for a change. I may participate.
OK, so I grab the torch and seize the chance to make some changes. Main new thing is, we want to do 8K/2K/1K this time, because
Quoting KrillQuoting TheRyk16K is boring :) I concur. That's practically unrestricted. =)
and 4K has been done very often over the years.
Stricter limits, but no more care about "RAM footprints", so we also need no discussion about whether this or that part of RAM/IO/ZP count or not etc. -> Crunched (or not crunched, your decision) file size matters but nothing else.
obligatory RULES for ALL categories
- works on a vanilla C64 (PAL standard) without any extensions
- 1 part intro, however, fade-ins and fade-outs are allowed
- shows at least one logo
- displays a changing/moving text message (e.g. scrolltext, text fading in/out...)
- has to be interruptable by SPACE
- no ripped or vastly recycled code; ripped gfx/music is allowed
- not released before entering the competition
- executable format startable with RUN
NEW! Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
<- reaction on complaints
8K
- crunched range is $0801 till maximum $27ff
- contains music
- is linked to this competition as "C64 Fast Intro" entry (lacking a more fitting category)
2K
- crunched range is $0801 till maximum $0fff
- is linked to this competition as "C64 2K Game" entry (lacking a more fitting category)
1K
- crunched range is $0801 till maximum $0bff
- is linked to this competition as "C64 1K Intro" entry
NEW crack-your-grinch-head-category
- get this .prg file and link it at $2000 (ranges till $CFFF)
https://csdb.dk/release/download.php?id=278763
e.g. in ACME
*= $2000
!bin "linkthis.prg",,2
- $2000-$CFFF must be the same before RUN and after SPACE press
- link your file to this competition as "C64 WiLD Demo" entry
More rules/info
Maximum 2 entries per participant and category, i.e. max. 6 altogether.
However, entries are allowed to be withdrawn from the compo in favour of new entries until deadline.
Deadline for entry submission is 29th Jan 2023, 23:59:59 CET.
Then voting runs from 14th Feb 2023 till Feb 28th 23:59:59 CET.
CSDb votes will NOT decide the result, there will be some half-smart alternative external solution,
anyone with a CSDb account will be granted access to voting, self-votes will be eliminated.
No material prizes can be won, though, apart from eternal fame and the mere fun of competing.
Have fun!
Cheers
Ryk
PS: I reserve the right to disqualify entries for violating competition rules or human rights, but as I value freedom of speech and art highly, this will hopefully not be necessary; just follow the rules, use common sense and don't be a dick, pretty please. |
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DKT
Registered: Aug 2004 Posts: 99 |
\o/ |
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MCM
Registered: Apr 2018 Posts: 21 |
Great, this will be fun. I try to throw in at least one intro. And hail to the new non RAM footprint counts anymore rule ! |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Hu, so it is allowed to use the entire RAM?
That's not an "Intro" at all then, and pretty boring in my book. Too bad. |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Just waiting for Krill's annual posting about inconsistent restrictions :D |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
It's not inconsistent - its just not for "Intro". It's a "Onefile demo with speedcode generator" compo now. |
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Jammer
Registered: Nov 2002 Posts: 1335 |
I agree that no runtime limit makes it way less fun but I'm still waiting for Krill's rants because Krill :D |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Yes, this is now a one file demo compo (DCC2022?), not an intro compo.
Still, a good selection of file size limits, and the lack of footprint limits opens the door for BitPickler (the cruncher used for Onscreen 5k). Hoping to release that by Christmas. |
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anonym
Registered: Jan 2002 Posts: 267 |
Thanks @TheRyk.
@ChristopherJam: Was BitPickler released anywhere? |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quoting anonym@ChristopherJam: Was BitPickler released anywhere?
Quoting ChristopherJamHoping to release that by Christmas
:) |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: Hu, so it is allowed to use the entire RAM?
That's not an "Intro" at all then, and pretty boring in my book. Too bad.
Could link it to a 4kb Game Coding Competition or so and still use it as an intro for a 4k game. |
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