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dingo Account closed
Registered: Sep 2003 Posts: 1 |
Were there ever any 'full screen' games?
Has anybody ever seen a C64 game which used the top, bottom AND the sideborders for actual gameplay? (and not just displaying score, level, lives left or whatever in those screen areas)
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
nope |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I seem to remember a puzzle game, where you have to switch the tiles to get the correct picture ..
And if there wasn't, why not? It's such a simple idea .. :) |
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Oswald
Registered: Apr 2002 Posts: 5094 |
I am utterly bored of anything on border stuff |
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hollowman
Registered: Dec 2001 Posts: 474 |
does hellfork count as a game? |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
If it hasn't been done it would be a quite easy "world 1st" thing to do. You could just make a game that consisted of 8 sprites, that were max 19 pixels high, so the top/bottom ones could be used to d017-flex them into y-position, w/o requiring any timing. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Make some sideborder music instead! |
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Oswald
Registered: Apr 2002 Posts: 5094 |
how about a worldfirst sideborder texture mapper ?
or a worldfirst sideborder tunel?
or a worldfirst sideborder bump mapper?
or a worldfirst sideborder basic ?
or a worldfirst sideborder tasm ?
or a worldfirst sideborder loader?
or a worldfirst sideborder fld ?
or a worldfirst sideborder music editor ?
or a worldfirst code only running on sideborders ?
or a worldfirst sideborder only gfx?
or a worldfirst sideborder sideborder?
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WVL
Registered: Mar 2002 Posts: 902 |
Quote: I seem to remember a puzzle game, where you have to switch the tiles to get the correct picture ..
And if there wasn't, why not? It's such a simple idea .. :)
I think that game was made by D'arc/topaz? |
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trident
Registered: May 2002 Posts: 91 |
rambones: HCL and Dane actully did do sideborder music in their Cycle demo :-)
hollowman: hellfork probably doesn't count as a game, not until the networked multiplayer mode is implemented anyway :-) (There is actually enough cycles left for drawing a simple "enemy" over the blocky walls, and by removing the music there should be enough rastertime to add simple IP networking with the TFE or the RR-NET). |
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taper
Registered: Dec 2001 Posts: |
Trident:Yes and I'm still waiting for the RR-Net support in that game... :) |
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ready.
Registered: Feb 2003 Posts: 441 |
Hey, I know that game info in the border does not count, but usually game info is a digital number displayed. In Turbo Out Run during the game there are ANALOG instruments displayed in the lower border, with a rotating indicator. |
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Krill
Registered: Apr 2002 Posts: 2980 |
I think More than NOPs by Taboo had a sideborder pong. But i agree with Oswald, sideborder just for the sake of it is boring. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Thought about it a few times but couldn't see the point of "breaking" the game to get it in the borders... but lets face it, something like a sideborder game'll at least give the NTSC fixers something to do! =-) |
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Bastet
Registered: Jul 2005 Posts: 88 |
"or a worldfirst sideborder sideborder?"
Um, whats that suposed to be? ;) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: "or a worldfirst sideborder sideborder?"
Um, whats that suposed to be? ;)
It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-)
Not really, as it broke the faxmachine which was on the left of my c64 :( |
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ready.
Registered: Feb 2003 Posts: 441 |
how about world first game using sprites only in the right part of the monitor, right to the right side border? |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: how about world first game using sprites only in the right part of the monitor, right to the right side border?
That alone is way too unbalanced, so you need to put several leftie fairies in the game to compensate. |
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ready.
Registered: Feb 2003 Posts: 441 |
http://noname.c64.org/csdb/getinternalfile.php/20392/FutureTetr..
This game, even if a preview, is a tetris game. Blocks falling down appear even in the upper border and I guess the player can cancel a line even if it gets complete in the upper border. |