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Forums > C64 Coding > Half pixel shifting
2005-11-21 08:13
Twynn
Account closed

Registered: Nov 2005
Posts: 9
Half pixel shifting

First of all: It's good to see that the C64-scene is still alive.
I kinda left the scene about ten years ago but after accidently crossing this site I got interested a bit again. Downloaded some demo's to see what happened since I left and I was quite amazed. Not those ugly 8x8 modes anymore, but good looking demos.

Anyway, when I was watching krestage I saw this intro for each demopart which used this high-resolution text which is said to use half pixel shifting? I'm still familiar with the normal vic-tricks, but this one made me curious.

Now I wonder how this is done. Is it just a visual trick or has the vic really some possibility to do half pixel movements or something?
 
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2005-11-22 10:45
Monte Carlos

Registered: Jun 2004
Posts: 359
The problem with that "half-pixel-shifting" is, that
the picture must scroll.
You you can never do real half pixels.
The effect doesnt make sense without you eyes and your brain.

Monte Carlotta
2005-11-22 11:04
TDJ

Registered: Dec 2001
Posts: 1879
Quote: The problem with that "half-pixel-shifting" is, that
the picture must scroll.
You you can never do real half pixels.
The effect doesnt make sense without you eyes and your brain.

Monte Carlotta


Contrary to all those other demo effects that you can enjoy with your eyes closed and your brain switched off.
2005-11-22 11:58
hollowman

Registered: Dec 2001
Posts: 474
Quote: Contrary to all those other demo effects that you can enjoy with your eyes closed and your brain switched off.

time for someone to port the imaginary demo/melon dezign to c64
2005-11-22 12:04
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: The problem with that "half-pixel-shifting" is, that
the picture must scroll.
You you can never do real half pixels.
The effect doesnt make sense without you eyes and your brain.

Monte Carlotta


Actually it is possible to make the scanlines move a bit on some TV sets by simply flashing some colors. E.g. if you have some gfx in the middle of the screen and a big solid bar on top of the screen flashing between black and white, the gfx in the middle will move a bit up/down.

How much it moves of course varies a lot from TV to TV, so it would be pretty hard to use for anything useful. But maybe if the user was prompted to calibrate it first :-)
2005-11-22 12:27
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: "Reticulate" by SCG was, as far as I know, the first 64 demo to use interlace effects. It was released in 1988. There is a scroller that utilizes the "half-pixel-shift" effect.

Reticulate

"Our pixels are smaller than yours"


Hadn't seen that demo before, but that scroller for sure is a half-pixel one.
2005-11-22 12:32
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: I have seen examples of FLI type modes on 264 and it looks quite amazing. It's true that the C64 demo scene was more active, therefore possiblity of more inventions etc...

Not sure if there are any more vic trickery left on C64 (although heavy usage of illegal opcodes may be the only thing left)


There are, trust me, I got plenty of unreleased routines lying around. Whether or not any of them introduce completely new VIC tricks can of course always be debated, but it's certainly possible to make new VIC-based effects.
2005-11-22 12:45
Oswald

Registered: Apr 2002
Posts: 5094
all effects are vic based, except sound effects :)
2005-11-22 12:47
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: all effects are vic based, except sound effects :)

VIC-trickery based then ;)
2005-11-22 12:48
Radiant

Registered: Sep 2004
Posts: 639
Quote: There are, trust me, I got plenty of unreleased routines lying around. Whether or not any of them introduce completely new VIC tricks can of course always be debated, but it's certainly possible to make new VIC-based effects.

Well, there certainly are some effects left to discover, but you'd be hard pressed to uncover more undocumented features like FLD, FLI, sprite stretching etc.
2005-11-22 13:12
Twynn
Account closed

Registered: Nov 2005
Posts: 9
Quote: Well, there certainly are some effects left to discover, but you'd be hard pressed to uncover more undocumented features like FLD, FLI, sprite stretching etc.


Well, actually FLI is also not an undocumeted feature. Just normal vic-usage. It's just that someone has to think about it and realize what is possible. And maybe cruzer has also thought about something and worked it out.
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