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The Phantom
Registered: Jan 2004 Posts: 360 |
Splits and Side-Border demos
Hey y'all...
I've recently found one of my projects, and it made me curious.
Are there any demos that use the side-borders AND have raster splits?
My old idea turned out to be quite tedious, so I stopped coding it. In seeing it again, I'm curious if anybody else has gone through the process, and really curious as to how they used the routines.
A link is provided under this. It shows I have my sprites in the side-borders AND has raster-splits (blue, purple, lt. blue and cyan). I have music playing, which you can't hear (obviously). That timing is displayed in the side-border (using that old inc $d020 dec $d020 trick). Also, you will be able to move forward or backward in the link, to view other pictures of other stuff. You can ignore that ;)
(those ARE wood carvings I made ;) )
http://i48.photobucket.com/albums/f245/festeezio/blah_zpsitjbot.. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quoting KrillT.M.R: But but, what about emulators? You can run PAL demos anywhere in the world with them, even without an actual C-64!11!! :)
Yes that's possible now, but i reckon that the "shape" of the PAL and NTSC scenes were pretty much set in place during the 1980s when that wasn't an option; we had our "arms race" where the best coders were constantly trying to top what had been done previously and the techniques trickled down to the less able ones (like me!) but the NTSC guys didn't see more than a tiny fraction of that.
People could go back to those demos to learn the techniques and that's what The Phantom is apparently doing (but with an archive this size it's probably hard to know where to start) but we're all getting old and that fervour of youth which powered things in the 1980s is diminished. At least that's my excuse for only figuring out some of this stuff very recently and i'm sticking to it. =-) |
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Tao
Registered: Aug 2002 Posts: 115 |
I'm assuming there's an NTSC version of the C= 128 too? Since there are hardly any demos for the C= 128, maybe it would be a better platform for the NTSC sceners; they'd be on an even footing with the PAL sceners, since neither would have much experience with the platform :D
(I admit that the only reason for me to suggest this is that I'd love to see more demos for the C= 128 -- and 64 + REU, for that matter). |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quoting TaoI'm assuming there's an NTSC version of the C= 128 too? Since there are hardly any demos for the C= 128, maybe it would be a better platform for the NTSC sceners; they'd be on an even footing with the PAL sceners, since neither would have much experience with the platform :D
Umm... Risen from Oblivion demonstrates a bit more experience from the PAL side of things? =-) |
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