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Forums > C64 Coding > Datastorm Demo effects - awesome!
2014-02-17 20:37
Xenox

Registered: Jun 2003
Posts: 87
Datastorm Demo effects - awesome!

I'm really shocked about the very good quality of the demos released at the Datastorm2014, really, really great stuff, the gfx are amazing with very good code and music...!

I really, really, like the bg Datastorm bitmap picture in "We are all connected" at the beginning...

My question is, how do they do that moving the bitmaps... i'm really impressed...!

We Are All Connected

Frank
 
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2014-02-20 15:50
algorithm

Registered: May 2002
Posts: 705
Quote: Quoting Bitbreaker
Solution: Don't do demos anymore :-P


Nah, following up on HCL's idea, the next logical step is of course to build your own computer and only make demos for that.


And following on that, Build the tools that are required to make the computer and also ensure that you build what is required to make the tools.. and also ensure...
2014-02-20 17:15
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
also write your own assembler, while you're at it.

didnt every coder write at least one of them? :)
2014-02-20 17:33
soci

Registered: Sep 2003
Posts: 480
Quoting Groepaz
Quote:
also write your own assembler, while you're at it.

didnt every coder write at least one of them? :)


I don't know what you're talking about ;)
2014-02-20 18:00
chatGPZ

Registered: Dec 2001
Posts: 11386
subliminal message ... we need a proper open source rewrite of "pack64" and "cruel" as well, if only for historic reasons ...
2014-02-20 19:38
soci

Registered: Sep 2003
Posts: 480
I've heard that there's some old source which would need pack64. I'm on the same opinion that it's better to replace it with a modern packer. Those two tools would need a rewrite from scratch otherwise.
2014-02-22 04:49
ChristopherJam

Registered: Aug 2004
Posts: 1409
Or if you're Chuck Moore, you then go on to build your own CPUs by laying out gates by hand using software you wrote in the language you wrote then ported to the previous generation of hardware you designed..
2014-02-22 22:21
Tao

Registered: Aug 2002
Posts: 115
Quote: I've heard that there's some old source which would need pack64. I'm on the same opinion that it's better to replace it with a modern packer. Those two tools would need a rewrite from scratch otherwise.

An open source (binary compatible) cross-platform implementation of Blitz! would be awesome too, preferably in C :) (yeeees, it "might" have something to do with easing my C*Base workflow).
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