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Forums > C64 Coding > 3rd Line FLI
2018-10-24 11:14
Cruzer

Registered: Dec 2001
Posts: 1048
3rd Line FLI

Is it possible without getting either linecrunch or FLD for each new character line?
 
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2018-10-25 17:01
ChristopherJam

Registered: Aug 2004
Posts: 1409
First time I tried to do 2nd line FLI was a bit of a headfuck - I had no idea why VIC was dropping into idle mode...
2018-10-25 18:53
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: First time I tried to do 2nd line FLI was a bit of a headfuck - I had no idea why VIC was dropping into idle mode...

If RC==7 && d011&7!=d012&7 && cycle==58 => idle

By manipulating d011 after the DMA fetch but before c58 you break the condition
2018-10-27 07:28
Hein

Registered: Apr 2004
Posts: 954
Quote: Bitmap crawl compo in slightly more than a week! \:D/

If all bitmaps start crawling now, that time they'll be done. Thank you. :)
2018-10-29 13:33
HCL

Registered: Feb 2003
Posts: 728
Ok, i have a 3:rd line FLI-routine now that seems working. What next?!
2018-10-29 13:34
chatGPZ

Registered: Dec 2001
Posts: 11386
scroll bitmaps, obviously
2018-10-29 14:21
Trash

Registered: Jan 2002
Posts: 122
Quote: Ok, i have a 3:rd line FLI-routine now that seems working. What next?!

since Cruzer started the thread I guess you have to do a dypp scroller, a clever multicolortwister or possibly a plasma... If anyone else had started the thread a bitmapscroller would have been expected...
2018-10-29 17:49
Hein

Registered: Apr 2004
Posts: 954
Quote: Ok, i have a 3:rd line FLI-routine now that seems working. What next?!

Brand it 'Real Trifli®' (Tri Fli or other graphic modes...).
2018-10-29 21:20
chatGPZ

Registered: Dec 2001
Posts: 11386
oh yeah! interlace flicker while you scroll!
2018-10-29 21:47
ChristopherJam

Registered: Aug 2004
Posts: 1409
Well duh and/or hello.

If it's not scrolling a non-integral number of pixels per frame, then it's not interlaced.

ps, JackAsser - yes, I got there eventually :)
2018-10-29 21:49
chatGPZ

Registered: Dec 2001
Posts: 11386
scroll at 1 pixel every 2nd frame! YEAH!
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