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Forums > C64 Coding > Were there ever any 'full screen' games?
2004-09-01 20:23
dingo
Account closed

Registered: Sep 2003
Posts: 1
Were there ever any 'full screen' games?

Has anybody ever seen a C64 game which used the top, bottom AND the sideborders for actual gameplay? (and not just displaying score, level, lives left or whatever in those screen areas)
2004-09-01 23:50
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
nope
2004-09-02 08:43
TDJ

Registered: Dec 2001
Posts: 1879
I seem to remember a puzzle game, where you have to switch the tiles to get the correct picture ..

And if there wasn't, why not? It's such a simple idea .. :)
2004-09-02 09:33
Oswald

Registered: Apr 2002
Posts: 5094
I am utterly bored of anything on border stuff
2004-09-02 09:50
hollowman

Registered: Dec 2001
Posts: 474
does hellfork count as a game?
2004-09-02 11:57
Cruzer

Registered: Dec 2001
Posts: 1048
If it hasn't been done it would be a quite easy "world 1st" thing to do. You could just make a game that consisted of 8 sprites, that were max 19 pixels high, so the top/bottom ones could be used to d017-flex them into y-position, w/o requiring any timing.
2004-09-02 13:36
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Make some sideborder music instead!
2004-09-03 08:04
Oswald

Registered: Apr 2002
Posts: 5094
how about a worldfirst sideborder texture mapper ?

or a worldfirst sideborder tunel?

or a worldfirst sideborder bump mapper?

or a worldfirst sideborder basic ?

or a worldfirst sideborder tasm ?

or a worldfirst sideborder loader?

or a worldfirst sideborder fld ?

or a worldfirst sideborder music editor ?

or a worldfirst code only running on sideborders ?

or a worldfirst sideborder only gfx?

or a worldfirst sideborder sideborder?

2004-09-03 08:31
WVL

Registered: Mar 2002
Posts: 902
Quote: I seem to remember a puzzle game, where you have to switch the tiles to get the correct picture ..

And if there wasn't, why not? It's such a simple idea .. :)


I think that game was made by D'arc/topaz?
2004-09-03 08:42
trident

Registered: May 2002
Posts: 91
rambones: HCL and Dane actully did do sideborder music in their Cycle demo :-)

hollowman: hellfork probably doesn't count as a game, not until the networked multiplayer mode is implemented anyway :-) (There is actually enough cycles left for drawing a simple "enemy" over the blocky walls, and by removing the music there should be enough rastertime to add simple IP networking with the TFE or the RR-NET).
2004-09-03 09:27
taper

Registered: Dec 2001
Posts:
Trident:Yes and I'm still waiting for the RR-Net support in that game... :)
2006-04-08 14:47
ready.

Registered: Feb 2003
Posts: 441
Hey, I know that game info in the border does not count, but usually game info is a digital number displayed. In Turbo Out Run during the game there are ANALOG instruments displayed in the lower border, with a rotating indicator.
2006-04-08 15:56
Krill

Registered: Apr 2002
Posts: 2980
I think More than NOPs by Taboo had a sideborder pong. But i agree with Oswald, sideborder just for the sake of it is boring.
2006-04-08 19:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Thought about it a few times but couldn't see the point of "breaking" the game to get it in the borders... but lets face it, something like a sideborder game'll at least give the NTSC fixers something to do! =-)
2006-04-09 07:10
Bastet

Registered: Jul 2005
Posts: 88
"or a worldfirst sideborder sideborder?"

Um, whats that suposed to be? ;)
2006-04-09 13:16
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: "or a worldfirst sideborder sideborder?"

Um, whats that suposed to be? ;)


It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-)
2006-04-09 14:07
TDJ

Registered: Dec 2001
Posts: 1879
Quote: It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-)

Not really, as it broke the faxmachine which was on the left of my c64 :(
2006-04-09 14:38
ready.

Registered: Feb 2003
Posts: 441
how about world first game using sprites only in the right part of the monitor, right to the right side border?
2006-04-10 06:25
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: how about world first game using sprites only in the right part of the monitor, right to the right side border?

That alone is way too unbalanced, so you need to put several leftie fairies in the game to compensate.
2006-04-16 18:45
ready.

Registered: Feb 2003
Posts: 441
http://noname.c64.org/csdb/getinternalfile.php/20392/FutureTetr..
This game, even if a preview, is a tetris game. Blocks falling down appear even in the upper border and I guess the player can cancel a line even if it gets complete in the upper border.
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