Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Harvey ! (Registered 2024-11-25) You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > C64 Demo with Sprite Bob Vectors
2010-03-31 10:09
Monte Carlos

Registered: Jun 2004
Posts: 358
C64 Demo with Sprite Bob Vectors

Does anybody know a demo, where they used
multiplexed sprites to make bob vectors?

Monte
2010-03-31 10:40
Mace

Registered: May 2002
Posts: 1799
Correct me if I'm wrong but:

Bobs are sort of movable objects like sprites are. Bobs on C64 are often just plotted graphics in two or more frames to make it appear as if they are moving.

Vectors are lines drawn between two points.

How can you combine those to bob vectors?
What are bob vectors?
2010-03-31 10:49
Frantic

Registered: Mar 2003
Posts: 1647
I think he refers to 3d cubes (or 3d represented by 2d objects of different sizes more generally), where the corners of the cube are represented by "balls" (sometimes called vectorballs and similar) of different size depending on depth.

See games like Power Drift for a very nice example of "3d" implemented with 2d graphics. :) The game world can be rotated etc..

http://www.youtube.com/watch?v=ogGHLFsa9Io&feature=related

Even if C64 doesn't have this "unlimited zooming sprites" feature (hehe), it would be nice to see some general experimentation with other ways of representing 3d on the c64 apart from the typical vector style.

Jackasser gave me a link to some C64 game which had a sort of "3d" approach once, but I forgot the name. It was something where the game world was a vertical tower, which was round (having "depth").
2010-03-31 11:52
enthusi

Registered: May 2004
Posts: 677
vectors or rather vertices are simple 'positions'.
Usually referred to when meaning 3d positions :)
However, lines are just lines (potentially between two vertices).
Smartass ftw \o/

And grahams latest loader did just that.
Check out 3DEH:
3DEH
2010-03-31 12:34
Monte Carlos

Registered: Jun 2004
Posts: 358
Yeah ok,

sprites are not bobs. Thats right. I meant rotating 3d vectors, where only at each edge or at the face centers a sprite is positioned. So the loader part from 3deh is a good example for eight sprites. My question was, which demos used sprite multiplexing to create such an effect. For example you can make a vector cube from eight sprites by setting the sprite on the edges of the cube and then rotate them. You may also want to place sprites in the middle of each cubes face, so you need 8 sprites for the edges plus 6 sprites for the face centers, which makes 14 sprites. Of course this is only an example.

Greetz Monte
2010-03-31 13:35
WVL

Registered: Mar 2002
Posts: 899
The Wild Bunch has multiplexed vector bobs, but there's still only 8 points (each point is made from 2 or 4 sprites, iirc)...
2010-03-31 13:56
Slammer

Registered: Feb 2004
Posts: 416
There was one in 'Camel Park'.
2010-03-31 13:57
wacek

Registered: Nov 2007
Posts: 513
Check the 'vector bob spiral' part in Biba 2 for example... However that probably are not sprites :)
2010-03-31 21:07
Danzig

Registered: Jun 2002
Posts: 440
for maximum impression watch zodiacs one:

The Legacy


just "perspective" is missing but he could have achived that with ease...
2010-04-01 10:16
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: The Wild Bunch has multiplexed vector bobs, but there's still only 8 points (each point is made from 2 or 4 sprites, iirc)...

6.
2010-04-01 10:18
JackAsser

Registered: Jun 2002
Posts: 2014
Axis made, imho, the most fantastic vector bob part ever in Oxyron Party v2 Invitation. He used sprites together with soft-bobs at first, but the sprites actually made it slower iirc.
2010-04-01 10:49
Monte Carlos

Registered: Jun 2004
Posts: 358
The softbobs from the Oxyron invitation are crazy, but they are not made of sprites. Yeah, Camel Park, i didn't think of that demo. Anyway, it's one of my favorite demos, especially for the work by Glasnost. Were these bobs below that camel castle logo really multiplexed sprites? The Flash Inc and the Arise demo are not so much present anymore in my mind, i have to check them out again. But i doubt, these are sprite bobs.

Thanks for the interesting discussion.

Monte
2011-09-01 00:07
Glasnost
Account closed

Registered: Aug 2011
Posts: 26
Yes in camel park i used sprites for the vector bob effect. I have always thought it was possible to do a much more convincing effect with 3x the sprites in camel park, but it will set some tight limitations for the design of the object rotated, unless you plot some of the bobs when the multiplexer is overflown.



2011-09-01 10:24
WVL

Registered: Mar 2002
Posts: 899
@ Glasnost : how did you generate the y-positions for that dxycp? Did you do it by hand or do you have some nifty program for that?
2011-09-01 12:20
Oswald

Registered: Apr 2002
Posts: 5086
this one has some nice bobs aswell Total Decay
2012-01-11 15:06
Glasnost
Account closed

Registered: Aug 2011
Posts: 26
@ WVL: Made the sinus in basic, and made a lot of repetetive (endless) corrections to make it fit a multiplexer. (I cannot recommend doing that!) Think i spend days trying to make the sinus for the scrolltext. Thank god for emulators and Kick-assembler nowadays :)
2012-01-12 12:53
Bitbreaker

Registered: Oct 2002
Posts: 504
Spiritual Dreams

Maybe this?
2012-01-12 16:37
Skate

Registered: Jul 2003
Posts: 494
@Monte Carlos: Hey, isn't this demo's vector part the perfect example for what you are looking for?

Black Spark 100%
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Rebok/BOOM!/Tropyx
grip
Alakran_64
Airwolf/F4CG
psych
ccr/TNSP
Guests online: 151
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Fullscreen Graphicians
1 Joe  (9.7)
2 Veto  (9.6)
3 Facet  (9.6)
4 The Sarge  (9.6)
5 Carrion  (9.5)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.054 sec.