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Disthron Account closed
Registered: Sep 2013 Posts: 21 |
Looking for C64 programmer [paid]
Hi everyone,
I've been developing a retro throw back game for the PC in the style of the Commodore 64. I'm working on a Kickstarter project to get it finished and I was thinking of having an actual Commodore 64 port as one of the stretch goals.
No one on the team has any live C64 programming experience so I'm putting the call out to people who might be interested in working with us. The artwork will have to be converted. Our artists try to stay as faithful to C64 specs as possible but little things can still slip through the cracks. Also you'll basically be on your own programming wise. If you're interested in the project please send me a PM and we can talk more about specifics.
Since this will be a stretch goal I can't guarantee this will go ahead even if we get funded. But I need to talk to someone in order to know how much it will cost, and thus how much to ask for in the stretch goal.
Thanks for reading my post.
~Disthron |
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Disthron Account closed
Registered: Sep 2013 Posts: 21 |
Quote: use email
We have been using e-mail, but it's getting a bit out of hand. |
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PopMilo
Registered: Mar 2004 Posts: 146 |
Put your code and resources in github or bitbucket repo.
That stuff was made for things like this. |
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trent
Registered: Apr 2015 Posts: 12 |
My vote would be leave the thread up and post periodic updates (positive or negative) to finish the story out.
I've been following this thread with some interest in the mechanics and potential outcome.
(I find project management interesting and curious to see how this turns out in the end) |
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Disthron Account closed
Registered: Sep 2013 Posts: 21 |
Quote: My vote would be leave the thread up and post periodic updates (positive or negative) to finish the story out.
I've been following this thread with some interest in the mechanics and potential outcome.
(I find project management interesting and curious to see how this turns out in the end)
Oh, I'm not going to be closing the thread. I will be updating people as things progress. I'm just talking about a private thing just for the people working on the project. To discuss coding matters and such. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting DisthronI'm just talking about a private thing just for the people working on the project. To discuss coding matters and such. And as Ian Coog and PopMilo have said already, CSDb is not the place for that.
Set up a forum yourself or use any of the existing free forum services, and create a proper (possibly moderated) mailing list. |
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Burning Horizon
Registered: Jan 2002 Posts: 3 |
Quote: Quoting DisthronI'm just talking about a private thing just for the people working on the project. To discuss coding matters and such. And as Ian Coog and PopMilo have said already, CSDb is not the place for that.
Set up a forum yourself or use any of the existing free forum services, and create a proper (possibly moderated) mailing list.
Correct, this is where everyone will properly discuss the _crack_ of the game. ;) |
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Krill
Registered: Apr 2002 Posts: 2980 |
The point is that CSDb is not the place for private forum discussions. Public forum discussions and private messages to single persons only. And i think that's a-okay. |
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Disthron Account closed
Registered: Sep 2013 Posts: 21 |
Ok, I sorted out a private developer forum on Desura. So the people working on the C64 port can chat with the PC devs. |
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PopMilo
Registered: Mar 2004 Posts: 146 |
Quote: Ok, I sorted out a private developer forum on Desura. So the people working on the C64 port can chat with the PC devs.
Don't make it too private, post some news out of it from time to time ;)
Good luck with development! |
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Disthron Account closed
Registered: Sep 2013 Posts: 21 |
Hay everyone, Someone was nice enough to code a demo featuring the music from the game. Though he himself isn't really working on the project, he apparently doesn't have the time to commit to a full game. He just wanted to do a music demo.
Anyway, check out out. I thought it was pretty cool. I really liked how well the cut scene graphics translated over.
Also, there's some instructions in the comment at the bottom.
http://csdb.dk/release/?id=138996&show=review#review |
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