Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Splits and Side-Border demos
2015-05-13 22:06
The Phantom

Registered: Jan 2004
Posts: 360
Splits and Side-Border demos

Hey y'all...

I've recently found one of my projects, and it made me curious.

Are there any demos that use the side-borders AND have raster splits?

My old idea turned out to be quite tedious, so I stopped coding it. In seeing it again, I'm curious if anybody else has gone through the process, and really curious as to how they used the routines.

A link is provided under this. It shows I have my sprites in the side-borders AND has raster-splits (blue, purple, lt. blue and cyan). I have music playing, which you can't hear (obviously). That timing is displayed in the side-border (using that old inc $d020 dec $d020 trick). Also, you will be able to move forward or backward in the link, to view other pictures of other stuff. You can ignore that ;)
(those ARE wood carvings I made ;) )

http://i48.photobucket.com/albums/f245/festeezio/blah_zpsitjbot..
 
... 20 posts hidden. Click here to view all posts....
 
2015-05-27 09:05
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting Krill
T.M.R: But but, what about emulators? You can run PAL demos anywhere in the world with them, even without an actual C-64!11!! :)


Yes that's possible now, but i reckon that the "shape" of the PAL and NTSC scenes were pretty much set in place during the 1980s when that wasn't an option; we had our "arms race" where the best coders were constantly trying to top what had been done previously and the techniques trickled down to the less able ones (like me!) but the NTSC guys didn't see more than a tiny fraction of that.

People could go back to those demos to learn the techniques and that's what The Phantom is apparently doing (but with an archive this size it's probably hard to know where to start) but we're all getting old and that fervour of youth which powered things in the 1980s is diminished. At least that's my excuse for only figuring out some of this stuff very recently and i'm sticking to it. =-)
2015-05-27 10:42
Tao

Registered: Aug 2002
Posts: 115
I'm assuming there's an NTSC version of the C= 128 too? Since there are hardly any demos for the C= 128, maybe it would be a better platform for the NTSC sceners; they'd be on an even footing with the PAL sceners, since neither would have much experience with the platform :D

(I admit that the only reason for me to suggest this is that I'd love to see more demos for the C= 128 -- and 64 + REU, for that matter).
2015-05-27 11:40
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting Tao
I'm assuming there's an NTSC version of the C= 128 too? Since there are hardly any demos for the C= 128, maybe it would be a better platform for the NTSC sceners; they'd be on an even footing with the PAL sceners, since neither would have much experience with the platform :D


Umm... Risen from Oblivion demonstrates a bit more experience from the PAL side of things? =-)
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Matt
Nordischsound/Hokuto..
Guests online: 111
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 Tim  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.039 sec.