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Forums > C64 Coding > want to code
2013-03-09 02:14
PAL

Registered: Mar 2009
Posts: 292
want to code

OK dudes... I need to start coding. I am in the need to get up and running... I am a fool and an idiot but I know a lot about the c64 and I know how to but not in code. I need someone who can guide me to start to be a coder, that said it is not like I want to be feed with links... I want to start coding with you as a guide and my mentor!

My dream: is there someone who can put aside one hour a day or second day with me and that know how to make me understand the basics so that I can expand on my own? I know nothing in commands and such as of start we can assume.

I know it might sound stupid but are there anyone out there who could do this? with me?

I can pay back with logos, graphics, part ideas and such...

pal of offence
 
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2013-03-11 18:49
MagerValp

Registered: Dec 2001
Posts: 1078
Quoting Martin Piper
There is no need to be so nasty. I've collaborated with RB on a number of projects, I would definitely say he is a coder. He produces a lot of original good stuff and isn't afraid to reuse code written by others when it helps him complete a project. Being able to work with others is a good trait to have for a programmer.

I hate HTML frames for breaking site navigation. The direct link to the programming part of his site is http://tnd64.unikat.sk/assemble_it.html

There's no doubt that Richard is one of the most productive game coders in the C64 scene today, but his old coding tutorials are awful. There's no excuse for confusing misinformation like this:

Quoting Richard Bayliss

BEQ STATEMENT
Similar BNE, BCC and BCS, but a bit different. These are mainly used in loops, to default values of pointers.

SEI
SEI turns off an IRQ interrupt flag, when a loop is inside the program

CLI
Clears registers and allows the programmer to insert additional commands, which they cannot use inside an IRQ loop!

PLA
PHA
RTI
These are special commands.

TAX or TAY
Mainly used to control scrolling types, initialize everything, for example, music!

2013-03-11 18:56
chatGPZ

Registered: Dec 2001
Posts: 11386
or in other words: if you are a beginner, writing a tutorial about something you are just learning to do is a very good idea. however, if you are a beginner, reading a tutorial written by someone who was just learning the subject he is writing about is a quite bad idea - and thats why you pick the butterfield book instead.
2013-03-11 19:09
Burglar

Registered: Dec 2004
Posts: 1101
well said. I borrowed it for quite a while from Rotor and that's when I really started to learn ML.

I got this other book (in dutch) by P.Holmes/D.Busch, but that one sucks ass. Only really used the reference guide from it (which sucked too, but all I had).

I also skimmed through TMR's and Puterman's, both good tutorials. Might be nice to start with Butterfield, but as soon as you want to speed up the process and get some visual/audible result, try their's for a change.
And then, back to Butterfield ;)
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