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Forums > C64 Coding > Coding on a PC for the 64?
2016-01-11 05:53
Stablizer

Registered: Jan 2016
Posts: 19
Coding on a PC for the 64?

I've seen various editors out there, currently starting to use the C64Studio for this, but it seems like getting charsets, graphics, music, etc, is a bit problematic when going at it this way, isn't it?

Would love to get some pointers to reading material on the subject (have done some searches already, but haven't come up with anything notable really).

Thanks!
-Stab
 
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2016-01-20 16:13
Slammer

Registered: Feb 2004
Posts: 416
Groepaz: Actually, I think it would have been smart if you could run it from inside the assembler with parameters so you quick and easy could adjust the size. At the same time you could read the amplitude just by looking at your sourcecode.

Other solutions? (I look forward to see lua solution you guys have come up with Bob)
2016-01-20 16:16
chatGPZ

Registered: Dec 2001
Posts: 11386
but for quick and dirty intro 0-$ff sinus in one page is all i'd ever need =)
2016-01-20 16:41
Mr. SID

Registered: Jan 2003
Posts: 424
k2asm all the way! :)
2016-01-20 16:42
Burglar

Registered: Dec 2004
Posts: 1101
I used to code on c64 for pc, you losers! :)
2016-01-20 16:56
chatGPZ

Registered: Dec 2001
Posts: 11386
enno wins
2016-01-20 17:47
Hein

Registered: Apr 2004
Posts: 954
Since nobody is posting usefull code examples for creating sinusses: Sinus Creator V3.0.
Other tools used: Basic.
2016-01-20 17:57
soci

Registered: Sep 2003
Posts: 480
Sinus, 256 bytes 0-255 range, symmetric.
.byte 128.5 + 127 * sin(range(256) * rad(360.0/256))

A rather unconventional approach, but works ;)
2016-01-20 18:05
Slammer

Registered: Feb 2004
Posts: 416
Soci: Look good! Dont you need some kind of counter. How does it work?
EDIT: Ahh .. it must be the range
2016-01-20 18:10
soci

Registered: Sep 2003
Posts: 480
Universal functions, lists, broadcasting. This should give a hint.

ps.: If this gets copied I'll kick asses ;)
2016-01-20 18:17
Slammer

Registered: Feb 2004
Posts: 416
Soci: The KickAssembler solution is actually quite close to this and i think it was already there when it was first released in 2006 so no copying there :-)
.fill 256, 127.5 + 127.5*sin(toRadians(i*360/256))
Nb. Ofcause you can also import stuff if thats the way you want to do it.
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