Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Datastorm Demo effects - awesome!
2014-02-17 20:37
Xenox

Registered: Jun 2003
Posts: 87
Datastorm Demo effects - awesome!

I'm really shocked about the very good quality of the demos released at the Datastorm2014, really, really great stuff, the gfx are amazing with very good code and music...!

I really, really, like the bg Datastorm bitmap picture in "We are all connected" at the beginning...

My question is, how do they do that moving the bitmaps... i'm really impressed...!

We Are All Connected

Frank
 
... 27 posts hidden. Click here to view all posts....
 
2014-02-20 14:34
Perplex

Registered: Feb 2009
Posts: 255
Quoting Bitbreaker
Solution: Don't do demos anymore :-P


Nah, following up on HCL's idea, the next logical step is of course to build your own computer and only make demos for that.
2014-02-20 14:34
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Solution: Never use someone elses (drive-)code.

also write your own assembler, while you're at it.
2014-02-20 14:44
Perplex

Registered: Feb 2009
Posts: 255
For the moving bitmaps in We Are All Connected, I divide the images into 96 pixels wide segments, and load data into two alternate buffers, each 4096 bytes long (2400 bytes for the bitmap data, 300 bytes for the screen data, and the rest available for sprite data, tables, code or whatever.) Some of the segments are crunched to almost nothing, so they will finish loading and decrunching very soon after I start copying data from the previous buffer onto the screen, that's why I didn't bother coding a ring buffer. Also, I am lazy.
2014-02-20 15:50
algorithm

Registered: May 2002
Posts: 705
Quote: Quoting Bitbreaker
Solution: Don't do demos anymore :-P


Nah, following up on HCL's idea, the next logical step is of course to build your own computer and only make demos for that.


And following on that, Build the tools that are required to make the computer and also ensure that you build what is required to make the tools.. and also ensure...
2014-02-20 17:15
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
also write your own assembler, while you're at it.

didnt every coder write at least one of them? :)
2014-02-20 17:33
soci

Registered: Sep 2003
Posts: 480
Quoting Groepaz
Quote:
also write your own assembler, while you're at it.

didnt every coder write at least one of them? :)


I don't know what you're talking about ;)
2014-02-20 18:00
chatGPZ

Registered: Dec 2001
Posts: 11386
subliminal message ... we need a proper open source rewrite of "pack64" and "cruel" as well, if only for historic reasons ...
2014-02-20 19:38
soci

Registered: Sep 2003
Posts: 480
I've heard that there's some old source which would need pack64. I'm on the same opinion that it's better to replace it with a modern packer. Those two tools would need a rewrite from scratch otherwise.
2014-02-22 04:49
ChristopherJam

Registered: Aug 2004
Posts: 1409
Or if you're Chuck Moore, you then go on to build your own CPUs by laying out gates by hand using software you wrote in the language you wrote then ported to the previous generation of hardware you designed..
2014-02-22 22:21
Tao

Registered: Aug 2002
Posts: 115
Quote: I've heard that there's some old source which would need pack64. I'm on the same opinion that it's better to replace it with a modern packer. Those two tools would need a rewrite from scratch otherwise.

An open source (binary compatible) cross-platform implementation of Blitz! would be awesome too, preferably in C :) (yeeees, it "might" have something to do with easing my C*Base workflow).
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
csabanw
JackAsser/Booze Design
Jammer
Flex/Artline Designs
Guests online: 100
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.8)
2 Archmage  (9.7)
3 Pal  (9.6)
4 Carrion  (9.6)
5 Sulevi  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.059 sec.