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Forums > C64 Coding > New C64 Graphic /Audio Tricks
2003-09-11 12:21
algorithm

Registered: May 2002
Posts: 705
New C64 Graphic /Audio Tricks

In the late 80's - mid 90's there was a huge flow of new inventions such as FLD, Sideborder removal, FLI etc etc.

What has happened now. Blocky Plasma's and 4x4 effects..

Maybe coders cannot find any more tricks from the machine?
The only person I am relying on now is Crossbow in Meet Crest (If it is ever released)

Does anyone know of any other graphic invention apart from the following

FLI
IFLI
X-FLI
UFLI
etc
etc
 
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2003-09-23 01:11
raven
Account closed

Registered: Jan 2002
Posts: 137
I guess its a matter of taste..

I can count on one hand (and have fingers left) the
number of demos which have GOOD LOOKING 4x4 effects.
Infact, the only one that comes immediately to mind is
Mathematica by Reflex.

And i'm not even talking about 8x8 which makes
me sit 3 meters from the monitor & still
not always understand what i'm supposed to
see...

The simple fact is, most effects that were done
in 4x4/8x8 years ago are done now in higher
resolutions.
Which means, that with some extra effort it could
have been done that way long ago, IMHO.

About Speccy demos, I've seen lots of those recently
and to tell the truth, their lowres mode looks
much worse that C64.. some demos were unbareable
to watch.

OH, and Mermaid, I hope your wish doesnt come true :)
I'll take one great VIC based demo over 10 lowres ones
any day of the week!
But I would like to see an increase in quantity
and quality of C64 demos.

Just my opinion..
2003-09-23 07:03
HCL

Registered: Feb 2003
Posts: 728
100% agree with Mermaid. Cut the crap and DO something instead!
2003-09-23 09:09
Oswald

Registered: Apr 2002
Posts: 5094
about the speccy... their 4x4 mode is running on a bitmap screen like our hires (320x200) mode is. so the whole thing is drawn pixel by pixel by the cpu. and even this way their 3d and math effects are 2-3 times faster than ours... So we can eat our superior hardware :-P :)

the problem with 4x4 was IMHO, that there were a selection of effects overused a gazillion times. that made me puke aswell.



2003-09-23 09:19
hollowman

Registered: Dec 2001
Posts: 474
and if people will stick to effects that can be done
in higher resolutions we will soon be bored to death
by tunnels and bumpmappers..or we would be if there
were more demos released.
i've seen speccy demos combining bitmap gfx with chunky
effects in a really nice way, with hires gfx that kicks
all hires bitmap pics i've seen on c64. and if you like
doing "impossible" things, why not make some goodlooking 4x4 effects, if you think that all chunky effects suck, that should be a challenge for you.
and seriously, would anyone mind seeing another fts3
or mathematica?(no twoflower, you're not allowed to answer)

2003-09-23 09:22
Cruzer

Registered: Dec 2001
Posts: 1048
Actually there hasn't really ever been invented any new gfx modes on the c64 since its realease in 1982 - it's all just a combination of char mode, bitmap, sprites, $3fff and raster colors... :)
2003-09-23 21:10
Mihai

Registered: Feb 2002
Posts: 29
What about the SCPU? Do you have any new effects in mind for only the SCPU to make them possible?
2003-09-24 06:11
LordNikon

Registered: Dec 2001
Posts: 42
http://www.zxdemo.org/item.php?id=2915

Thats the best example from a speccy which has hiresgrafics combined with some chunky effects in the background. Just look...

@Mihai: Imagine 3d Effects which use the SCPU... ;) Maybe 1x1 ;)
2003-09-24 08:22
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Tell you what, let's all convert Spectrum stuff to the C64... oh hang on, i did that already didn't i...? =-)

Why is everyone imagining SCPU demos, surely there are enough people banging on about how good that kit is to be coding demos on the thing? Even an average coder could produce something new, simply because that ground hasn't really been covered yet...
2003-09-24 08:23
Twoflower

Registered: Jan 2002
Posts: 434
The SCPU is not a possible solution for anything.

The SCPU is the equivalent of trying to re-fit a VW Beetle into the shape of a Ferrari. It's 1) Not standard 2) A way to make the C-64 into some cheapass Amigaclone and 3) sucking. All you SCPU-isolationists; go Amiga instead - they're cheap these days - and you'll get a great tradition, an existing scene and you don't drag existing C-64 sceners off the right roads (eg. REAL C-64 production) and into something completely geek-moronic. And those operative systems and games for the new fantastic SCPU just give me the creeps.

And no, Hollowman, we don't want another Mathematica. We don't even want to experience such an event, and even less see or hear one.
2003-09-24 08:25
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Since everyone else has done an "AOL" post in this thread, i almost agree with Twoflower although i'd have been a bit more subtle about it... and i disagree about Mathematica but that's a difference in taste rather than anything else.
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