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Forums > C64 Coding > Open Source C64 Demos
2023-11-20 08:51
Raistlin

Registered: Mar 2007
Posts: 688
Open Source C64 Demos

Given recent discussions on this, I thought it could be good to collate the various open-source demos in one place..?

I've added several demos that I've worked on (with many other GP'ers of course) here:-
https://github.com/RobertTroughton/C64Demo-PublicReleases
(currently includes Delirious 11, X Marks the Spot, The Dive, Memento Mori, Christmas Megademo and No Bounds .. though we'll of course add more later)

And Bitbreaker/Performers just made the Next Level source public:
https://github.com/bboxy/next-level

Also note that I have the https://www.c64demo.com domain where I plan to blog about all sorts of coding stuff .. hopefully once I finally release Sabre Wulf Remastered I'll have more time to do stuff there too.

I've also attached to each entry on CSDb a ZIP containing the current state of each source branch. That way, it's all hopefully better preserved. I strongly encourage others to think about that too - sometimes (or 99% of the time?) these links on CSDb become stale and stop working .........
 
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2024-11-25 19:22
Burglar

Registered: Dec 2004
Posts: 1105
Quoting Angel of Death
Useless post but I have to make it because noone else did already:
"Everything is open-source if you know assembly..."
the most useless post in this thread is yours :)
2024-11-25 19:39
Burglar

Registered: Dec 2004
Posts: 1105
Quoting bexxx
Thanks for the advertisement :)
I was too shy to post it myself, because it's just full of beginner stuff. Hopefully with enough comments for others to be somehow useful.

I just randomly looked at one of your examples and you're much too modest. These are must reads for any beginner coder and even intermediate ones.
Easy to follow and very well commented.
2024-11-25 22:18
WVL

Registered: Mar 2002
Posts: 903
I found this in bexxx's repository:

Used sources/tools:

Petmate
Dirmaster
Dart
Directory Art Howto
Directory Art Inspired by Arcanum by Xenon, X Party 2000
C64 Wiki
Exomizer2


What?! 😃
2024-11-25 23:33
Count Zero

Registered: Jan 2003
Posts: 1940
Werner - was a little puzzled as well. So few demo'ish things?
2024-11-26 06:56
WVL

Registered: Mar 2002
Posts: 903
@Andreas : I was referring to the dirart inspired by Arcanum. Thanks bexxx!
2024-11-26 17:37
dyme

Registered: Nov 2018
Posts: 15
I made the source for Hello World and 4kefrenzy public a while ago, more demos will follow as soon as I have given up all hope to tidy up their source code someday.

The source is quite messy, as all the tidy modularization that was definitively there in the beginning gets thoroughly ignored with the approaching deadline. Also, the projects were only put into git once they were already finished, so no useful history is provided. This will change with Dame Kitty and the Mushrooms.
And of course I don't have a fancy CI/CD system, so you may have problem building it all. PM me and I'll see if I can help you.

GitHub/dyme6510
2024-11-27 23:04
Marq

Registered: Sep 2011
Posts: 50
This seems to be open source, for what it's worth :) Nothing but PET SKI
2024-11-28 03:19
Raistlin

Registered: Mar 2007
Posts: 688
Maybe somebody should create a website and/or a single public GitHub repo, with backups and mirrors, where as many of these as possible could be collected with the owners' permission..? The problem with links on sites like CSDb is that they expire - there're a SHIT TON of links on CSDb forums and comments that no longer work.
2024-11-28 19:06
chatGPZ

Registered: Dec 2001
Posts: 11391
In germany we call it TEAM - toll, ein anderer macht's!
2024-12-11 16:53
Sam

Registered: Aug 2010
Posts: 21
I appreciate the possibility to take a look at the code and the code-layouts of other people and I'm amazed at the amount of work you all have put into these!

I'm testing some very simple ideas and effects, and I'm lacking graphics to test the ideas with. Lazy and slow as I am, I was wondering if you have open sourced some of the graphics in a re-usable format also? If I ever get to the point of releasing anything it might be worth the while to ask someone to draw graphics for me, but at the prototyping phase I'd like to use borrowed graphics, as was the style at the yesteryears, just to see if the effects look worth finishing (that is, to me, at least).
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