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Forums > CSDb Discussions > Turrican 3
2004-08-29 14:46
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Turrican 3

Has anyone played Turrican 3? if so, what do you think :)

I've had a quick go, not had the time to have a proper go just yet. So far though i have mixed opinions. Credit where credit is due, the play does play like Turrican and Turrican 2. The graphics on level 1 seemed too much like Turrican and the 1st big (mid level) boss turned out to be a big fist, which was a bit of a let down, as after all, there is a big fist as a mid level boss during the first Turrican (although on the Turrican 3 the fist is animated).

The collision seems somewhat iffy at times, there appears to be no in game sound fx? and the screen glitches alot when lots of enemies appear on screen (although i was using an emu, so maybe this does not happen on real c64).

All in all, the game does seem like good fun. I will need to play some more to form more opinions /wec :)
 
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2004-08-29 23:59
Nafcom

Registered: Apr 2002
Posts: 588
ok, I have found in 2-2 the way how to get stuck _into_ the wall. Fall down and let you destroy while you do. Your new hero gets positionated directly into the wall, then time is up and you get positionated 3 mm lefter from it, *sigh*

At least I have used that "lost" game to rip Jeff's masterpiece out of memory :P

Ah and 1-1 features 6 (!) UPs. I have entered 1-2 with 9 lives, that rocks :D
2004-08-30 07:30
The Guardian
Account closed

Registered: Jan 2004
Posts: 1
Quote: Ok, I guess there was some kind of missunderstanding on Willow about the intro on the 3rd disk side of Turrican III release. Sorry About that! But hey you are free to download the "Return of Darkness" intro/demo from Breakpoint and enjoy it!

@All people which are bitching around the bugs in Turrican III, I can only say, what a lame behaviour! Nobody said that Turrican III is perfect, but realize that it took 7 years of hard work to do it. Also realize that AEG was not payed for it, so the only motivation was to present a good game to you (please keep that in mind, next time you start argumenting).


[SPOILERS AHEAD -- READ FURTHER AT OWN RISK]

perhaps it would help you guys to actually play the whole game through and especially read! the endscreen upscroller. that should clear up a few things from AEG's side, like his awareness of bugs, sources to be released, etc.

if you do not have the patience or skill to play the game fully through to the end, you may aswell just 'cheat' a bit, and jump directly to world/level 5-1.

here's how:
- insert disk one.
- start computer.
- load game up as usual.
- from intro, start a game.
- lose all lives and get game-over message.
- do not continue when asked so (you will return to intro).
- insert disk three.
- start a game again.
- you're now in world/level 5-1 (with correct graphics).
- complete world 5.
- read scroller.

you can not run from the fact that the bugs and the more-often-than-not occasional flickering overshadows this otherwise excellent game. Turrican3 is simply missing that last 5% effort that would have made all the difference in the world. it's not about development time, or that it is 'free' game. (missing) Quality-Assurance comes to my mind.

a buggy game is, after all, and quite simply, a buggy game. period.

then again, perhaps that's just my opinion and me being totally wrong/ignorant, since Im merely seeing and saying things from an endusers point of view.

finally, and according to AEG, it is not likely he'll be touching the game ever again. so your only prayer might aswell just be that somebody might have enough luck to be able to pick up on the sources once they are released, and compile a bugfixed version. or simply rewrite the (bugged) levels to comply with c64 hardware capabilities; you cant really show more than 8 sprites per rasterline, atleast not easily. ;)

and ah yes, the quote at the beginning was included as this post is also in response to one of gALAKTUS' earlier posts in this thread.
2004-08-30 09:31
Nafcom

Registered: Apr 2002
Posts: 588
Ah, I found a nice bug/way in 2-2 with level boss destroying.
Stand on the very left, get destroyed, then you are kind of invisible hit space for firewall twice (I had 0 in the status bar but it worked anyway) and then the two firewalls keep stuck on the left side of the screen, move left, duck and enjoy how the boss get destroyed when he moves left and touches the 2 firewalls on the screen :)

In 3-2 the whole screen shakes heavily if there are too much sprites, not only the status bar.
And the motto in 3-3 is "may the graphic bug scroll with us".
Weeee, 3-3 is very fast and very heavy!!! But nice :)
2004-08-30 11:58
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
When i posted up a few comments with regards to Turrican 3, i didn't want it to turn into a whole *let's spot how many bugs type thing* - as i am more interested in the levels (graphics) and the big bosses etc :)
2004-08-30 13:40
Nafcom

Registered: Apr 2002
Posts: 588
Quote: When i posted up a few comments with regards to Turrican 3, i didn't want it to turn into a whole *let's spot how many bugs type thing* - as i am more interested in the levels (graphics) and the big bosses etc :)

so sorry, then :-/ O:-)
2004-08-30 15:01
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
It is amazing what Aeg has achieved. I've played the game some more, level 2 looks really very nice, and the music reminds me of the Last Ninja for some reason.

I had this idea, imagine a Turrican 4, with each level created by a different scene artist, that would be interesting :)
2004-08-30 16:35
Graham
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Registered: Dec 2002
Posts: 990
wile coyote wrote:
"I had this idea, imagine a Turrican 4, with each level created by a different scene artist, that would be interesting :)"

the problem would be the character graphics: as aeg told me and i also experienced similar things, most people are not able to handle character set graphics. they are unable to produce graphics which doesn't look like normal 4 color charset gfx, and they also have great problems in having only 256 different chars but yet make the graphics not look like patterns repeating.
2004-08-30 17:02
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Graham wrote:
"the problem would be the character graphics: as aeg told me and i also experienced similar things, most people are not able to handle character set graphics. they are unable to produce graphics which doesn't look like normal 4 color charset gfx, and they also have great problems in having only 256 different chars but yet make the graphics not look like patterns repeating."

Well, they could take a look at Turrican, Turrican 2 and have ago. With a bit of thought and imagination anything is possible. Also, with the thought of only having to create 1 level, they could give it there all and squeeze every last pixel to the max ;)
2004-08-30 17:27
Graham
Account closed

Registered: Dec 2002
Posts: 990
that's exactly what aeg did. in the end he had to draw the graphics himself because all graphics he got looked 4-color and had patterns repeating all over. believe me, it's quite hard to draw such graphics and make them look nice and colorful + you also need some technical understanding of the character mode.
2004-08-30 17:42
Cruzer

Registered: Dec 2001
Posts: 1048
How technical can it be? Each char can be multicolor or monochrome. If it's multicolor you can use three fixed colors plus a flexible color/char that can be #0-7, and in monochrome there's only one fixed color plus a flexible 0-7 color, and ofcourse double resolution. That's pretty much it, isn't it?

But I agree, it IS pretty tricky to make nice char gfx.
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